TUNIC Manual Translation

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Text from the in-game manual translated into English ( or more accurately, transliterated ). For brevity I'm only including text that isn't already in English, modulo some headings to provide context. If you find any mistakes, let me know and I'll fix them! Needless to say, but huge spoilers below ! If you haven't beaten the game or worked out its puzzles on your own yet, I strongly recommend doing so before reading any of this. The satisfaction of doing so is well worth the effort in my opinion. For other in-game text, see: https://steamcommunity.com/sharedfiles/filedetails/?id=3003485891 Writing system hints Here is a sequence of successive hints about how to interpret the game's writing system, based on this excellent comment from the discussion forums: It is English. It's not a letter-for-letter English alphabet cipher. It's phonetic English, not written English. Manual page 54 has a little Rosetta-stone in form of drawings and their glyph representation. There is another Rosetta-stone in the game: The bad ending and in the good ending use either the Latin alphabet or the Tunic glyphs to display the game credits. Each glyph represents either a vowel sound, a consonant sound, or both consonant and vowel. Another little Rosetta-stone: the compass on the Lost Atoll map page. The glyph on each cardinal point represents the first phonemes of the corresponding cardinal point word in English. The horizontal line in the middle of the glyphs is only used to delimit words, since this script doesn't make use of blank spaces. In some drawings and handwriting, it is omitted; this does not change the pronunciation. Page 54 shows two groups of glyphs. Notice how the top group is only exterior edges, while the bottom group is only interior lines. What could these two groups be? (see hint number 6). A ring sometimes appears below certain glyphs. Sometimes it doesn't. This alters in a simple way how these glyphs sound. The exterior edges are vowel sounds and the interior lines are consonants. Normally the glyphs are read consonant first, vowel second. The ring inverts the order of the consonant→vowel sound to be vowel→consonant. The entry for page 54 in this guide gives the phonetic values of each glyph in the chart. ★ The softest feather, corrected eleven times, departed once more. A long, long time ago... There lived a Civilization of great power. They built a city, and within that city they built a palace. They held sacred the secrets of the Holy Cross, and understood the planar nature of reality. They ventured to the far shore and sought power from the spaces between. As is usual, an alluring old power was discovered. Fossils of self, annealed visions of the future, entombed and cast into sarcophagi and buried. A lever in the canonical plane, a store of potential. Perhaps it is the fabled prize, The Power To Defy Death. A Terrible Power Rises The discovering Hero opened a tomb and revealed a terrible truth. A Cathedral was built to venerate this new origin of life, and the faithful were granted the grace of holy oblivion. The World Is Thrown Into Ruin The lever overworked! The fulcrum shattered! A hole in truth will thunder open and all manner of disquiet contradictions will gnaw apart the canonical plane. The thread is snagged into a squirming coil, with no beginning and no end. Flee to your arks, old ones, and become your predestined selves! A Prison & A Beacon ...but one must live outside the shivering ring, The Heir seeking an Heir-To-The-Heir. A beacon to bring about a ruin seeker. To either grow strong and replace an ailing heir, or to hold sacred Holy Cross, and ensure their wisdom lives on. Awaiting a Worthy Successor Which will you be, ruin seeker? Have you arrived here seeking treasure and glory? Or do you seek to uncover deeper truths? Look carefully, for The Golden Path lies everywhere... Canonical Plane - The Shadow Oubliette - The Far Shore [right side innermost hexagon] The Heir Again the same battle, fought uncountable times! And so the cycle continues. Ruin seekers, drawn to the beacon, are tested. Those who abandon their quest are forgiven, and simply disappear. Those who are strong enough to remember their true hero selves will, through violence, begin the cycle anew. Will you be the Heir-To-The-Heir, and wait within the shadow oubliette? Before long a ruin seeker will be drawn to you. Their gifts will recall your past life, and you will grant them the same false hope you were given. To break the curse, a ruin seeker must by some miracle invoke a relic from beyond this plane... Beginning your Adventure A secret legend says that a great treasure lies in this far away land. Maybe it is the power to defy death! Why do you seek this power, tiny one? Time to begin your adventure! Here is what you will do... RINGING THE EAST BELL ☐ East Forest Enter the woods. 🦊 Ruin seeker (you) ❔ Strange gate to the far shore 📄 41 IMPORTANT! Keep your eye on your [STAMINA-POINTS!] When you have 0 SP you are in danger ! 📄 16 Controls Focus LT ! Focus is crucial! 📄 14 Inventory / gear LB Move LS RT Shield RB Potion 📄 17 X Y B Use item A Roll, run, talk 📄 13 A Button This button has many uses. One is secret, but if you read this book you will learn it. Talk Talk to signs, doors, [&] more. Pray Forbidden technique. Offer reverence to the tombs of those who came before. 📄 24 Roll Press to roll! Very very important for surviving. Press! A You cannot be hit at the start of the roll! 📄 14 Run Press & hold the button to run. It is faster than rolling over and over. Press... A ...& HOLD LT Button This button has one main use, but it is a powerful one. Use it all the time, ruin seeker! Lock FACE YOUR ADVERSARIES Hold this to focus on a nearby foe. FOCUS & EVADE To roll and dodge while still staying ready to strike. FOCUS & BLOCK To raise your shield and face the foe. STAMINA-POINTS represent your poise and strength to perform certain actions. When you evade or perform other moves, your STAMINA-POINTS go down. When at 0 SP, you can still do many actions, but at a disadvantage. MOMENT OF SAFETY At the start of evasion you have invulnerability briefly, so evade at just the right moment! STABILITY Take enough hits and you will flinch! If a hit is really big, you can even be knocked over. The hidden STABILITY gauge is 25% of your total HP. With vigor Use vigor to roll. You are safe for a tiny moment. Found the shield? Block! Vigor fills more slowly. Hits will use up vigor. No vigor (0%) Oh no! You ran out of vigor! You can only hop and are highly vulnerable. Watch out! [table, first column] Vigor SWORD Is this the hero's blade? Or a forgery? STICK Just a stick! SHIELD Left by a RUDELING Use to deflect blows. ❄️ BOMB Unstable powder made from the fairy of the west garden. 💥 BOMB Made from slorm, the pudding that goes boom. 🔥 BOMB Fire fire everywhere, and ow ow ow ow ow. KEYS You need a key to open one of the rare old doors. The key disappears... FRUITS Eat fruits to restore HP or MP. They are gone forever, so snack sparingly. HOT PEPPER/IVY One is spicy, one is minty. Gives a boost to ATT or SP. EFFIGY Betray for coins. Each betrayal is sweeter than the last. LURE Doll of the beloved hero. Foes will be tricked! GOLDEN COIN A special treasure that allows a wish. Use at well to give to wish eater. MAGIC ITEMS Some items use the power of your soul. MAGIC-POINTS refill when you rest, but there is a finite number of souls in the world. Shows uses left. Even a drop of MP is enough. NOTE: HOLY CROSS is more than a mere item! MAGIC POTION Life blood of the hero. Quaff to restore your will to go on. Mysteriously refills whenever you touch a CHECK-POINT. Find some and you get a free flask! Offer up ash to make your magic potions more potent! It is said the ash of heroes fortifies the blood. Cards are ways to be inspired to unusual greatness. 📄 20 If you seek to increase your power... Risk an offering to the heir 🔶 The price goes up eac

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GHub Platform · автор23.08.2026, 05:39:47

Text from the in-game manual translated into English ( or more accurately, transliterated ). For brevity I'm only including text that isn't already in English, modulo some headings to provide context. If you find any mistakes, let me know and I'll fix them! Needless to say, but h…

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