
Cyberpunk 2077
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Системные требования
Минимальные
- Нужны 64-битные процессор и операционная система
- ОС: 64-bit Windows 10
- Процессор: Core i7-6700 or Ryzen 5 1600
- Оперативная память: 12 ГБ ОЗУ
- Видеокарта: GeForce GTX 1060 6GB or Radeon RX 580 8GB or Arc A380
- DirectX: версия 12
- Место на диске: 70 ГБ свободного места
- Примечание: SSD required. Attention: In this game you will encounter a variety of visual effects that may provide seizures or loss of consciousness in a minority of people. If you or someone you know experiences any of the above symptoms while playing, stop and seek medical attention immediately.
Рекомендуемые
- Нужны 64-битные процессор и операционная система
- ОС: 64-bit Windows 10
- Процессор: Core i7-12700 or Ryzen 7 7800X3D
- Оперативная память: 16 ГБ ОЗУ
- Видеокарта: GeForce RTX 2060 SUPER or Radeon RX 5700 XT or Arc A770
- DirectX: версия 12
- Место на диске: 70 ГБ свободного места
- Примечание: SSD required.
Отзывы
Steam · Very Positive
Все отзывы в Steam858 756 положительных из 987 350 отзывов
Игрок 8755Рекомендует218 ч в игре
Интересное, захватывающее приключение, концовки которого помогают задуматься о многих вещах. К сожалению, даже спустя 6 лет после релиза в игре всё так же остаётся большое количество багов, что оставляет негативное впечатление. Но, несмотря на это, игра заслуживает положительной оценки, поскольку далеко не каждый проект может похвастаться настолько выразительным сюжетом, обилием концовок, вариативностью и гибкостью боевой системы, что позволяет не заскучать даже после 200 часов игры. В один момент она может быть невероятно суровой, жестокой и мрачной, а в другой - по-настоящему доброй и душевной. Ждём вторую часть и надеемся, что разработчики учтут ошибки оригинала, устранят его недостатки и позволят жанру киберпанка раскрыться ещё ярче. Ведь у этой истории есть всё, чтобы стать чем-то по-настоящему великим ! Never fade away.
Игрок 4274Рекомендует64 ч в игре
我玩到这款游戏的契机和绝大多数人一样,是因为《边缘行者》的爆火特意来玩的,在看到大卫被重锤击杀,瑞贝卡变成瑞贝卡酱,露西孤身一人上月球后,就对这款游戏起了很大的兴趣,而在游戏里做到大卫的任务的时候更是一阵感慨,最后杀重锤我甚至用的瑞贝卡的枪打的。 欢迎关注 U_U鉴赏家培养计划 关注U_U鉴赏家,开启精彩游戏之旅。 无名小卒还是名扬天下 《赛博朋克2077》是一款开放世界动作冒险游戏,在游戏中,我们将扮演大名鼎鼎的V,因为接下了一个废物中间人的任务,结果意外撞穿了夜之城最大公司荒坂的丑恶,还被误认成了凶手,在逃跑的路上。还失去了挚友,自己也差点死去,却巧合般的跟曾经毁灭荒坂塔的强尼相遇,而在撑过去之后,最终踏上向公司复仇道路的故事。 游戏的玩法和内容很简单,就是接委托做任务来推进剧情,玩起来有点像GTA和大镖客,不过是赛博朋克风格的,这种走到哪打到哪的战斗方面不算很出色,但也能玩出花来,比如斯安维斯坦的时停太刀流,黑客小刀流,除了近战也可以打枪,游戏能玩的战斗内容还是挺丰富的,我玩的就是黑客小刀流,直接瞪着敌人让他自行了断。 剧情的丰富和细节 赛博朋克最出名的便是他的剧情,这种剧情体现在方方面面,委托任务,拳击比赛,处理赛博精神病都能让我们看到人生百态,我们会遇见装了大钢炮把自己那里炸掉的倒霉蛋,甚至可能会因不谨慎被人暗算,差点被割肾,有很多赛博精神病都是被人给逼疯的,而在面对挚友杰克的亲人时候,又让人感到心酸。 游戏有个细节的部分,就是我们的出身和加点,会影响开头剧情,与人对话时还会有特殊对话,比如当我们是荒坂员工的时候,说话就会和公司狗一样趾高气扬,可以在门卫门前爆出荒坂高官的名字,对话特别狂。力量高的时候,我们甚至可以通过威胁来避免一些战斗,拳头才是力量,有时候还可以徒手掰开一扇铁门之类的,而还有些剧情还特定需要技巧或是别的属性高才能触发。 结语 这款游戏里有很多我喜欢的角色,老维是最棒的义体医生,为了他,我打赢了那场比赛,没有让他失望,罗格、帕南,她们都是好样的,我不想让她们死,所以我决定和强尼一起以我残躯化烈火,在复仇完成后,我决定把身体给强尼,让他带着我的那一份活下去,通关之后也没去玩DLC,只是觉得结束了。所以我还是很推荐没玩过的朋友来试试的。
Игрок 3551Рекомендует115 ч в игре
A Journey Through a Possible Future There are games you play, games you finish, and then there are games that stay with you for a little longer. Cyberpunk 2077 was that kind of experience for me. I had already played it in the past on Xbox Series S, but I never really experienced it the way I wanted to. This time was different. Playing it on PC, with ray tracing pushed to the maximum and everything my GPU could handle, finally gave me the chance to experience Night City the way I had always wanted. I also came into it with very high expectations. I already knew how much this game had to tell, how complex