We All Fall Down - Bibliophile and Self-Actualized Guide
GHub Platform · Гайд · 0 ответов · 17 просмотров

This guide will show you how to pick up all collectible items (Notes and Contraptions) as you make your way through the We All Fall Down DLC. This will give you the Bibliophile, Alley Catch, and Canal Retentive achievements, and will give you enough skill points to get the Self-Actualized achievement by fully upgrading Victoria's weapons and abilities. The guide is presented in rough order of how you will encounter these areas and items as you progress through the DLC. Notes and Contraptions are sometimes found right next to each other, so the sections are broken up by location rather than item. I've also added sections to indicate when you are about to leave an area and/or go past a Point of No Return, so you can double check that you have picked up all available collectibles before proceeding further. Also, before anyone gives me too much credit, this guide is adapted from this post by ShadowNinjaRaccoon on the PSNProfiles forum [forum.psnprofiles.com] , so all the cleverness involved in finding these locations should be attributed to them. Still, their explanations were a little sparse in some places, so I thought I'd improve the instructions and add some helpful screenshots to make things even easier. Although this guide shows you how to get all the Contraptions necessary to unlock the Self-Actualized achievement, it is possible to get the All Natural achievement and the Self-Actualized achievement on the same playthrough... so long as you aren't above quitting and reloading the game. If you'd like to get both achievements in the same playthrough, all you have to do is not upgrade anything until you've picked up all 42 Contraptions. Once you do, wait until you reach the next save point, then upgrade everything you can. Once you do and the Self-Actualized achievement pops up, quit to the main menu and reload your last save. If you do it right you should find yourself sitting on 42 skill points with nothing upgraded, and you can complete the DLC and obtain the All Natural achievement. Found on a table inside the house you enter after the exchange with the Bobbie at the Mood Booth. On a counter at back of the room that hosted the "Boy Voyage" party. After you enter the sewers, this will be crumpled up on the ground just where the tunnel first makes a right turn. At the end of the sewers is an access tunnel. Once you go through the tunnel you cannot return to the sewers. After the cutscene leaves you at the entrance of the military camp, you can find this note up the stairs to the left on the quarantine status console. Also in the military camp entrance, directly ahead of where the cutscene places you, found on a chair next to the wheel that controls the gate to the bridge. Under the bridge on a workbench at the end of a narrow walkway, just after the first whip pull. On a freshly dislodged section of tin siding, near an elevator. Both items can be found on a workbench inside a partially enclosed platform you reach shortly after the previous section. The next whip pull is a one-way jump. Be sure you've grabbed all the collectibles before proceeding. Under the metal stairs you reach a few whip pulls after the previous section. On a metal girder on the floor at the top of the metal stairway, between a Spanker TV and the wheel controlling the small gate. Attached to a door inside the quarantine area, near a number of Plague Wastrels. From where the previous note was found, turn around and take the short flight of stairs, then follow the path until it dead ends. The Note can be found pinned to a piece of metal siding, and the Contraptions are on the ground against the rock wall behind the note. After making your way up a roof and across some scaffolding, you will find a Contraption on a shelf inside a house you enter through the window. This is on the path you have to take to get through the area, so you shouldn't miss it. From the previous room you will exit through the opposite window, then whip pull yourself across to a rooftop leading to some pipes. Once you drop down from these pipes you cannot make your way back into the quarantine area. On a barrel in a small alley, directly underneath the pipes used to climb down into the area. Inside the second floor room with the switch for the Downer Detector. Inside Haworth Labs, in a closed room inside the Boiler Room. The room can be accessed by turning the wheel in the Boiler Room, then sneaking under the platform and through the open ventilation duct underneath. The Note is on a rolling cart near where you exit the ducts, while the Contraptions are on the console directly ahead. After you enter the Factory, on the second floor to the right of where you entered, inside the room with one of the power controls. In the room next to the room with the power controls, on a desk in the back left of the room. In the room with the power controls at the top of the Joy Factory. The Note can be found on the console in front of the switch for the power, while the Contraptions can be found on the large console near the door. Inside a room with a powered door, accessible via stairs on the ground floor to the left of where you originally entered the Joy Factory. This is also directly opposite the elevator that comes from the top floor of the Joy Factory. Be sure you have collected all items before you head out of the Joy Factory. In the second floor room with the power switch for the Downer Detector. The Note is crumpled up in the paper tray near the window, while the Contraptions are on a chair near the power switch. To get to this next location you can go one of two ways: either a whip pull up along the scaffolding starting just inside the alleyway past the Downer Detector you just turned off, or by climbing the other scaffolding past the group of gang members, through the hole in the fence next to the open-air toilet (yes, seriously). Since the last option involves combat, you probably want to choose the first option. Either way, once you get to the section of scaffolding running roughly East-West you'll see a rooftop to the West with a lit up window and some purple motilene pipes off to one side. Back up a bit, then take a running leap to that rooftop. From there head to the left and you can drop into the room through the hole in the roof. You'll find the Note and one of the Contraptions on one workbench, and the other Contraptions on the other workbench. On the shelves the Wellie is facing inside the shed with the power switch for the next Downer Detector. Inside the (badly) fenced off quarantine area, drop down into the canals and head back in the direction of the break in the fence (West-ish). Both Contraptions are on the ground in plain sight. Possibly wait to do this until after you've used the nearby power switch to electrocute the Plague Wastrels. This will give you the Canal Retentive achievement. After making your way East-ish down the canal and whip pulling up to the area above, you'll find it on top of some crates just before the narrow board walkway across the canal. From the rooftop leading from the canal to Waterloo Square (the one with Lion and Horse statues atop fountains), to your left is a small rooftop. Jump to it from the flower bed, then enter the room through the window. The Contraptions are on a table near the back of the room. In the alley at the Northeast of Waterloo Square. The key is next to the corpse slumped against the wall at the top of the steps, while the Contraptions are on the bench opposite the steps. Once you have the Alley Stash Key it's time to backtrack far, far, far back, all the way back past the gang members. You can try to sneak past the Bobbies and Doctors in Waterloo Square, but it's faster to just get clear of the Spanker TVs and then leg it down the tunnel, hop up the scaffolding that leads above the gang area, and wait for people to stop chasing you. Then head across the scaffolding and drop down on to the landing near where
ИсточникGHub Platform · автор22.08.2026, 23:43:39
This guide will show you how to pick up all collectible items (Notes and Contraptions) as you make your way through the We All Fall Down DLC. This will give you the Bibliophile, Alley Catch, and Canal Retentive achievements, and will give you enough skill points to get the Self-A…
Войдите, чтобы писать в группе