Parts & Construction Catalog [outdated for 2.0]
GHub Platform · Гайд · 0 ответов · 17 просмотров

Since Trailmakers' editor help section doesn't list anything like this, here's hotkeys you can use in the editor that I know of: WASD/Arrow Keys with parts selected - Nudge the selected parts 1 unit in the direction pressed. This is relative to your camera, so if you're looking at your vehicle straight-on from the front and press W, the parts will move up 1 unit. This moves the part or parts to the next valid space they can occupy, and can be useful for sliding pieces in and out of tight parts, or gaps within the middle of a vehicle. Ctrl+LMB - Select multiple pieces. Ctrl+LMB Double Click - Select all pieces on your vehicle of the exact same type (if you do this on an Offroad Wheel, for example, this will select all Offroad Wheels in the editor space.) Insert - Copy. Of special note is that this will place the object 1 unit closer to you depending on how the camera is angled, and this works on similar principles as to how the nudge mechanics work. If you're do this from the opposite side of your vehicle from a seat, this will usually mirror the component's rotation over it (the primary way to do this before the Beta Mirror feature was introduced). Hold Alt - Quick-Display rotation handles Hold Alt + Shift - Use the rotation handles to rotate in the opposite direction. Seats are required on anything you make that you want to have rideable or directly controlled. They aren't required for any creations you make that you want to have automated (by using logic blocks) or that serve as stationary constructions or emplacements (things like traps, walls, barriers, or turrets). That said, 90% of things you'll be building will have at least one seat. Special notes about using seats: The Seat is generally treated as the main point of 'durability' for the entire vehicle, with connectivity of different parts determined by how or if they are still attached to it. If blocks or components that the seat is attached to different parts of the vehicle are damaged, this can sometimes render a vehicle inoperable, even if you are still attached to the rest of your structure. Be wary of this if the main way your seat is attached to the vehicle is through a moving part (i.e. a servo or piston, instead of just normal blocks) Seats have configurable properties that allow you to adjust how and what they control. Air Control defaults to being on, and allows the person in the seat to slightly shift their weight to influence how a vehicle controls. This is mapped to the same keys used to walk around (WASD on PC, and the main analog stick if you're using a controller) and its effects become more pronounced the lighter or smaller your vehicle is. Camera Controls also default to being on. If turned off, sitting in this seat will prevent you from using the Right Mouse Button to re-aim the camera. Seats will eject you under certain circumstances. The most common cases where this occur include: If the seat has been subjected to a strong enough impact. In Campaign Mode, being ejected in this way kills your character and forces you to respawn. If the seat is put underwater. This will not kill you, but does prevent you from piloting most vehicles when submerged. For seats that do not have a top to them, landing upside down will also eject you, and in campaign or rally modes, will also kill you. This will occur even if you land slowly enough to otherwise avoid crashing. For a majority of camera modes (you can switch between using the C key ), the seat is the central point where camera focus will be based around. Otherwise, most camera modes focus on the center of your vehicle's mass instead. Seat - This roll-cage equipped, normal seat is the one you start the Campaign mode out with. Overall, its traits include: 2w x 4h x 4l Decent durability with slightly higher-than-average weight Mediocre drag High number of connection points on all sides - this is a very easy seat to construct with Will eject you if you crash too hard or fall into water Will not eject you if the seat touches ground upside-down. It's a useful starting seat, but other seats you'll find will often have more specialized uses they can apply to, without much extra costs. Armored Seat - The armored seat is a fully-enclosed seat that protects the rider from crashes. Its traits include: 2w x 3h x 4l Heavy and indestructible Fair drag Connection points on all sides Terrible first-person visibility Will only eject you if you fall into water. Finding this seat is a top priority for Campaign mode, as it will allow you to recover and repair yourself in more places than would otherwise be possible, allowing you to save more progress as you travel. For the purposes of lightweight vehicles, however, this seat can prove more of a challenge than a benefit, especially for any game modes that don't 'kill' your player character. That aside, almost entirely a full improvement over the standard Seat. Diving Bell - This spherical glass diving bell is made specifically to allow for submarine navigation. Its traits include: 4w x 4h x 4l Average Weight Fair Drag A few connection points on each side towards the center, but not at the edges. Only ejects you if you crash - not when you go underwater or if you land upside down. This is an easy seat to use in Campaign mode to allow you to hunt for things underwater, being the first one you can possibly find for this purpose. Of the two seats that are underwater-capable, it is much easier to build with. Ship Wheel - Operated with your character standing at the wheel, it evokes the imagery of an old-timey captain piloting their boat through a stormy sea. Its traits include: 4w x 5h x 2l Average weight Connection points are only on the bottom Bad Drag Ejects under all circumstances This thing's just for show really. It basically has nothing going for it other than being a way for your pilot to stand out. Motorcycle Seat - A lightweight seat. Traits of this one include: 3w x 3h x 4l Lightest seat, tied with Go-Kart seat Few connection points: on front, back, and bottom. Fair Drag Ejects under all circumstances The odd block width of this seat makes it very awkward to build with, as many mechanics, motors, and other components come only in even-numbered dimensions. This means that, if you wanted to balance out a load of engines, you'd need to have at least one on each side to cancel it out. Overall, it's this aspect that makes the motorcycle seat rather undesirable, even with its other traits. Cockpit - An enclosed, highly-streamlined seat: 2w x 3h x 5l Lighter than average Lots of connection points on all sides except the top. Very good drag Noticeable first-person perspective obstructions Doesn't eject if flipped upside down. For many circumstances, this is a good seat that's easy to build with as well - certainly the seat of choice I use for larger-scale speed vehicles such as racecars or jets. Go-Kart Seat - An open-topped, lightweight seat. It's the first seat type you use when doing the Rally game mode but is found pretty late in the Campaign mode otherwise - and for good reason. Its traits include: 2w x 3h x 4l Lightest seat Connection points on all sides except for the top. Bad Drag Ejects under all circumstances In essence, this is the Motorcycle Seat, except possible to use, owing to its identical weight, and basically the only practical difference being its block width. Its drag can be cancelled out by placing down a nice windshield, and its fair number of connection points means that the number of extra blocks required to balance the vehicle are much lower. In short, it's the ultimate lightweight piloting seat, in spite of its poor durability otherwise. Operator Seat - A standing open-front seat. 2w x 4h x 2l Average Weight, Fair durability Connection points on all sides except the front. Bad Drag Does not eject if landing upside down The operator seat is more intended for aerial use or for tall builds rather than streamlined ones (helicopters or walker mechs). It's fairly average otherwise.
ИсточникGHub Platform · автор23.08.2026, 01:43:53
Since Trailmakers' editor help section doesn't list anything like this, here's hotkeys you can use in the editor that I know of: WASD/Arrow Keys with parts selected - Nudge the selected parts 1 unit in the direction pressed. This is relative to your camera, so if you're looking a…
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