it could be and how much freedom it offered. I knew there was a lot to discover, but knowing all of that did not make the journey any less special. Finding My V One of the funniest parts of my experience is that it took me around 50 hours to really find my own way of playing. At first, I approached almost everything through stealth, carefully planning encounters and trying to remain unseen. Then I started combining katana combat with netrunning, and suddenly everything clicked. Later, especially during the final stages, I changed again and went almost completely the opposite way: shotgun in hand, charging straight into the action like a mix between a berserker, Rambo and the Terminator. It was chaotic and incredibly fun, but more importantly, it felt like I had finally found my own V. That connection with the protagonist was one of the things I appreciated most. I often felt completely in sync with his decisions and reactions. I wasn't simply controlling a character. I felt like I was following someone who, just like me, was fighting against the world for one simple reason: survival. Night City Is a Character And then there is Night City. I genuinely believe that Night City is one of the protagonists of Cyberpunk 2077. It feels alive, and every district seems to show another side of the society that created it. Every street, every building, every advertisement and every skyline tells a different story. You can walk through the city and immediately feel the contrast between technology, wealth, poverty, violence, ambition and desperation. It is not just the place where the story happens. It becomes part of the story itself. Even after dozens of hours, I still found myself stopping just to look around and take in the view. That relationship between V and the city gradually became one of the things I loved most about the whole experience. The People You Meet Along the Way The characters are another huge part of what made this journey so memorable for me. Panam is definitely the one I became most attached to. It's hard not to become emotionally invested in the relationship that develops with her and the people around her, and those moments became some of my favorite parts of the game. Johnny Silverhand was completely different. My relationship with him constantly changed. There were moments when I hated him, and others when I felt completely in sync with him. I think that is exactly what made his presence so interesting: he never felt like a simple companion or a character you were supposed to either love or hate. He challenged V, argued with him, influenced him and sometimes made him realize that they were thinking in exactly the same way. That relationship became one of the strongest parts of V's story for me. The Missions I Will Remember Some missions were simply fun, but others stayed with me long after they were over. The final assault on Arasaka Tower was definitely one of those moments, because after everything that had happened, it felt like the culmination of the entire journey. Johnny's past was another part that I found particularly memorable, giving even more depth to a character I had already spent so many hours trying to understand. And then there was the concert sequence with Kerry Eurodyne and the others. Experiencing that scene in first person, surrounded by the music, the lights and the atmosphere of Night City, was one of those moments where I stopped thinking about objectives and simply enjoyed being there. These are the moments that turn a huge open-world RPG into something deeply personal. Phantom Liberty