Gear of the Ninja

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There are six outfits, or "paths" in the main game. You start with the default, and unlock another later in the game, while the other four require you to complete a certain number of a certain type of Seal in-level. (I'll be explaining Seals later in the guide.) The six paths are: Path of the Ninja This is the first path you'll see in the game. You carry one Distraction Item and one Attack Item. It's a balanced loadout for someone who doesn't want to get into specialized paths just yet. You'll spend almost all of the game in this if you have trouble completing the Seals. Advice for this path: Rushing around makes a lot of noise, even with the stealth upgrade, and that makes stealth kills difficult to accomplish. If you're still inexperienced with the game, I suggest taking it slowly. Path of the Mark You unlock this on the third-to-last level in the game. It's very much like the Path of the Ninja, however, you carry one Attack Item and instead of a distraction item, you get the power of the last mark (which personally, is very awesome): Mark of Serenity. (Since you can only use Mark of Serenity in this path, I'm going to explain it after this rather than in the equipment section.) Mark of Serenity allows you to teleport to the location at the end of a Focus arc. (I'll be explaining Focus when I get to the equipment.) It's very useful for the puzzles, as you can teleport past lasers, traps, and enemies. It also allows you to teleport between, or to, hiding spots. It has no "shot limit" like ninja tools- just a very long cooldown period. Advice for this path: Make good use of Mark of Serenity. Path of the Mark is slightly easier to use than Path of the Ninja, but if you want to make full use of the mark, you may be forced to wait until the cooldown expires before moving again, especially in crowded areas. Path of Might This path is the "first" Seal set. (If you're anything like me, you won't be able to get them "in order".) You carry one Distraction Item and one Attack Item. Pretty basic so far. Then you get into the other abilities. This set has more armor than the others. (which translates into two extra hit points.) You can knock enemies down easier. Stealth kills restore your health. (The health you'll probably lose trying to knock those enemies down head-on.) The disadvantage; Focus no longer stops time, so you have to be VERY quick and accurate. Advice for this path: Just because you have extra hit points doesn't mean you can take on four guys at once without dying, unless you're very skilled. Trust me, when I was testing this path, I tried and died. What this does mean is that if you get seen, it's a lot easier to knock the enemy down than if you were using a different path. Especially if you spend your points on the more powerful weaponless attacks. Path of the Hunter I HIGHLY recommend this path for beginners. You can carry two Attack Items, ALL stealth kills will automatically succeed. Period. Absolutely no chance of failure, unless you get seen before you kill them. However, items will no longer be replenished at checkpoints, so whatever amount you had at the beginning of the level is what you get. However, if you're having problems with stealth kills and you're not really using your items a lot anyway, this is the perfect set for you. Advice for this path: This set is very over-powered, whether you're a pro or rookie. You'll still have to take your time so you don't get pounded before you can actually GET to the target, but as far as the actual kills are concerned, you barely have to do anything. This can, however, take some of the fun from the game for more experienced players. Path of Silence This path is a personal favorite of mine, but for the sake of writing space, I'll refrain from telling you about how awesome I think it is. The Path of Silence set completely nullifies all sounds from movement. You can run right around an enemy and he'll never know you were there. (Unless of course you get too close.) But enemies can still hear you grappling onto objects, or using ninja tools.. The stealth is useful, but you carry two Distraction Items, and you can't carry a sword or attack items, so the only way to get a kill is indirectly, such as through a chandelier. And those aren't something you'll find at every turn, so most of the time, you'll have to find ways to avoid enemies rather than being able to "remove" them when they're in your way. (There's a very funny ability that appears when you use this path however, on levels where you're forced to kill someone as part of the storyline, as you can see in the screenshot. I call this move "The Hidden Katana") Advice for this path: This set is fun to play, but I would not suggest it for beginners. The lack of a sword can make it very difficult to get past certain areas. In-depth knowledge of enemy reactions would be useful for this set. The best advice I can give you though, is to take it slowly. But be ready to move like lightning in a split second. It may be all the chance you get to work your way through. Path of Nightmares If you want to maximize the points you get for kills(/just/ for kills), this is the path to use. In this set you have one Attack Item, and NO Distraction Items. A stealth kill will terrorize any enemy that witnesses it(though the effect won't work as well if they're close enough to set off the alarm immediately), and anyone who finds a dead body will become terrorized. (Instead of just alerting everyone to your presence, like it usually does.) The score bonus you get for terrorizing an enemy, and the following domino effect, makes this set worth the extra time. Advice for this path: Strike terror into the hearts of your enemies to get a large score in a short period of time. This is the one set where leaving bodies in the spotlight can be an advantage. I would not suggest carrying Hisomu Terror Darts or Ravenous Insects with this set. You have the ability to terrorize enemies with everything else, why bother overdoing it? And Ravenous Insects will cut down on the bodies, minimizing the bonus points you get from terrorizing enemies. Apparently there's a character limit on how much you can put into one section, and there's no more room in my "Paths" section, so I'll just collect all the DLC information here instead. :P Path of Wisdom Path of Wisdom has the potential to be both the strongest and weakest path in the game. It requires completely different tactics to anything used for any other set. As it's based on Dosan, it has no Mark powers, so, there's no Farsight, and Focus doesn't stop time. Instead you carry two extra uses for both Attack and Distraction items. You cannot carry a sword, though unlike Path of Silence, you have a unique stun ability with atleast double the range of your typical stealth kill, although it won't offer any honor bonuses. However, you can only attack from behind your enemy. You can't use "Bat's Prey", "Emperor's Abyss", or "Hangman's Hymn", and attacking from the front will allow your enemy to react before you stun them. This stun has a unique effect though, namely that stunned enemies remained stunned indefinitely (the exception being that their allies can revive them if they're not terrorized), allowing you to throw them off of cliffs to get the "Slippery Slope" kill, string them up with a unique varient of "Grim Harbinger" that can be extremely useful for inflicting large-scale terror. Tips for this set: Terror is your best friend. Bodies stunned by the Path of Wisdom's attacks can be used to cause terror in the same ways as corpses. As an added bonus, "Friendly Fire" kills remain an option. Dusk Moths These are easily one of the most useful item in the game. Dusk Moths are a Distraction Item that blocks light sources soundlessly. Even dart-proof search lights. Enemies won't even know the light is out, and you

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GHub Platform · автор25.08.2026, 18:53:11

There are six outfits, or "paths" in the main game. You start with the default, and unlock another later in the game, while the other four require you to complete a certain number of a certain type of Seal in-level. (I'll be explaining Seals later in the guide.) The six…

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