EXACT ENDING REQUIREMENTS (for In Water, Leave, and Maria)
GHub Platform · Гайд · 0 ответов · 13 просмотров

As mentioned previously, the game uses a point system that will either add or subtract to one of the three main endings. The ending with the highest value is the ending chosen. In the event of a tie, preference is given to endings you haven't seen before. Otherwise, I'm pretty sure preference is Leave>Maria>In Water. The three endings also have starting points that makes it harder to achieve certain endings. The initial ending values are as follows: Leave= 5 Maria= 3 In Water= 2 Here is a comprehensive and complete list of the Ending Factors tracked. Anything else is not counted, so please stop asking if I missed anything: WoodsideCoinPuzzle CityOWNeelysBarMessage MaryItemsInvestigation AngelasKnifeInvestigation PrisonGallowPuzzle HotelOWMirrorPuzzle HotelFWPyramidHeadBossAftermath HotelFWListenedSickbedConversation WestCityFWInteractedAllAtHeavensNight WestCityFWMariaRedirectionsComments WestCityFWMariaInteractions HospitalFWLyingMariaInteractions LabyrinthMariaRooms PyramidHeadBossFightOutcome HotelFWKilledAllDefenselessEnemies PlaythroughKilledEnemies PlaythroughStompedDeadEnemies PlaythroughMariaReceivedDamage PlaythroughHealingExcess PlaythroughBadHealth AlreadySeenEndings UFOEnding BlissEnding BlissEnding and UFOEnding are self explanatory and covered in other guides. AlreadySeenEndings while I have not figured out exactly how this works, I assume that it functions similarly to the original game so I won't talk about it either. I assume it adds an extra point to unseen endings and will give preference to them in the event of a tie. The rest of the values I will be covering in this guide. If >=600 then Leave +1 If you heal in excess of 600 points, then add a point to Leave. For reference, James's max HP is 100 on Hard, 200 on normal, and one health drink heals 30HP on hard. If > 100.00 then In Water +1 I suspect this works similarly to how it does in the original. This is actually a calculated score that starts increasing when HP is low (cross appears in vignette) and increases faster the lower your HP is. Being 1 hit away from death has this score increasing practically 1.0 point/sec. If <= 150 then Leave +1 If > 350 then In Water +1 Killing less than or equal to 150 enemies adds a point to Leave. Killing more than 350 enemies adds a point to In Water. If > 30 then In Water +1 If you stomp dead enemies a total of more than 30 times, it adds a point to In Water. This only goes up ONCE per dead enemy. You have to stomp 31 separate dead enemies for the point to register and it NEEDS to be the stomp animation. If >= 3 then Leave +1, In Water +1 Investigating the letter from Mary and/or Mary's photograph three times or more adds +1 point to Leave AND In Water. Contrary to popular belief, the handkerchief does not affect any of the endings at all. If >2 then In Water +1 Checking Angela's knife more than 2 times adds a point to In Water. The game giving you the knife counts as investigating it once, so checking it 2 more times is enough to trigger this point. Man=In Water +1 Woman=Maria +1 Snake=Leave +1 One of the most obvious of all the Ending Factors. A point is awarded to one of the endings based on which coin you choose for the final component of the Coin Puzzle. Denied=Leave +1 Forced=In Water+1 Default=No Change This one is a little vague. This value is specifically triggered during the first Pyramid Head boss fight in Blue Creek. The fight has two phases and both are actually on a timer. Phase 1=60 sec Phase 2=120 sec If you choose to not damage Pyramid Head AT ALL, the game will register the fight as Denied and add a point to Leave. If you actively engage with Pyramid Head, you decrease the timer quicker and the value gets registered as Forced. However, if you attack Pyramid Head, but do so little damage that he is mostly timed out, the game registers the fight as a Default judgement, where no point is added to any ending. If you fight Pyramid Head normally, you will basically always get Forced. True=Maria +1 This is one of the most obscure values, as there are a TON of moments where you are able to interact with Maria before you reach Heaven's Night. However, the game interestingly only tracks 4 flags for this value and one of them is required to progress the game. The 4 interactions required are: Having Maria enter the Auto-Shop Garage (Requires the Garage Jack Lever from the gas station) Passing through the Locked Gate at Jack's Inn (Required to progress) Responding to Maria's question about the original outfit Talking to Maria in front of the Baldwin Mansion If >=7 then In Water -1, Leave -1 During the time to spend with Maria, there are several points where she directs you where to go. If she makes a comment that you are going the wrong direction, this value increases. If you stand around and wait for a long time she will also comment that you are wasting time, which also increases this value. If she does this 7 or more times, it will subtract a point from both the In Water and Leave endings. No, this is not a mistake and other guides telling you to follow Maria's directions for the Maria ending are wrong. True=Maria +1 There are 7 interact-able objects in Heaven's Night. Investigating them all adds a point to the Maria Ending. Contrary to popular belief, you do not need to trigger all of Maria's lines and the conversation you have with her when leaving is determined on time spent in the club and does NOT affect this value. The seven objects are: 4 Posters Sexy Nurse Outfit Whiskey Bottle Lost and Found Bin If >50 then Maria -1 If Maria receives more than 50 points of damage, this subtracts a point away from the Maria ending. You will most likely NEVER experience this value going up, even if Maria is grabbed. Allow me to explain. During the scripted sequence where Maria is grabbed, not intervening causes her to die, so I assumed that failing to intervene in any of the non-scripted attacks resulted in game over. However, user Dymfuuu brought to my attention that Maria will, in fact, survive a grapple attack outside of the scripted interaction. Basically, if Maria is grabbed, you have a generous amount of time before the "attack" is complete. Maria will call out for your help twice before she escapes the attack herself. If this happens, the game adds 50 points to this value, instantly causing you to lose the point. After the attack, Maria will hold her arm in pain and will comment that she won't survive another attack. True to her word, not helping her again during this "damaged" state will kill her resulting in game over. If you intervene at any point during a monster's assault on Maria, she won't receive ANY damage, which is why I assumed this value was bugged. Otherwise, Maria can't receive damage any other way, so don't sweat protecting her too much. The game is EXTREMELY lenient with this. True=Maria +1 This one is rather straightforward. During the events of the game, Maria becomes tired and rests in a hospital room. There are 4 events that, once triggered, add a point to the Maria ending. They are as follows: Interact with Maria 3 times before obtaining the first patient bracelet (congratulations, you've completed 3/4 events. Maria is sick of you and turns away from your annoying ass.) Interact with Maria one more time after obtaining a patient bracelet but BEFORE getting the roof key. Maria thanks you for checking up on her. Contrary to popular belief, you do NOT have to return to Maria's room after getting the roof key which plays a cutscene where James discovers Maria is missing. (How would she know anyway? She's not there. Duh.) True=In Water +1 When you return to Neely's Bar during the nighttime segment after the hospital, a message appears above the jukebox in Neely's Bar. Inspecting the message adds +1 point to In Water. If Eddie or Angela Representation=Leave +1, In Water +1 James Representation=Maria +1 The Gallows puzzle actually has two possible correct
ИсточникGHub Platform · автор25.08.2026, 18:12:38
As mentioned previously, the game uses a point system that will either add or subtract to one of the three main endings. The ending with the highest value is the ending chosen. In the event of a tie, preference is given to endings you haven't seen before. Otherwise, I'm pretty su…
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