ONI - Surviving the Early Game
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First things first, don't be afraid to just dive into the game and try things out for a couple of games first. There's a lot to take in, and a lot of the game's appeal is in exploration and discovery - both in terms of game mechanics and your Dupes' world. "Dupe" is shorthand for "Duplicant," the race of your adorable little crew members in this game. For those who would wish to follow along with this guide directly, this run is based upon the worldgen seed Terra - 2500 . You should be able to follow the general principles of this guide for any Terra-based map. Terra is the most newbie-friendly map available; master Terra and you'll be in a good spot to tackle the new challenges offered by the other map types. Borderless Window mode If you want to enable a borderless windowed mode while playing, you won't find an option for it within the game. (Thanks, Unity Engine.) That said, there is a way to enable it: For those who are interested in playing in the same game world as myself, here's how you can set everything up. If you'd rather play your own seed, please feel free to do so - you can safely skip to the next section. Step 1 - my guides are designed for Survival mode. Don't worry, 'standard' Survival isn't too crazy and is still pretty approachable. Note that while the screenshot says "Quality of Life Upgrade Mark III", this was taken during the release/launch beta - that's what the "LU" of "LU-355385" stands for. (To be precise, about five days pre-launch.) Step 2 - select the default Asteroid type - Terra . Afterward, select Customize toward the bottom-right. Note that I have entered 2500 for the "Worldgen Seed." This is the only setting I've changed here - I will not be using Sandbox mode for this guide. After that, you can start the game. Asteroid Types If you're not going to listen to my "pick Terra" advice, you can look up the differences among the asteroid types on the ONI wiki here [oxygennotincluded.gamepedia.com] . In general, they become progressively more difficult for new players the further down the list you go. Also, when generating a non-Terra world, there are all sorts of random modifiers that will appear for every asteroid type but Terra that make for great replayability once you've learned the game. Now that we've selected our world's properties and set it building, we should shortly be greeted with the following screen: (Available Dupes will vary.) Every game, no matter which asteroid type, you will get to pick three initial Duplicants for your playthrough. More will be offered as you play, but there are a few unique opportunities we can use now that won't be available later: You may infinitely reroll the offered Duplicants. As part of the reroll, you can 'filter' for certain types of Duplicants. An interesting property of the Dupe offerings: Dupes with one interest start with a bonus of +7 to the corresponding skill. Dupes with two interests instead get a bonus of +3 to two skills. Three-interest Dupes get a bonus of +1 to three skills instead. So, about that whole "filtering" thing: My advice for new players is as follows - while you can't directly pick perfect Dupes, aim for the following approximate specs: Research Aim for 1-2 interest versions. High Research is powerful. The best 'second interests' are Suit Wearing and Supplying for this type. Digging Aim for 2-3 interest versions - make sure the Dupe also has the Building interest. An ideal third interest would be Operating , but that only matters much later. Alternatively, Supplying and Suit Wearing are both very useful for exploring in dangerous areas. Supply Aim for 2 interest versions, though any count is probably fine. Since we're just starting, we could use either Farming or Cooking interests as a stop-gap until we get a dedicated Dupe for that. Suit Wearing would be a better long-term interest selection, if you want to optimize that way instead. Alternatively, Operating will facilitate building certain advanced structures later. There are a few traits I recommend and a few I strongly advise against: Recommended Diver's Lungs - probably the best bonus in the game, these Dupes consume less Oxygen than others! Germ Resistant - fantastic for your Digger/Builder dupes, these Dupes are less prone to disease than others. Some Traits provide bonus points to certain attributes - if it lines up with the Dupe's interests, that's a great thing! Not recommended Allergies , Flatulence , Narcolepsy - all are prone to interrupting Dupes going about their work, though for different reasons in each case. Mouth Breather , Bottomless Stomach - both cause Dupes to consume more resources than normal, putting unnecessary strain on your base early on. Anemic, Noodle Arms - the first dramatically slows down Dupes, while the second dramatically lowers their carrying capacity; both are bad effects when you're starting a new game. Don't worry too much about getting the big recommended Traits, but definitely avoid the "not recommended" ones. You probably don't want to be rerolling Dupes forever. For my playthrough, I settled on the following three: I decided to go chase the two-interest Researcher version and got it. I managed to land a "near-perfect" combo with Ruby, so I'm very willing to take the Loud Sleeper negative. I'll just have to be careful with sleeping arrangements. I went for a more long-term build with Ren, partly because I love Diver's Lungs. It'll be interesting having to handle two separate Loud Sleepers, though. Now, getting these guys took quite a few rerolls; I may be a bit of a perfectionist. Don't feel like you have to find perfect matches for these, and be willing to accept a less ideal set of Dupes - it won't make or break the game for you. Welcome to your new home - a very small base with a Printing Pod along with some initial food and oxygen. There's plenty of space to dig out and plenty of useful resources to exploit, so let's get to it! If you are trying to play the same world and don't see the same layout for your starting area, either the world generation has changed... again... or you may not have entered the seed correctly. A few notes to start: The game starts you out with 16000 kcal of food. Each Dupe will eat 1000 kcal a cycle (in-game day), so we've got food for less than 6 cycles. There's some initial Oxygen here and some nearby Oxylite that will produce more for a very limited time. It tends to also last around 6 cycles. While most buildings are locked behind researchable technologies, you'll be able to build quite a few things as soon as you have the needed resources. Rather than give an absolute step-by-step breakdown on aspects of your colony aside from Dupe management, I'll assume you're a competent gamer and can do some basic mining and exploration. I'm sure you can figure out the basic controls and a few other things. There are also a few useful in-game tooltips that might prove helpful for you. The key to understanding ONI is to recognize that it's a game about resource management and managing overall priorities. Nearly every solution introduces a new problem of sorts; the fun of ONI is learning to juggle these problems and using them to solve each other. In the following sections, this guide will outline strategies to tackle the most pressing problems and facilitate reaching the mid-game. As we picked our starting Dupes for specific reasons, it's wise to go ahead and start specializing them right out of the gate. If you select the Priorities menu at the top-right, you should be greeted by this window: If you've ever played Rimworld, the priority system here is actually very similar. Rather than use numbers, ONI represents priority levels with arrows. That's basically it. Each tier of arrow adds +10 to a Dupe's priority calculations for various tasks. Ruby has "very high" digging and building priority - that's an initial 50 priority to t
ИсточникGHub Platform · автор25.08.2026, 19:13:58
First things first, don't be afraid to just dive into the game and try things out for a couple of games first. There's a lot to take in, and a lot of the game's appeal is in exploration and discovery - both in terms of game mechanics and your Dupes' world. "Dupe" is sho…
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