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GHub Platform · Гайд · 0 ответов · 17 просмотров

*The game has a 17x15 build range. 8 to the left and right, and 14 above the core. *Weapons are placed on the wall don't hinder each other and will shoot any enemy once in range. *Anti Air weapons needs to actually be placed on a surface. *Every so often, they'd send in 3 strategic weapons to hit you in loop: **KAB (Air to Surface Missile) Hits the bottom most layer and detonates. **Iskander (Cruise Missile) Hits to the side, about 10 blocks above the surface. **Oreshnik (ICBM) Hits from the top, between 1-5 blocks to the left or right from the center. I am pretty sure they detonate after dealing their piercing damage, causing radial damage. In an earlier run, the Oreshnik pierced the cheapest material all the way to the bottom without fail. So, what does it all mean? Put at least 3 layers of the most expensive material to the left and right. Put at least 5 layers of the most expensive material from the top. Anything in the middle can be the cheapest material without much issue. Here's some weapons that I actually use and it's purpose VS LAND *Howitzer : the GOAT against land units. Cheap, long range, and set in a layer would delete anything that advances *Railgun : Usually deletes the tanks *Cannon : Essential early weapon and good backup VS AIR *AA Gun : Highest DPS but suffers against drones *Flak Cannon : Good at hitting drones, 20% less DPS than AA guns. *Laser : Actual best vs drones for it's accuracy n00b traps *Machine Gun : Replaced by laser 20% better range, 2x the DPS. *Flame Thrower : Awful range, only 10% better DPS than machine gun. *Interceptor Pod : Best range, bad tracking. Flies up, heads towards an enemy location, explodes on that location even if there is no enemy left. Damage/HP upgrades need 2 points for level 21+, 3 points for 51+, 5 points for 101+. Range upgrades need 2 points for level 16-30. Total 45 points to level 30. Cost upgrades need 2 points for level 26-50. 75 points total to level 50. Total 31 Points to unlock every material. Total 16 Points to unlock every weapon. *Open the upgrade menu (space) *Press reset (click) *Close menu (esc) The reset gives you bonus points depending on your level. I suggest somewhere around 3000. It works for me until like level 10. After that, it did not work anymore. It's a mercy given how many points you're going to need to max things. Here's the AHK script Gemini made for me. #Requires AutoHotkey v2.0 XButton2:: { static Toggle2 := false Toggle2 := !Toggle2 SetTimer(X2Action, Toggle2 ? 50 : 0) } X2Action() { Send("{Space}") Sleep(200) Click() Sleep(200) Send("{Escape}") Sleep(200) } XButton1:: { static Toggle1 := false Toggle1 := !Toggle1 SetTimer(X1Action, Toggle1 ? 50 : 0) } X1Action() { Click() } Great game, hope it sells. Please don't patch the points glitch, the game is hard enough as it is, and cheatengine does not work. --- Источник: https://steamcommunity.com/sharedfiles/filedetails/?id=3786914303

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GHub Platform · автор23.08.2026, 06:58:17

*The game has a 17x15 build range. 8 to the left and right, and 14 above the core. *Weapons are placed on the wall don't hinder each other and will shoot any enemy once in range. *Anti Air weapons needs to actually be placed on a surface. *Every so often, they'd send in 3 strateg…

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