Phantom Liberty gave me another reason to stay in this world even longer, and I really enjoyed it. The main story, Dogtown, Reed, Songbird, Mr. Hands and all the places connected to them created an experience that felt worthy of being part of Cyberpunk 2077. Reed and Songbird in particular gave the story a very different emotional tone, and Songbird's final moments were among the most difficult and emotional parts of the entire DLC for me. No matter which ending you reach, her story carries a weight that is hard to forget. I also appreciated how strongly Phantom Liberty continued the game's philosophy of choice and consequence. Even the different ways V can approach situations can lead to very different experiences. The ending where V is cured through Reed's help and returns after two years gave me mixed feelings, but I understood the intention behind it. 115 Hours in Night City I spent around 115 hours with Cyberpunk 2077 and completed every achievement, including Phantom Liberty: 57 out of 57. My time with the game was balanced between exploration, missions and experimentation, but toward the end I definitely started speeding things up. After playing so much stealth and precision, I wanted to experience other sides of the game, and that was when my V transformed into a shotgun-wielding berserker. Going from silent infiltration to running straight into combat was almost like experiencing another version of the same character. And that is one of the things I appreciated so much: I was constantly discovering new ways to play, even after dozens of hours. What Cyberpunk 2077 Made Me Think About More than anything else, Cyberpunk 2077 left me with a reflection on life, choices and the future. It made me think about how different our lives can become depending on the decisions we make, and how much we are willing to fight for the things we care about. It also made me look differently at the idea of the future itself. The world of Cyberpunk can be incredibly beautiful from a technological point of view, but what fascinated me most was the contrast between that technological progress and the human stories taking place inside it. The first time I saw the enormous mountain of garbage outside Night City, I immediately thought that this could actually be a possible future. I hope it isn't, but the fact that similar realities already exist in parts of the real world makes that image even more powerful. Final Thoughts I finished Cyberpunk 2077 with one feeling above everything else: Satisfaction. Satisfaction because I finally experienced the game the way I had always wanted to. Satisfaction because I discovered Night City piece by piece. Satisfaction because I watched V grow, change and fight for his life. Satisfaction because I met people I will remember. Panam. Johnny. Reed. Songbird. Kerry. And so many others. I spent around 115 hours in this world. And for a while, Night City felt real. I explored its streets. I listened to its stories. I watched its lights. I laughed. I fought. I chose. I lost myself in it. And eventually, I reached the end. Closing the game after completing everything did not feel like simply finishing another title. It felt like saying goodbye to a place I had spent a long time visiting. A place that gave me memories. A place full of characters whose stories I will remember. A place that made me stop and look around more than once. A place that, for 115 hours, became my world. And maybe that is the greatest thing a game can do. Make you feel like you were really there. Goodbye, Night City. I'll remember the journey.
