Final Fantasy VIII Steam Achievement Walkthrough

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One of the achievements requires that Squall be at his initial level when you finish the game. This means that you must avoid getting EXP with Squall throughout the game. This, of course, makes things tricky. You need to remain focused on avoiding EXP for Squall wherever possible, yet still be able to get through a significant amount of challenging content. This means you will be getting a bunch of AP without the EXP which normally comes with it to upgrade your GFs. It also means you will be relying on magic junctions to provide you with the stats that you aren't getting through level increases. This leads to some adjustments in play style, as you cannot simply charge through the game killing every enemy you encounter as one normally would. Some things to keep in mind while playing: If Squall is dead at the end of a battle, he receives no EXP. You gain partial EXP but no AP for damage dealt prior to fleeing a battle. If you expect you might flee a fight, avoid doing any damage at all unless you actually want the EXP. Using petrify or break on an enemy is equivalent to fleeing from it with partial EXP but no AP rewarded for damage done prior to petrification. Casting break on enemies is a great way to get out of a fight you cannot flee from. You gain AP but no EXP for enemies you card. If your weapons risk killing an enemy, but you want to lower its HP further for better chance of carding it, use gravity attacks such as Demi or Quistis' Micro Missiles. Bosses and human soldiers are not likely to be cardable. Save often!!! If you unexpectedly have to flee a fight after dealing out a ton of damage, or if you discover that you cannot card an enemy after knocking its health down, you may be forced to take EXP. Obviously on such occasions, you will want to restore a recent saved game and continue with a cleaner record. Don't lose Triple Triad by accident! If you intend to win a game of Triple Triad (cards) and lose, your opponent will take one of your rare/unique cards. Reload your game if this happens. There is such a thing as too much magic. Each character only gets 8 pages for Magic spells, and when they are full the character can no longer draw. Unnecessary magics you pick up at draw points, as well as magics which you once had junctioned but no longer need, may have to be exchanged, cast, or otherwise cleared out to keep your characters able to draw when necessary. If your health is low, but you are not given the option of using a limit break, you can cycle turns with B1/B/Circle for another chance. You can repeat this process until you do get the option to use a limit break. This allows you, if necessary, to deal out pure limit breaks without any normal physical attacks. Keep an eye out for Malboro Cards when you win Triple Triad, as you will need probably 30+ of these just for converting into Malboro Tentacles. When a card game, or random chance doesn't go the desired way, it's alleged that soft-reset (hold down Ctrl+R) will allow the random number sequence to continue rather than resetting it to the same point with every game load. It seemed to help me get Queen of Cards to go to Dollet instead of Galbadia. Also, it's just faster. Note that, as Steam user gamemaster10122 has tested and reported in comments of this guide, you may choose to use Hyne to edit your save game and set Squall's level back to 7 on a save game just before you win the game. If you are willing to use Hyne to claim the Contrived Victory achievement, then you may spare yourself the hassles of avoiding exp (fleeing, carding, breaking, letting Squall die). This marks the start of disc 1 of the game. After the opening cutscenes, when the doctor asks you a question, answer it however you like. Name your character, who is, by default, and in this walkthrough, known as Squall. Walk with Quistis to the classroom and sit through the lesson until the class is dismissed. Before you leave your desk, inspect it. Choose "Turn on the power and...". When the menu comes up, select Tutorials. You will receive, for your efforts, both Quezacotl and Shiva Guardian Forces. If you are a new player, read everything to learn about Final Fantasy VIII gameplay aspects such as battle commands, junctions, command abilities, etc.. After you have read what you want to, navigate back out of the menus and choose "I'm done." Open the menu and configure Quezacotl to learn Card. Configure Shiva to learn Str-J. Junction both GFs to Squall. Give Squall the Magic, Draw, and Item abilities. Later, when Quezacotl learns Card, have him learn Card Mod. Other than that, generally attempt to have your GFs learn attribute/elemental/status junctions before learning other skills. Approach Quistis at the front of the room, and she'll tell you what she has planned for you. Follow her out the door. Head down toward the junction until Sophie runs into you. Ask "Are you ok?" Offer to take her on a tour. Exit to the right. Talk to the man on the bridge before the elevator. He gives you 7 cards. Enter the elevator. Exit the elevator area and you get a peek at the directory. There is a save spot just left/down from the directory, take advantage of it. Head right into the next area. Here, take your first right to head to the library and continue a couple screens until you are in the main section of the library. Approach the top shelf on the right. Inspect it to get "Occult Fan I." Move up until the view changes, then use the draw point to grab a bunch of Esuna. Exit the library to the left, and a couple screens later, at the main hub of the garden, head up and take the next path to the right, heading into the Training Center. Go through the hallway and out into the open, where you will eventually come across a fork with a gate/door going up/right and one going up/left. Charge through the up/right one. Here, run around in circles until you get into a fight. Your goal is to get into a fight with one single Grat. If you get into a fight with anything else, or with more than one Grat, just run away and try again. Once engaged with a single Grat, do no damage. Draw Sleep from the Grat to cast on the Grat. Keep recasting Sleep on the Grat every time it wakes up. Now draw Sleep and Silence from the Grat into your stock until you have 100 of each spell in your magic inventory. Once you are fully stocked up, flee the battle. Exit the Training Center and head back to the main hub, circling around to the bottom of the loop where the garden directory is. Oh look, it's that save spot again! Head down to the front entrance of the garden. Continue for a few screens and you will find a Cure draw point. Use it. On the screen after the draw point, you find Quistis. Speak to her, and she pulls out her handy tutorial on junctioning GFs. When she finishes talking, open the menu and move the Shiva GF from Squall to Quistis, then grant her the Magic, Draw, and GF abilities. You can finally exit the garden to the world map. You can now run into random encounters. Note that you want to flee every random encounter for now so you can avoid picking up EXP. Before heading to the nearby cave, you will want to stock up on some magic. Run around in circles in the grass against the side of the mountains trying to get into a fight with a Glacial Eye. You want to have both Squall and Quistis draw 100 Cures, 100 Scans, and 100 Blizzards from it. Once you have drawn all the magic you want, flee the battle ! Bite Bugs in the grassy area also provide Scan, and Caterchipillars in the forest area also provide Cure. If you encounter more than one enemy, or an enemy other than what you need, just flee the battle. Once you are stocked up on Cure, Scan, and Blizzard spells, save your game and head into the fire cavern. At the entrance, Quistis whips out her tutorial on junctioning magic. When she finishes, approach the garden faculty and speak with them. Indicate that you are ready. Select the 10 minute limit. Follow the straightforw

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GHub Platform · автор23.08.2026, 05:54:40

One of the achievements requires that Squall be at his initial level when you finish the game. This means that you must avoid getting EXP with Squall throughout the game. This, of course, makes things tricky. You need to remain focused on avoiding EXP for Squall wherever possible…

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