How to achieve your Power Fantasy (WIP)
GHub Platform · Гайд · 0 ответов · 5 просмотров

Ok, before we do anything, I'll ask that you read this section really closely, as it answers some questions that are very common in this game while also giving you a head start on your planning (Specially the part about Player Card Levels, Skills and Moves) 1) No, skills/affinity levels/moves do not transfer between playthroughs: Yep, that means you will play this mode quite a few times to perfect even ONE character. 2) Cards are needed to befriend a player. If you don't have its card, you cannot select that player. Also, Card Level helps Affinity gain, meaning that a LVL 6 Schneider will teach you his moves a lot faster than a LVL 1 Schneider. 3) Items are not needed to beat New Hero Mode : But they are EXTREMELY helpul with Affinity/Stat Points/Unique Team Points. I suggest you play the Tsubasa Chapter first to get a nifty amount of Player Points (the in-game currency that cannot be purchased, only obtained through playing the game) and free card packs to get a good wad of items and player cards. 4) To unlock teams you must play New Hero Mode . Only 3 teams are locked behind their respective routes, meaning that you will need at least three playthroughs to get all the teams. Those teams are: Germany, Brazil and USA. Germany is the default route, meaning that if you don't do anything to get the other two routes, you will fight Germany in the end. To get the Brazil route you must befriend Carlos (B Level) or any of his companions and then choose the dialogue option that locks you in that route. For USA is Blake/Ryan/etc. and you must do the same as Carlos. 5) Can I get X Super Shot? Short Answer: Yes. Long Answer: Yes, as long as you have that player at A Level Friendship at least before playing against him and also clear his special mission during the match against his team. 6) How can I get X Skill? I got the player to S Friendship Rank and I still don't have it! : Make sure the friendship card level of that player is at least 5, in that way you will get 100% of his skills while also giving you a boost to the Friendship Points you get in your run. 7) HOW CAN I DO A "SUPER" BLOCK?: First, acquire the "Final Wall" formation. This formation allows you to choose one of your players that will stand alone just in front of the GK. If the shot has to pass through him or close to him (depending on the range of your block), then you will see the animation of your block play out and the shot stopped or weakened a lot before it can reach your GK. 8) IMPORTANT EDIT: in the recent upcoming patch news, the devs announced that the top tier of the training items will be implemented in a shop called CC (Captain Coins) Shop, and that there will be login bonuses and other challenges to get these coins. What I fear is that you will be able to buy them with real money, giving zero value to any and all training and grinding you could actually do on your own. If this is the case, and not only items can be bought with CC coins, I'm afraid I'll stop updating this guide given that it will be a case to just buy as many Top Tier items as you can and then abusing the system without putting any effort. Don't let them win this battle. With that out of the way, I welcome you to the helliish road towards THE PERFECT PLAYER I suggest that you blast this as you work your way up: https://www.youtube.com/watch?v=Gc4QsPr3Llw Before we endure the hellish task this journey has laid before us, we must first prepare for it. And that means we must decide what role we want and how we can excel at it without suffering too much. A) Furano : Best Role(s): FW, you can shine without much effort. Don't even try to go MF, Matsuyama is one beast of a MF and can easily carry the midfield himself. Captain Skill: You can choose one extra Affinity Group, pretty nifty if you get two massive combo multipliers on two groups or the players you want are in two different groups. You can also choose two groups with repeated players to get a huge chunk of affinity in one go. It has 3 Uses. Captain's Mission: Get your Team Performance up to a certain degree to earn that great/massive success. (A+ and S+ usually). This is the second easiest task to perform in a match, given that you actually play with the whole team and not just "Lone Ranger" style. B) Musashi : Best Role(s): FW/DF. If you try to be the MF ace in the first half, you will suffer a lot when Misugi enters the field in the second half. Musashi's forward Quartet is pretty mediocre and their defense might as well be nonexistant, giving you enough room to be their shining star. Captain Skill: You can choose one friend card from your selected group to exchange it with whatever one you want (that you possess, of course). The double edged sword of the three Captain's Skills. It's totally RNG dependant if you complete a whole combo or just make a terrible group more passable. You can also use it to get a player you didn't want for your appeal group to get those elusive skills that require other position players (Like Alberto for Carlos' Sagittarius Shot) It has 6 uses. Captain's Mission: Get a Player's Rating to a certain degree. This only applies to your character, meaning that if you choose Musashi as your starting school you can be as greedy as you want. You must choose from a pool of three Stats to focus on the match. Dribble and Shoot are the easiest for your FW, so abuse it. C) Toho : Best Role(s): DF as the easiest, MF coming close second. If you try to go FW you will get outshined by Hyuuga and your team will suffer a lot because you won't have a good enough shot or stats to be of any help at the beginning, hurting your min/max strategy. Captain Skill: You will get three affinity groups at random from the entire pool. By far the greatest skill of all, can make your amazing group selection become godly or save a mediocre pool. Sadly, there's a terrible, terrible drawback to this: It has only 2 uses, and... Captain's Mission: Have a certain point advantage at the end of the game. This is by far the hardest condition to fullfil of them all. At the beginning, you won't notice it too much, because Toho has 3 amazing players that can cover all the positions: Hyuuga, Wakashimazu and Sawada. After this, unless you have a pretty good grasp of the game and you can use the Japan National team to the fullest, you won't be meeting the quota, hurting your overall chances at getting all the points you can get and need. You chose your starting school? Great, amazing, excellent choice! Now that you know WHO you're playing with and HOW you're playing, it's time to get into the nitty gritty of this magnificent game: Stats, Stats, Stats. Stats are the what make or break your character and, by extention, your strategy and build. There are 5 Stats, following the famous Pentagon graph spread and they influence a myriad of variables on your character including Dribble Running and Shot Charge Up time. The following table was created based on what the game tells you, and what countless matches and forum discussions have dug up until now, it can change and most probably will be in constant flux until the devs or a dataminer tells us exactly how these values work. Stat Description "Great!" You say. You just read what stats do and what to focus on, so now, the inevitable question pops out of your mouth: "How do I maximize my growth and Skill Point acquisition?". And this is where I chuckle nervously Why? Because you can plan and play as hard as you can, but there is a central piece in this strategy that's totally RNG dependant: WHAT TEAM SKILLS YOU CAN CHOOSE ONCE YOU FILL YOUR PRIDE/TEAM SPIRIT/ETC BAR. You heard me. Amongst those skills, are some that are literally worthless if you are playing to Min/Max your character, but others are the greatest boosters of Points and Skill Grades the game has in store for you. So, what happens when you finish the first part of the New Hero route and you have nowhere near enough skills o
ИсточникGHub Platform · автор23.08.2026, 04:56:14
Ok, before we do anything, I'll ask that you read this section really closely, as it answers some questions that are very common in this game while also giving you a head start on your planning (Specially the part about Player Card Levels, Skills and Moves) 1) No, skills/affinity…
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