Игрок 4421Рекомендует143 ч в игре
我记得我第一次打开2077的时候仍然在备战考研,2077成为了继辐射四之后,我当时不得不卸载以阻止自己玩下去的第二款游戏,那种神奇的让人实在是忍不住继续下去的感觉,让我恍惚意识到已经过去了五年时间。 如今我多次带着执念,坚持让自己在这个周末的尾巴坚持写下这些,因为我突然意识到,我并不能保证自己还能不能再像今天,像之前一样那么为这样一款游戏而感到深深的着迷。 我真的觉得cdpr做到了,在今天看来,他们真的做到打造了一个迷幻,破碎,遥远的赛博朋克世界,并且真的让人深深的着迷。 在这里,人们带着麻木且悲哀,又带着那么点轻蔑地倔强生存着,像一群蚂蚁一样没完没了为了蝇头小利甚至莫名其妙的事情争斗,把人命吹的比纸还薄,把钱看的比什么都重,在野蛮秩序生长的科技加持下,道德,伦理,人性被无限放大,缩小,扭曲。可就是在这样的迷幻又抽象的漩涡里,cdpr的叙述,v的视角,像是一只碳素笔。 刚开始看似简单勾勒,但越走近就越发现,那些霓虹灯光泛滥的楼宇,和看见就让人心驰神往的摩天大厦之间,夹杂着那么多欲望,那么多不甘。 你忍不住向前,就会发现那些灯光和绚丽,实际上都是一个个被资本和科技挤压成齑粉的灵魂,每个人都在用竭尽所能的力气活下去,做他们力所能及的反抗,看到他们的失落和不甘。 而朱迪,我很久没有看到如此丰满让人着迷的形象了,仿佛真的可以穿透电子屏幕感受到她的气息,感受到被刻画的栩栩如生的,带着点偏执,在重压下挣扎又渴望幸福的孤独灵魂。 但是也有很多可惜的地方,受制于篇幅,受制于技术能力,受制于工时。 我还是情愿相信,如果真的,未来可以把当时的设想都还原出来,那该是一款多好玩的游戏啊。 当然了,现在也是一款值得认真玩的好游戏。 虽然刚发售的时候,写差评的里面有80%的人都是没买过游戏的臭傻逼。当然了,尤其是在B站的弱智游戏评测平台上打差评的臭傻逼。 总而言之,时隔这么多年回来重头玩到尾,它在我心目中仍然是属于特别好评的神作,当然了,事实也本该如此。
Игрок 4333Рекомендует113 ч в игре
"A happy ending? For folks like us? Wrong city, wrong people." Cyberpunk 2077 is a story rich RPG featuring a beautiful open world, with the best character writing I've seen. The game covers themes such as freedom, identity, greed, and social inequality. It's an unforgettable experience worth playing. Jackie Welles & Johnny Silverhand are GOATED support characters! Story: You play as V, a lone merc in Night City, a futuristic violent dystopia dictated by greedy capitalist mega-corporations. You take on the most dangerous jobs trying to stay alive and make a name for yourself. There are 3 life paths to choose from: Nomad, Streetkid, and Corpo. They don't make much of a difference gameplay-wise, aside from unique dialogue options and shaping V's perspective on the world. After your biggest high stakes job goes FUBAR, the story truly begins as you race against time for your life! Gameplay: This game feels like a mixture of GTA and Borderlands because of the interactivity, stores, looting, class building, and the leeway to play however you like. Unfortunately, some elements are not well polished, but its not that bad because they can be fixed with mods. Majority of the cars handle terribly! I got around the map 90% of the time using motorcycles because they're really fast and consistently handle well. Another thing I did not enjoy too much was the early game. Enemies scale heavily to your level at all times, so the beginning is kind of rough because your guns aren't strong and targets feel tanky. Shotguns, revolvers, and snipers became my go to weapons. You'll be fine if your aim and positioning is really good. Mid to late game is when you can really start going crazy. Environment: Along with the story, this is another great aspect because of its visual storytelling. It shows you how bad things are, instead of telling you. The city is plagued with advertisements, some even reaching the sky! Gangs rule certain city districts, crime thrives more often in some places, and you can really see the poverty and flourishment of areas. What I truly did love were the small mentions of the 2076 Edgerunners crew. You can find iconic items left behind by a few members which is very cool, it makes the city's history feel more connected on a deeper level. Side Quests: There are many to do and they give you really good rewards, but they aren't special because they follow a repetitive format. The only good quests are the character story missions, these deepen your bond with key characters, allowing you to learn their history and help them out with personal troubles. TL;DR Cyberpunk 2077 is one of the best story rich RPG games you can ever play. It has some issues gameplay wise, but they're relatively minor and won't hurt your overall experience. Never stop fighting, my chooms! 9.5/10
Игрок 9993Рекомендует144 ч в игре
I decided to give the game a try because I loved Edgerunners (I know, I came in like a poser). I didn’t expect much after everything I had heard about the bugs and slow storytelling, but damn, what an incredible game I ended up getting every achievement in. The story, characters, and worldbuilding are fantastic. Very few games have made me feel this immersed. Night City has its own slang, culture, and personality; the city itself almost feels like another character. No matter which path you choose, the ending leaves a certain emptiness behind. Some are bittersweet, others downright bitter, but they all fit this world perfectly. “There are no happy endings in Night City.”
