Character Class and Trait Guide

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In Rogue Legacy, the player has access to four beginning classes: Knight, Barbaian, Mage and Knave. All of these classes can be upgraded fairly early in the game through the manor which leads to advanced classes. The cost of unlocking increases with each unlock amassed, so the earlier they are unlocked, the less they will cost. Once a class is unlocked, it can be upgraded through the manor to unlock an ability with the exception of the final class: dragon. Each class in this guide will be outlined, followed by a list of stat modifiers, pros, cons, and details on their special ability. Jack of all trades, this is the class you first start out playing as. The most notable visual difference is the presence of a shield, which can be used once upgraded to a Paladin. Block tends to be pretty useful, especially considering the balance in the Paladin's stats. So long as you have mana to spare, you can always mitigate potential damage in a situation. Don't let the sprite fool you: any attack from any direction can be blocked. After a block you are immune to damage for a second just like when you're hit normally. You won't flash, but it'll take a second before blocking a hit will require MP again. Don't bother blocking low damage or slow attacks, and try to dodge them instead. Save your MP for the things that would shave off half your health that you can't avoid, bosses, or random bullets you weren't expecting. The Paladin has one secret move: statue. Pressing down when activating your shield turns you into an immobile, but invincible statue that damages anything that comes in contact with you. The act itself drains MP, rather than the contact with enemies, so this can be used to your advantage when fighting larger enemies or bosses. Stats: HP x 1.0 base MP x 1.0 base Strength x 1.0 base Intelligence x 1.0 base Pros: Doesn't suck at anything! Can be fairly defensive Cons: Not great at anything outside of defense Special Ability Upgrade: Guardians Shield/Statue Blocks in all directions despite stance Blocks all damage Can cast spells while blocking Consumes 25 MP a block; blocking lasts about a second before requiring more MP Can change into a statue when pressing down with special Immobile, but invulnerable Damages enemies on contact 3 MP a tick, or 15 MP/s Tanky, but otherwise weak. A great class if you get hit often, but the lack of damage output will have to be compensated for. Once upgraded, the Barbarian King/Queen gets access to a shout that can clear a room of breakables, lingering flames and projectiles while knocking back all enemies on the screen. It's great for making a little breathing room while fighting enemies or navigating a bullet hell room. Stats: HP x 1.5 base MP x 0.5 base Strength x 0.75 base Intelligence x 1.0 base Pros: Very high HP Shout has plenty of utility and is inexpensive to use Cons: Low strength Very low MP Special Ability Upgrade: Shout Knocks enemies back on screen Disperses projectiles or flames on screen Breaks objects on screen Uses 20 MP Mages are the first spell-focused class you will be able to play, and one of the better ones to start with. Mages regain MP primarily through killing enemies. The MP on kill scales with what level of new game + you're on. They are also the only class that gets the time stop spell, which stops enemies and projectiles while draining mana until you cast it again or use spell swap. Walking in to time stopped enemies and projectiles will still hurt you, though. Arch Mages have the ability to swap spells. At the start of the game, you will only be informed of what the starting spell is, but pressing the special ability button will cycle between three spells the Arch Mage currently has. This is extremely useful, considering the different situations spells can be used in. Stats: HP x 0.5 base MP x 1.5 base Strength x 0.5 base Intelligence x 1.25 base Pros: Very high MP High Intelligence Recovers MP when killing enemies Able to use multiple spells when upgraded Chance to start with the time stop spell Cons: Very low HP Very low strength Time stop burns through smaller MP pools quickly Unlocked Ability: Spell Cycle Cycles between three spells Only one spell will be shown on character selection Your run of the mill rogue, which is focused on risky gameplay: low stats, but huge damage potential in crits. You start with this class unlocked, and can upgrade it to Assassin once Arch Mage is cleared. The Assassin has the ability to become mist, which costs roughly 25 MP a second. The player is fully invincible during this, which makes no damage fairy chest challenges way easier at the cost of MP. Unfortunately, the Assassin's MP pool is rather small before upgrading it which limits how useful mist can be early on. Once you've a large enough mana pool and some MP stealing runes or equipment, the Assassin becomes a boss-rusher as misting through a majority of the castle and boss fights makes things particularly easy to survive. This, coupled with the class's extremely high crit chance and damage allows players to make short work of any boss with a little practice. Sometimes, the Assassin can start with a teleport spell called Quantum Translocator. When using it, it leaves a copy of you in the form of a shadow, and when used again, can teleport you back to that shadow. It's very low cost, and can help you navigate back through puzzles, or have a modestly priced backup plan near an exit. Stats: HP x 0.75 base MP x 0.65 base Strength x 0.75 base Intelligence x 1.0 base Pros: High chance to crit (+15% chance) High crit damage (+125% more damage) Chance to start with Quantum Translocator spell Cons: Low stats in general. Mist Form burns through smaller MP pools quickly Unlocked Ability: Mist Form Invincibility except against spikes and traps Attacking ends Mist Form, but spells do not Costs 5 MP a tick, or 25 MP a second Shinobi are straight up melee skirmisher, dishing out tons of regular damage while forfeiting any chance to crit. To support this play style of getting close, Shinobi also have a speed increase. They can be unlocked on the left side of the manor after buying Attack Up. The upgrade, Hokage, can be purchased after buying Haggle. Much like the Knave/Assassin, the Shinobi/Hokage class can start with Quantum Translocator. Hokage get an ability called Flash, that acts as a short teleport at about the same distance as a dash. Stats: HP x 0.6 base MP x 0.4 base Strength x 1.6 base Intelligence x 1.0 base Pros: Extremely high melee damage 30% increased speed Can start with Quantum Translocator Cons: 0% chance to crit (this causes poor damage scaling in New Game +) Very low HP Very low MP Unlocked Ability: Flash Short range teleport Uses 5 MP Miners and Spelunkers/Spelunkettes are fairly weak classes. Their main purpose is to gather large sums of cash, which can be improved with bounty runes in their gear. An excellent trait combination is dwarfism, due to the prevalence of chests in tiny passages, with the bonus of avoiding some rooms using those small passages. The Miner and Spelunker are unlocked on the right side of the castle, after Mage. Once the Miner is upgraded to Spelunker/Spelunkette, the player gains the ability to see what lies in the rooms around them. While the layout of the castle is still a mystery, this could help you plan which direction you'd be able to profit the most from, pinpoint fairy chests, and seek out potential rooms for carnival challenges. Outside of hoarding cash, the miner's easily going to be upstaged by one of the other classes due to their lack of stats, but at the beginning of the game they are great for speeding up the grinding process. Stats: HP x 0.4 base MP x 0.5 base Strength x 0.75 base Intelligence x 1.0 base Pro: 30% increase in money Cons: Low everything else Not recommended once in New Game + Unlocked Ability: Headlamp Toggle on a light which negates darkness areas and some visually imparing traits Able to see every icon on the map without visiting T

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GHub Platform · автор25.08.2026, 18:32:44

In Rogue Legacy, the player has access to four beginning classes: Knight, Barbaian, Mage and Knave. All of these classes can be upgraded fairly early in the game through the manor which leads to advanced classes. The cost of unlocking increases with each unlock amassed, so the ea…

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