Baldur's Gate Mechanics for Non-D&D Players
GHub Platform · Гайд · 0 ответов · 5 просмотров

Sample starting character. If you just want to get straight to the action, create a similar character. Roll until you get 80+ in stat points. Maximize (18) your class's primary stat, followed by Constitution. Don't worry about the second number beside "Strength", if any. THAC0 is your "chance to hit," AC is your "chance to avoid hits." These should be low or negative, and weapons and armor (beneficially) decrease them. Later versions of the game color-code equipment comparisons to remind you of this system. Do not use weapons that a character is untrained in. Do not dual-wield if without training either. Characters suffer extensive combat penalties for doing so. Memorize spells in the spellbook before casting them. Mages learn new spells from scrolls. Spells are "recharged" by resting. A spellcaster for the main character makes for a challenging first playthrough, due to the need to understand dozens of different spells. Attacks displaying the "no effect" combat message are probably due to using lesser-enchanted weapons (such as +1, +2, etc.). Stronger enemies often have protections against lesser armaments. If the main character dies, the game immediately ends and you must reload a previous save. Therefore, a tanky main character makes the game easier, since you can revive your other party members if they die, but they can't revive you. I.e., a Fighter main character and a Wizard party member is an easier combination than the other way around. Every 1 point change in THAC0, AC, save chance, etc, is about a 5% change. Quick Summary - Roll until you get 80+, about a 1% chance per roll. - 18 points in your primary stat, as noted by your character class page. - Any class is viable, there are plenty of early NPC's to balance the party. Stat Points Baldur's Gate breaks up stats (Character Ability Scores) into six categories. Stat points in Baldur's Gate are much more valuable than in other games, and the game presents you with few chances to raise them. 18 is the highest any stat can be at character creation (excluding racial bonuses). Try to maximize your class's "primary" stat, noted on the class selection screen. Other stats (such a constitution to increase hit points) should be 15+ to gain a benefit. Stats lower than 10 usually penalize your character in some way. You have unlimited re-rolls in Baldur's Gate when rolling your characters stats. A high roll is 80 or higher. Continually re-rolling for a few more points has a negligible impact and delays getting into the action. The odds of an 80+ is about 1 in 100. For fun, the odds a perfect 108 roll is about 1 in 1.5 billion. I wouldn't keep trying for it. Edit for D&D nerds: There's a debate over the algorithm used to generate Baldur's Gate scores, and the developers have changed it at some point. In typical D&D, players roll either 3d6 or 4d6 and drop the lowest die, for a result of 3-18, though Baldur's Gate will increase low rolls to the minimum required for the chosen class, and may weight the rolls in other ways. The point remains that trying to roll perfect scores is a waste of time with negligible impact on the game. Parties and NPC’s All races, classes, class kits, weapon proficiencies, and specializations are viable options, and NPC's can fill any desired roles in the party. A "balanced" party typically consists of a melee warrior (fighter, barbarian), a thief (or trap disarmer/chest unlocker), an arcane spellcaster (mage, sorcerer), and a divine spellcaster (cleric, druid). However, NPC's will usually not perfectly fit into this mold, and Baldur's Gate offers six party members, giving a chance to mix-and-match alternatives. Alignment and Moral Decisions Alignment represents your characters moral compass mainly has a thematic effect. Choose an alignment that loosely reflects the kinds of decisions you will make. NPC party members have alignments as well, and acting against those alignments or mixing a party of good and evil characters together may end up with conflicts between party members. Quick Summary - THAC0 is your chance to hit with a weapon, the lower, the better. - AC is your chance to avoid weapon hits, the lower, the better. - Only use weapons you have invested skill points in. - Damage numbers are represented by dice rolled. - Combat is internally broken up into "rounds", though the game presents it as real-time. AC and THAC0 AC (armor class) represents how difficult you are to hit, while THAC0 (To Hit Armor Class Zero) represents your chance of hitting your target with a weapon. You want both of these numbers to be low, even negative. A low THAC0 makes you more likely to hit your target, and a low AC makes you more likely to avoid an attack against you. The exact chance to hit or miss is a more complex calculation, but you can think of it as a probability based on the difference between the attackers THAC0 vs. the defenders AC. Attack Roll bonuses further increase the chance of a successful hit. Physical attacks either hit and do full damage, or miss and do no damage. AC only increases the chance to avoid a hit; it doesn't reduce injury from a successful hit. AC does not influence avoiding spells. This character has a -5 AC, 110 Hit Points, -3 THAC0, and does 9-14 damage each round. The boxes on the right show where these benefits came. For example, the "Gnasher +2" weapon is reducing THAC0 by 2 -- an example of an item (beneficially) decreasing a number instead of increasing it. Note: Future patches made these screens look slightly different, but the underlying mechanics remain the same. AGAIN, IMPORTANT: AC and THAC0 should both be as low as possible. Equipping armor or investing in weapon points lowers both of these values. It will be very apparent if an item detriments a character (such as a cursed item). You will never become weaker from leveling up, even if some numbers on the character sheet decrease. Weapon Proficiency Characters can use any weapon their class allows but will suffer significant penalties for using a weapon they have no proficiency point in. Characters also suffer from dual-wielding without the appropriate proficiency. It's acceptable to invest heavily into one type of weapon, as there are many weapons of every type to be had in Baldur's Gate. How many proficiency points you can place in weapon skills depends on your class. Advice: Never dual-wield without the appropriate skill, as it incurs significant penalties when attacking. Additionally, never use a weapon that your character isn't proficient in unless you find yourself in a dire situation where your primary weapon is ineffective against the enemy. Damage Baldur’s Gate lists damage in terms of _d_, such as 3d6, or 1d4+1. For example, 3d6 means three six-sided dice , for a possible result of 3-18, and 1d4+1 means one four-sided die, +1 for a possible result of 2-5. Quick Summary - Different classes cast either Divine or Arcane spells, which are different pools of spells. - Mages learn new spells from scrolls, Sorcerers select new spells at level up. - Divine spellcasters have an innate knowledge of all their spells and do not need to learn them. - Most casters prepare their desired available spells in their spellbook. - Spells are castable once per memorization and are recharged when the party rests. - Saving Throws (a "save") offers a chance to diminish/avoid some spell effects, much like AC for spells. The lower the better. Types of Spellcasters Mages and Sorcerers are Arcane spellcasters, while Clerics and Druids are Divine spellcasters; this determines which pool of spells they access. Bards, Paladins, and Rangers have limited access to spells and aren't classified as spellcasting classes. Divine spells generally favor healing, protection, and combat buffs, Arcane spells generally favor offensive power. Learning New Spells Mages learn new spells by reading spell scrolls and writing them
ИсточникGHub Platform · автор22.08.2026, 23:42:57
Sample starting character. If you just want to get straight to the action, create a similar character. Roll until you get 80+ in stat points. Maximize (18) your class's primary stat, followed by Constitution. Don't worry about the second number beside "Strength", if any…
Войдите, чтобы писать в группе