Игрок 0441Рекомендует148 ч в игре
时停刀剑流中期义体成型后,游戏趣味直线下降,但确实强。 整体剧情对比几年前上线时期丰满了很多,往日之影dlc给到9分! 比较失望的点是街头过于空洞,希望增加更多可互动的物体和更精彩的分支任务(有生之年) 游戏本体给到7.5分,总分8.5分,多出来的1分给到DLSS5渲染下的全新画质提升,简直是另一个游戏👍
Игрок 7839Рекомендует556 ч в игре
Night Cityde neredeyse görebileceğim her şeyi gördüm, bütün sonlara gittim, yan görevlerin peşinden koştum ve farklı seçimlerin nereye çıktığını merak edip tekrar tekrar oynadım. Sonra bir de modlarla oynayıp oyunu iyice kendi kafama göre değiştirdim. Oyunun en sevdiğim tarafı kesinlikle Night Citynin kendisi. Şehir sadece görevden göreve giderken aradan geçtiğin bir yer gibi hissettirmiyor. Bazen hiçbir şey yapmadan arabaya binip sokaklarda dolaşmak bile yetiyor. Neon ışıklar, yağmur, radyolar, insanların konuşmaları, sokakta yaşanan küçük olaylar ve her yerde gördüğün farklı insanlar şehri gerçekten canlı hissettiriyor. Özellikle gece yağmur yağarken arabayla şehirde dolaşmanın bende ayrı bir yeri var. Bazen görev bile yapmadan yarım saat sadece şehirde gezdiğim oldu. Müzikler de bu atmosferin çok büyük bir parçası. Oyunun soundtracki ve radyolardaki parçalar hala ara sıra açıp dinlediğim şeyler. Bazı parçaları duyduğumda direkt Night City aklıma geliyor. Ana tema müzikleri, görevlerde çalan parçalar, boss karşılaşmalarındaki müzikler ve radyoların genel seçimi oyunun atmosferini inanılmaz tamamlıyor. Oyunu kapattıktan sonra bile bazı müzikleri dinlemeye devam ettiğim çok oldu. Hikaye tarafında özellikle yan görevleri çok seviyorum. Ana hikayenin yanında bazı karakterlerin hikayeleri öyle güzel yazılmış ki ana görevlerden daha fazla aklımda kalan anlar oldu. Johnny Silverhand burada ayrı bir konu zaten. Başta sadece sürekli başına bela olan bir karakter gibi görünürken zamanla Vnin hikayesinin en önemli parçalarından birine dönüşüyor. Johnnynin sürekli bir anda ortaya çıkması, yorum yapması, olaylara kendi kafasına göre karışması ve V ile olan atışmaları oyuna çok farklı bir hava katıyor. Mizahı da çok hoşuma gidiyor. Bazen ciddi bir sahnenin ortasında Johnny gelip öyle bir şey söylüyor ki insanın bütün havası değişiyor. Keanu Reevesin performansı da karakteri akılda kalıcı yapan şeylerden biri bence. Panam, Judy, Kerry, River ve diğer karakterler de Vnin hikayesini sadece ana senaryodan ibaret olmaktan çıkarıyor. Özellikle bazı yan görevlerin sonunda karakterlerle kurduğun bağ ana hikayedeki bazı olaylardan daha fazla aklımda kaldı. Oyunun en güzel yaptığı şeylerden biri de Night Cityde yaşayan insanların sadece görev vermek için orada olmadığını hissettirmesi. Rol yapma tarafına gelirsek burada oyunu biraz daha farklı görüyorum. Üst düzey bir RPG olduğunu söylemem ama kesinlikle zayıf da değil. Farklı seçimler yapmak ve farklı sonlara ulaşmak güzel ama bazı görevlerde keşke seçimlerimiz ve geliştirdiğimiz karakter daha fazla etkili olsaydı dediğim çok oldu. Özellikle bazı konuşmalarda sahip olduğun skill veya attribute yüksek olsa bile konuşmanın