The Guest - 100% Completion Guide

GHub Platform · Гайд · 0 ответов · 15 просмотров

Listen to some music on the record player. You'll find the vinyl in the cabinet under the record player. Just pick it up, use it on the record player, and click the record player to turn it on. Try consuming the bath pills again. Click on the bottle of pills in the medicine cabinet in the bathroom an extra time or two after taking your dose. Get into the secret room. After you complete the music puzzle and gain access to the study, flip the light switch. After a few seconds, the door to the secret room will open in the most un-secret way possible, so just walk on in to unlock the achievement. Write BENEFACTOR on the typing machine. If this was supposed to be a riddle, the description on the achievement kinda spoils it... You'll need to complete the cryptex puzzle in the bathroom to get the R key, but once you have it just do as it says and type "BENEFACTOR" on the typewriter in the study. Get to the end. Finish the game. Pretty self explanatory. If you need a walkthrough, here's a link to a pretty good one: The Walkthrough King - The Guest [walkthroughs.homeip.net] Locate the Team Gotham's headquarter. By locate, it means on the globe in the study. This achievement popped by total accident for me as I was connecting the dots between VOL and BOS, but I believe you need to center the pointer on Madrid, Spain for it. Type the password in the computer. Once you enter the secret room mentioned above, you'll find a desk with a computer on it. First, you'll need to activate the computer by taking the keycard from the arm of the deskchair and using it in the reader under the desk near the monitor. Use the pad on the desk to enter the current time, which is 4:23 according to the clocks all around the apartment. Enter the toolbox password without combining the notes. Do not combine the two pieces of paper you find in the bedroom. You just as easily tell by glancing at the individual scraps that the code is 503. Enter 503 into the lock on the toolbox which you find in the right hand side of the amoire. Turn off all the lights. Again, not much mystery to this one thanks to the achievement description. You should get this one the moment you turn off every single light in the livingroom, bedroom and bathroom. I also closed the doors on any lit puzzles but I don't know that it's necessary. Try lighting a cigarette. This will not work until you refill the lighter, which you can do once you find the lighter fluid in the desk drawer in the study. Combine the filled lighter with either of the cigarettes you find laying around the apartment. Read all the newspapers. There's something screwy with this achievement, as many have noted you can find all the newspapers and still not get it the first time. I got it on the second run collecting screens for this guide, so this might be another one of those cases where you need to find them all in one straight shot without loading the game. Good thing it's short. Here are the locations of the four pieces you'll need to read: 1. In the left side of the bedroom armoire in the box where you find the light bulb (apologies for the low gamma): 2. In the bottom drawer in the bathroom: 3. In the right drawer of the cabinet under the projection screen in front of the livingroom table: 4. Inside the safe that's revealed using the assembled Strange Object: Complete the music puzzle without failing. The music puzzle will be available to you after a series of events that allows you to open the safe and get the crank handle to use in the music box on the shelf next to the door leading the study. Place the crank in the music box and it will start repeating a tune. You need to reproduce the tune by pushing the correct buttons in sequence on the keypad that opens up by the door. There's not much to it beyond trial and error, but just be sure to use the clear button on the left to redo it until you get it right. If you echo the tune as it's playing by pressing each button right after each note, it should be super obvious if one's off key. When you're certain you've got it, press enter to open the door. Call every single number on the phonebook. There were a couple things I found confusing when I went to use the phone. One, the tone you get when dailing a number is a busy signal, or at least it is here in the US. When you hear that tone in the US, it's your cue to hang up. In the game, however, this is the sound of the phone ringing. It took me a while just to realize this and wait a few moments for it to answer. Second, you might think that with the 5 and 6 keys switched, pressing 5 is actually dialling 6 and vice versa. Well it's not. The key that says 5 still dials 5, and the key that says 6 still dials 6. Anyway, here's a list of the numbers I dialed to unlock the achievement. They may not all be necessary, but these are the ones that I used. Again, be sure to wait for an answer of some sort after each number, even though there won't be anyone there for most of them: 00000 (no response) 01000 (no response) 02297 (no response) 03297 (no response) 08297 (no response) 42606 (no response) 48151 (opens the projector trapdoor in the table) 01138 (Not technically in the phonebook, and I'm not sure whether it's required for the achievement, but do not dial it unless you're ready to do the labyrith puzzle) Use the sign and don't be disturbed. You'll find the sign laying on the cabinet under the projection screen in front of the livingroom table. Use it on the locked door leading out of the apartment (may take a few clicks). Solve the batteries puzzle in just 2 movements. First you'll need to find 3 batteries scattered around the apartment. See the items guide below for locations. Once you have them, use each of them one at a time on the puzzle to active it (these do not count as movements). Once this is done, it should take exactly two swaps to put them in the correct order: 5V + 20V 5V + 1V 1V + 20V It which should look like this: Be thankful twice. Pray two times at the confession booth: Get through the labyrinth in the dream sequence in one go without choosing a wrong path. (FYI, can't help but point out that if you can choose a wrong path it's not a labyrinth. It's a maze. Labyrinths don't branch. Oh well, who cares, let's move on...) I don't have much good news for you as far as strategy here. You'll just have to be lucky or persistent because there does not appear to be any way to know the right path until you've taken the wrong ones. There will be four rooms in the maze where you are given a choice of left or right. It's totally random, so just pick one. You have a 50/50 chance to pick the right one, and you must do this four times. That's a 1 in 16 chance. Suck. If at any point you find yourself back in a room you've already visited, immediately Alt+F4 out of the game and try again. The autosave will start you back in the hallway at the beginning of the dream so you can try again. When you do successfully choose the correct path, you'll eventually reach a corridor with a door laying against the wall that reads "we sience." It may seem like you're going in circles and you'll keep seeing this door over and over, but just keep turning right and after 3 or 4 repeats you'll reach the end. *A quick side note with a bit of speculation On my very last playthrough, I stopped to consider the note laying on the table at the start of the dream which shows the escape route from your room. According to the arrows, it would have been left, left, right, left. So I tried it, and it worked on the first try. I'm certain the path's different every time, but what a crazy coincidence. Maybe there's something to it? I don't know. Just speculation. Feel free to try it but don't expect much. Wait 8 hours and hit the button again. This can be done even after finishing the game by choosing to continue again after the credits roll. Once you've taken your dose of Amydal from the dispenser in your room at the end of the game, just let t

Источник

GHub Platform · автор23.08.2026, 02:03:48

Listen to some music on the record player. You'll find the vinyl in the cabinet under the record player. Just pick it up, use it on the record player, and click the record player to turn it on. Try consuming the bath pills again. Click on the bottle of pills in the medicine cabi…

Войдите, чтобы писать в группе