The Dark Pictures Anthology: Little Hope - All Achievement Guide
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This guide is now considered functional to obtain all achievements (05/11/2020). Please note that I will continue to support this guide and make edits as I find and learn more information well into the future. If you have any information or corrections please comments below, it is much appreciated. :D Guide contents: So Much Death (Story related, 1) Survival/Saved Achievements (9) Gamemode Achievements (2) Trait Achievements (5) Relationship Achievements (3) Heart & Head Achievements (2) Secret (Collectible) Achievements (2) Picture Collectible Achievements (3) Other miscellaneous achievements (3) A Russian translation can be found at the bottom! Edit 15 May 2021 : Additional edits to the Relationship achievement section after I got "The Odd Couple" achievement. -So Much Death: "Completed the prologue" This achievement is story related and unmissable. -Salvation: "Everyone was saved" For this achievement you want to keep everyone alive until the end of the game (e.g. do not fail QTEs and monster sequences) as well as choosing the options to tackle each characters demon by themselves when available. Also at the end of the game you also want to make sure Mary is not convicted of witch craft and that Carver is. Getting this achievement in a playthrough should also grant you the achievements: 'Unbroken' 'Free Spirit' & 'Our Own Demons' 'We Are of Water' 'Strength From Within' 'Heavy Burden' 'Forgiveness' -That Dream is Your Enemy: "No-one survived" An easy way to get this is to use chapter select on the final chapter on your save which you obtained 'Salvation'. Make sure you select a new save slot. Then playthrough the ending but make sure Mary is accused of witch craft and is executed . This will result in an ending where every character dies if Andrew has ammo left in his gun. Alternatively you can try and get everyone killed your way. There is many ways to get this achievement. Saved Achievements: For these achievements you need to keep the characters alive and then when given the option tell the rest of the characters to leave/go so you can face the demons by themselves. Doing this for each character apart from Andrew will grant the achievement. It is recommended that you get the 'Salvation' achievement because this should mean you will get all these achievements across that playthrough. -Free Spirit: "Saved Taylor" -Our Own Demons: "Defeated Taylor's demons" I got these two achievement at the same time. I think these two achievements go hand in hand. I obtained these by fighting off Taylor's demon after talking to Andrew's double for the first time (where he express worry over Mary). You need to tell the other people to leave you behind while being attacked. Here is a video by Mehdi Juventino Gaming HQ: https://www.youtube.com/watch?v=REFqrQR1elI&ab_channel=MehdiJuventinoGamingHQ Don't forget to leave a like. -Unbroken: "Saved Daniel" I got this achievement in the large abandoned building after pushing down the boxes inside. A fight with Daniels demon ensues. I choose the dialogue option telling the group to go and leave him, which gave me the achievement. -We Are of Water: "Saved Angela" I got this achievement after telling John to hurry when attacking his demon with the sledge hammer outside the ruined house. You will have needed to save Angela from her demon earlier on in the game and keep her alive up to this point. -Heavy Burden: "Saved John" I got this achievement after John blocked the door with the sledge hammer and told the others to go and leave him to deal with the demons by holding the door shut. -Strength From Within: "Saved Andrew" All you have to do is make sure Andrew survives the game and you get a good ending. -Forgiveness: "Saved Mary" Make sure at the end of the game Mary is not accused of witch craft. -Full Circle: "Completed the Solo Story" For this achievement, complete the game in solo mode (Play Alone option on the main menu). Once you beat the game this way the achievement is yours. -Coven of Witches: "Finished Movie Night" Movie night mode is a couch co-op gamemode for Little Hope that can be accessed through the main menu by the "Don't Play Alone" option. You can do this with friends or by yourself if you wish, as it is just passing the pad between friends. There are multiple ways to unlock each of the trait achievements. If you have trouble with any of them, they will most likely come naturally during one of your many playthroughs and there are more opportunities for each trait in co-op because of more dialogue choices. -Compassionate Soul: "Compassionate was one of top two traits for Andrew" Keep your relationships positive for the beginning of the game when playing as Andrew as much as possible and when you reach the bridge section choose to save Angela. This should unlock the achievement. -Amiable Character: "Amiable was one of top two traits for Daniel" I got this while in the museum playing as Daniel (the second time you visit the museum) and after finding Taylor and apologising for not being with her. Try and pick nice/friendly dialogue options when playing as Daniel. -Deeper Understanding: "Understanding was one of top two traits for Angela" For this you will likely need to keep Angela alive into the late game. I got this after telling John to hurry when he is confronting his demon with a sledge hammer. Try and pick Understanding dialogue options when playing as Angela. -Headstrong Heroine: "Headstrong was one of top two traits for Taylor" I would recommend playing a Hearts only playthrough for this as it seems pretty easy to get it on that run. I got it after telling Daniel to listen to Taylor when at the tire swing. -Rational Mind: "Rational was one of top two traits for John" Play the Curators Cut and while playing as John pick only Head dialogue options. When you reach the museum as John go to the poppet doll and choose the 'Cautious' option to leave the doll alone. This should unlock the achievement. These achievements are all gained by increasing relationships between the characters in the achievement description. Try and pick dialogue options that will result in increased relationship between characters when they are exchanging dialogue together. -Solid As a Rock: "Maximized Daniel and Taylor's Relationship" Do not say that Daniel is not your boyfriend when playing as Taylor near the start of the game. This will start them off with a lot of negative affinity. Always try and pick positive things when these two characters are together and strengthen their relationship. Will likely unlock around the time you reach the abandoned store. -The Odd Couple: "Maximized Angela and John's Relationship" This achievement is probably easier in Shared Story (co-op) or the Curators cut but it is possible in solo play! Here is a method courtesy of "Alex Sobecki" on True Achievements and modified by me for the guide. Theatrical cut, solo method: In " Confrontation " do not go with John into the fog. Selecting the opposite of going into the fog will give you a 2nd dialogue option where you need to pick 'that it's about time' John did the right thing. It doesn't matter what you say to Daniel after. Again in " Confrontation ", choose to leave with John and Andrew. In " Off Track ", DO NOT pick up the gun. In " The Crossing ", have John agree to go across the bridge first and then reassure Angela that they'll get across. Later on in this chapter after the Past scene, make sure NOT to tell Angela what happened. Angela must survive the bridge and then later manage to escape into the sewers after the Daniel and Taylor section. In " Pursued ", do not pick up the knife as Daniel (neither character must take the knife). In " Low Point ", you
ИсточникGHub Platform · автор25.08.2026, 19:03:58
This guide is now considered functional to obtain all achievements (05/11/2020). Please note that I will continue to support this guide and make edits as I find and learn more information well into the future. If you have any information or corrections please comments below, it i…
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