sonucunun pek değişmediği durumlar var. Bazı görevlerde belirli bir build yapmış olmanın veya belli bir özelliğe yatırım vermenin daha fazla karşılığını görmek isterdim. Yani oyun sana rol yapma özgürlüğü veriyor ama bunu her zaman sonuna kadar kullanmıyor. Buna rağmen build sistemi oyunu tekrar tekrar oynatıyor. Bir oyunda gizlilik ve quickhacklerle ilerlerken başka bir oyunda katanayla ortalığı dağıtmak, başka bir oyunda tabanca ve kritik vuruşlara ağırlık vermek baya farklı hissettirebiliyor. Aynı göreve farklı bir karakterle girince bile yaklaşımın değişiyor. Modlarla beraber bu tarafı benim için daha da genişledi. Bir noktadan sonra oyunu kendi istediğim Cyberpunk deneyimine çevirmeye başladım. Ama buglardan da bahsetmemek olmaz. Oyun bugün geldiği noktada eskisine göre çok daha iyi olsa da arada hala saç baş yolduran şeyler çıkabiliyor. Intercom açılmıyor, bir görevde olması gereken şey düzgün tetiklenmiyor, araba bir anda patlıyor, NPC veya araçlar spawnlanırken saçma sapan şeyler olabiliyor. Bazen de hiçbir anlamı olmayan küçük animasyon veya fizik hataları çıkıyor karşına. Özellikle yüzlerce saat oynayınca bunların hepsini görüyorsun. Bazıları komik oluyor ama bazıları da tam önemli bir görev sırasında çıkınca insanın bütün atmosferini bozuyor. Yine de oyunun bütün bu kusurlarına rağmen Night Citynin içine geri dönmek istemem benim için çok şey anlatıyor. Çünkü bir oyunda yüzlerce saat geçirip bütün sonları görüp yan görevleri bitirip farklı buildler deneyip üstüne modlarla tekrar oynadıktan sonra hala şehre dönmek istiyorsam orada gerçekten sevdiğim bir şey var demektir. Phantom Liberty de bence oyunun en önemli parçalarından biri. DLCnin hikayesi, karakterleri ve özellikle Dogtownun atmosferi ana oyundan farklı bir tat veriyor. Daha kapalı ve daha yoğun bir bölgede geçmesi hoşuma gitti. Songbird, Reed ve diğer karakterlerle olan ilişkiler ve verdiğin kararların seni farklı noktalara götürmesi DLCyi sadece yeni görevler eklenmiş bir paket gibi hissettirmiyor. Hikayenin bazı yerlerinde gerçekten ne yapacağına karar vermekte zorlandığın anlar oluyor. Özellikle sonlara doğru olayların aldığı yön ve bazı seçimlerin sonuçları baya akılda kalıcı. Phantom Liberty aynı zamanda oyunun zaten güçlü olan atmosferini başka bir tarafa taşıyor. Dogtownun kendine has yapısı, karakterleri ve hikayesi Night Citynin geri kalanından ayrılıyor ama yine de oyunun dünyasına ait hissettiriyor. Ana oyunu seven biri için DLCnin hikayeye ve oynanışa yaptığı katkıyı görmezden gelmek mümkün değil. Cyberpunk 2077 benim için kusursuz bir oyun değil. RPG tarafında daha fazla özgürlük verebilirdi, bazı seçimlerin etkisi daha büyük olabilirdi ve buglar hala zaman zaman karşıma çıkıyor. Ama bunların yanında Night City, karakterler, yan görevler, Johnny Silverhand, müzikler, atmosfer, build çeşitliliği ve farklı sonlar için tekrar oynama isteği o kadar güçlü ki bütün bunlar bir şekilde ağır basıyor.