Permanent Missable Content related to Achievements

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Balamb Garden Quezacotl and Shiva GFs (Desk) - Not Missable, forced later when you talk to Quistis at the front gate. After the opening cutscene, you'll end up with Quistis walking to class. After the brief meeting in class, you'll be tasked with talking to Quistis. Instead, interact with the desk that you were already sitting at to bring up a menu. Select 'Turn on the power and...' and then when the main page loads, select 'Tutorials' and you'll automatically receive beoth Quezacotl and Shiva. 7 Cards Following the meeting in class, you be run into by a girl (Selphie). Offer to take her onto a tour and head to your right (the direction she ran from). The next screen contains an overview of a bridge to the elevator. Talk to the man on the bridge to receive 7 cards: Geezard, Funguar, Red Bat, Gayla, Gesper, Fastitocalon-F, Caterchipillar. Occult Fan I (Library) After finishing up the tour with Selphie at the directory, head to the right until you reach the library. Examine the second set of bookshelves from the left side to find this magazine. Fire Cavern Ifrit GF + Ifrit Card Battle Reward for beating Ifrit Overworld If you follow the road leading out of Balamb Garden, you'll end up at Balamb City. Head inside and follow the path for two screens. You'll see this lady nearby. Challenge her and quit until her Trade Rule says 'All'. Any rule she plays, everyone in the nearby region will play. (This excludes the little kid you win Mini-Mog from). I suggest playing a few people here so you can build up some cards so you can go take on some slightly tougher opponents at the Garden. Balamb Garden Quistis Card (Cafeteria - guy in the back) Asides from the Quistis card, you may want some Malboro cards. Of course, you'll take everything you can get for the Collector achievement. MiniMog Card (Main hallway) Note: This kid will NOT follow the region rules. He always plays on the trade rule 'One'. Dollet mission Elvoret Boss draw: Siren GF Battle begins with just Biggs, then Wedge joins after a period of time. After you deal enough damage to Biggs and Wedge, Elvoret will blow them away. Immediately draw Siren from Elvoret. The ??? is Double. Balamb Timber Maniacs - Hotel or Train Station (doesn't matter which one you grab) After the SeeD exam in Dollet, you'll ride the Vessel back to Balamb. Go south and you'll be at the spiral with a hotel in the middle. Enter it and take the stairs to the left to enter the bedroom. Examine the desk to the right of the save point. Zell Card (Zell's house) Zell's house is the house on the right, closest to the bottom in the area with the draw point for Thunder. Balamb Garden After graduation, talk to Cid to receive the Battle Meter. Weapons Mon Apr (Squall's room after graduation party) This refers to after the training center incident where you also receive your first salary. Magical Lamp (Given by Cid) (starts diabolos GF fight) Your first SeeD mission is given by Cid just south of the directory, south two screens. Talk to him again to receive this item. You cannot challenge him to a card battle here. Seifer Card (3F) After Cid gives your mission, go north and save. Then challenge Cid in his office using the elevator to the third floor. Balamb Trigger Kiros Card Lose MiniMog Card against Queen of Cards so his father creates a new one (Kiros card), she should head to Dollet not Galbadia , if she goes to Galbadia reload your save. Pet Pals Vol.1 (Unmissable) After boarding the train to Timber for your first assignment, you'll be given the magazine upon interacting with Zell inside of your room. Note: Laguna gets squall experience so make sure to kill him before winning a battle. Forest Owls Mission Angelo Card (Watts) Watts has the card, and there's also a save screen to the north that you can use to prevent card losses. Pet Pals Vol.2 After the mission is explained with how the trains work, return to Rinoa's room and the bed will be reclined into a couch with a magazine on it. Take the magazine. Timber Pet Pals Vol.3 and 4 (Pet shop) Buy them for 1000 each in Pet shop Girl Next Door Magazine Side Quest Related Timber Maniacs lobby Timber Maniacs (Newsroom) Backroom of Timber Maniacs building Timber Maniacs (Hotel - stay a night) Must be done after the event at the broadcast tower. The hotel is restricted until then. Overworld - Beach White Wind Blue Magic - Adamantoise After the train ride, head to the coast so you can fight some Adamantoise for the White Wind (Whisper) blue magic for Quistis. The easiest way is to train Diablos to learn 'Mug' command which requires 200 AP. If you do not have Mug, then you can keep killing Adamantoise regardless and hope they drop it until you do learn Mug. Whichever comes first. Dollet Location: Follow the train passed East Academy, then follow the road to the cliffside coast. Timber Maniacs - Guest Room (Inn) Timber Maniacs (Pub) When playing this man, there's a good chance that you will want to abolish the Random rule before it can spread. It's best to save at the hotel and challenge the guy at the pub beating him and a rule will be abolished. If Random isn't abolished, reload and try again. Pub owner secret room Just play a card game against him and win Siren Card [Pub owner secret room] If you didn't abolish Random rule, then you may have trouble winning this card game for the Siren card. He generally ends up using Siren card first at the top left. Occult Fan II [Pub owner secret room] Examine the closest magazine stack. You may have to leave the room and come back in. Centra - Excavation site All your actions here will have consequences in 3rd disc revisit. Old Key First location is when you take the right path at the fork and find this on the ground. Second location is taking the left fork and right after climbing down the ladder. This will get you access to Ultima magic near endgame. Power Generator access (Quistis's limit) (open right hatch) On your first visit to the hatches, examine the bottom right of the middle hatch to setup a trap. When you walk away, you end up seeing an enemy soldier run over the trap and fall. This is on the right fork. When going through the left fork, you end up on the very left side. After examining the loose hatch and trying to setup a trap, the party reminds you that if you do the left one, you WILL NOT be able to get back safely as you're in between two holes. No action is taken. Finally, you'll go back around to the right fork and should try to setup a trap on the right hatch. The hatch is apparently too tight to do so. This is all you need. Note: Press the red switch (opens right hatch) then the blue one to get access to Combat King 005 magazine in late game. The red switch will block the cross path that leads to the right side of the hatches. Simultaneously, the rumble will loosen the right hatch and effectively opening it. The blue switch moves to closer boulder down and into a hole. The Tomb of the Unknown King Location: Northeast of Deling City Brothers GF + Minotaur and Sacred Cards (automatically granted after completing this dungeon) You need to essentially visit each cardinal direction of the map except for South as that is the exit. On the eastern end, you fight a pre-battle with Sacred. On the northern end, you can flood the dungeon by letting water through. There's a draw point here. On the western end, you mess with the gears on the left to presumably lower the draw bridge. Once you've done all three parts, exit through the south, then enter again and head straight to the middle for the boss fight. HINT: To go from south to east to north to west to south again, simply take the right route every single time it's a 4 way crossroad. Dollet - Queen of Cards sidequest Lose your recently won Sacred Card against Queen of Cards so his father creates a new one (Irvine), her next stop should be Balamb , otherwise reload your save. Note: you can win Sacred card back from his son after losing it (Minimog as well). Deling City Kiros Card (man in black

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GHub Platform · автор23.08.2026, 05:54:41

Balamb Garden Quezacotl and Shiva GFs (Desk) - Not Missable, forced later when you talk to Quistis at the front gate. After the opening cutscene, you'll end up with Quistis walking to class. After the brief meeting in class, you'll be tasked with talking to Quistis. Instead, inte…

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