How RedOut's Shown Racing Speed is Actually Accurate

GHub Platform · Гайд · 0 ответов · 19 просмотров

In RedOut, and most futuristic racers, when you slow down, you seem to come to a halt! Many of us question if the speed shown is really accurate and plausible, and in this guide, I prove that for RedOut, it is! The way I prove the accuracy of RedOut's speed is by driving at a constant speed through a map. Using the time it takes and the speed I traveled at, I can figure out the length of the track and compare that to surrounding objects! If it consistentlly stays plausible, RedOut's speed is accurate! To experiment, I used the Alaska: Speedway track. I used this track since it's short, and doesn't have any jumps, so we can keep this accurate. I continuously went at about 60 kilometers per hour along the whole track, and used the time as well as the speed to determine the distance of the track! Please note that this isn't an exact science. It's likely that I didn't go EXACTLY 60 km/h along the whole track, and that the recorded times are a couple seconds off. Regardless, if the results are in the ballpark of being accurate, the guide should be accurate. Please feel free to let me know if I made any MAJOR math errors, but for small ones that are probably present, it should be okay. I traveled along Alaska: Speedway at about 60 km/h along the whole thing. It took approximately 7 minutes and 30 seconds to so. Using Distance/Speed/Time formulas (D = ST) I found that the track went for around 7.5 kilometers. This distance seems to be accurate when compared with surrounding buildings, as they seem to be reasonably proportionate. One slightly disproportionate thing is the car you drive, but who knows, maybe the engines needed to go so fast result in the car being a different size than they are today. Regardless, the distance of the track seems accurate. However, we still need to check to ensure that this distance is accurate and stays constant at any speed. Each km/h your speed increases should be equal. The speed we normally go at is around 500 km/h, not 60 km/h. Let's ensure that the distance stays constant at any speed. Plugging in the distance, 7.5 km, along with the target speed, 500 km/h, results in an approximate time to cover the distance of 54 seconds according to mathematics. (The formula used was T = D/S). 54 seconds seems like the time we take at 500 km/h to cover the speedway. This proves that RedOut's displayed speeds are accurate. So, as we have found, RedOut's speeds are actually very accurate. This means when traveling at insane speeds, we are genuinely experiencing the speed, which is masterful on the part of the developers and gives us an incredible experience. For this, I'd like to thank our clearly competent devs. If you have any concerns about the math used in this, don't hesitate to tell me! I hope you enjoyed this guide! Also, if you're wondering why going at 60 km/h seems so slow, look at the passing buildings rather than the track. You'll find that it actually still seems accurate! The track and car are somewhat disproportionate, but that isn't what we were investigating here and I'll save it for another day! Thank you for reading! --- Источник: https://steamcommunity.com/sharedfiles/filedetails/?id=1571276890

Источник

GHub Platform · автор23.08.2026, 01:23:43

In RedOut, and most futuristic racers, when you slow down, you seem to come to a halt! Many of us question if the speed shown is really accurate and plausible, and in this guide, I prove that for RedOut, it is! The way I prove the accuracy of RedOut's speed is by driving at a con…

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