Colony 101: blueprints collection
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Warning: the last time I played was in June 2022. This guide was up-to-date to the best of my knowledge at that time, but updates may have rendered part of it obsolete or flat out wrong. I will not be updating this guide anymore or answering to comments. After getting tired of searching for a great build I saw several months ago, I decided to have a central place where I could present all of them, with all the key details and trade-offs. This guide is a collection of great designs that can be used as blueprints in your own survival colonies. They are all builds on which their authors spent a lot of time testing, refining and improving every possible detail, and as such have very little potential for improvement without consequent trade-offs. I've tried my best to attribute builds authors, let me know if I made a mistake. I also re-used existing screenshots rather than redo everything from scratch, so please excuse the lack of visual coherence. Most of those builds assume a good handle on the game mechanics, including things not covered in my main guide, most of them being explained in the Unusual uses of Gameplay Mechanics wiki page [oxygennotincluded.fandom.com] . I also assume you'll be able to figure out how to build them yourself. As such I won't explain all the construction details, which should be obvious from the screenshots. If you have a doubt, try it in Sandbox first! Most of the builds include their source, which can contain more guidance on how they work and how to build them. Builds that are specific to the Spaced Out! DLC will be marked by this icon. They either use some Spaced Out! geysers, points of interest, or are made to solve issues that do not exist in Vanilla (mainly the lack of Regolith falling from the sky, making filtration medium not as ubiquitous). Disclaimer: while I consider all those builds great, I haven't actually built all of them. If you encounter an issue with a build, please head out to the Unofficial ONI Discord [discord.gg] to get some help (and hopefully the author themselves will be the one answering). I'll try my best to note anything that might have changed since they were designed (old bugs being fixed, new bugs appearing). Quick links to all the builds (mostly to be able to share direct links to builds, because Steam summary doesn't use anchors): Electrolyzer: Rodriguez Electrolyzer: Hydra Deodorizer Cool Steam Vent: Clown's Hat Salt Water Geyser: Infinite Saltuner Polluted Water Geysers: Evapotuner Polluted Oxygen Vents: Chilter Hydrogen Vent Metal Volcanoes Leaky Oil Fissure Sulfur Geyser: Brimstoner Auto-drowning Pez Dispenser Drecko Pacu: Pacubox 3.0 Incubator automation: SSAI 8 Dupes self-sufficient base: Spicy Tofu Bunkhouse 24 Dupes core base LOX/LH: Integrated Rocket Refueler Sour Gas Boiler Experiment 52B: Exspilement Naphtha production While I do assume a good familiarity with game mechanics, I'll start with some very useful construction methods that are required to build some of the designs. When showcasing builds, a frequently asked question is "what are the materials?". It would be infeasible to detail all the materials used for each build in this collection. For builds that have a main article, those will generally be detailed by the author there. For the others, sensible materials choice will work ok: Anything insulated should be built out of Igneous Rock (Mafic Rock works just as well). Exception 1: if it's dealing with Magma or temperatures above 1400°C , use Obsidian . Exception 2: it's highly recommended to use Ceramic for Steam Turbines foundation , because STs exchange heat with their foundation. Radiant liquid pipes should be built out of Copper, Iron or Gold (they have mostly the same characteristics). As Aluminum is not available on all maps and is far better, it's considered a space material. Radiant gas pipes should be built out of Copper Ore or Iron Ore . Cobalt Ore works as well for Spaced Out! Aquatuners coolant is Polluted Water . Super Coolant is better but it's a space material, and most builds aim to be pre-space. Nuclear Waste is better than Polluted Water as well for Spaced Out! Buildings that have an overheat temperature (such as Pumps) in a 75°C to 125°C atmosphere should be built out of Gold Amalgam (if using Metal Ore) or Copper, Iron or Gold (if using Refined Metal). In a 125°C+ atmosphere, use Steel instead. In general, there will be 3 categories of builds: Can be made very early because they don't use Steel or Plastic. Can be made somewhat early because they use Steel or Plastic. Can only be made late game because they require Space Materials: Aluminum, Super Coolant, Thermium or Visco-Gel. Most builds try to be at least in the second category, because using Space Materials heavily restrict builds usage, and it's obvious when a build uses Plastic (there is a Steam Turbine) or Steel (there is a building with an overheat temperature in 125°C+ atmosphere). Therefore, I will only specify when some builds require Space Materials. Multiple designs use a single cell of low-mass liquid at a specific place. To do that, you could use a Pitcher Pump and Bottle Emptier combo, to bring bottles of 200kg. That will leave you with a lot of extraneous liquid to mop up afterwards. Instead, when you need a low mass of liquid at a specific cell (for example for a liquid airlock), you can construct a Pedestal there, specify a liquid (a Pitcher Pump or bottle of that type must be available), and Dupes will bring a bottle of at most 1kg. Note that if you need to create a lot of those single cell liquids (for example for an Arbor Acorn farm) there are 2 additional methods that can be better suited: Use a Valve that leads to pipes that you deconstruct at specific places. That way each section will only have a small amount of liquid in it that will drop there, avoiding any mess. Make the liquid flow in a staircase, then mop up each step. On each step, there will be a bottle that, when emptied, will not spill to other cells, avoiding any mess. As liquids don't mix, you can stack them in layers, by using a Bottle Emptier to create layers one by one, from the heaviest to the lightest liquid. I've included a chart of the most common liquids on the right. This is useful for a whole range of applications, for example: Creating a Steam room without vacuuming it first. Using low masses of liquids for heat exchange on a self-cooled Steam Turbine. Auto-drowning critters in an Incubator. Creating advanced liquid airlocks. Covering all the cells of an Electrolyzer (Hydra design). And more.... Your first reflex when trying to vacuum a room will be to add Gas Pumps . While Gas Pumps are very efficient at pumping when they can get full packets, they are actually not that good for vacuuming a room. In a thin atmosphere, Mini Gas Pumps will use a fourth of the power to pump the same amount of gas. More importantly, Mini Gas Pumps can reach all the cells they cover , while Gas Pumps cannot reach the upper right cell they cover. This means covering a room with Mini Gas Pumps will vacuum it much faster than with Gas Pumps. But there is an even better method, that uses Dupe labor rather than power: plastering the place with Tiles , until it's entirely covered and there is no more gas. After adding a liquid airlock at the entrance, you can deconstruct those tiles and be left with vacuum. An alternate version, for example to make a Steam Room, is to stack liquids to chase gases out, using the method explained in the previous section. From heaviest to lightest type of water: Brine, Salt Water, Polluted Water, Water. Starting off with Oxygen production, the main one is Electrolyzers, with 2 very well-known builds, and a less-known one that has an additional goal. Goal : Convert Water into Oxygen while self-powering Author : some guy named Rodriguez (hence the name), popularized by Francis John, improved by Saturnus Input : about 850g/s Water per Electrolyzer (with an uptime of 85%) Output : about
ИсточникGHub Platform · автор25.08.2026, 19:13:59
Warning: the last time I played was in June 2022. This guide was up-to-date to the best of my knowledge at that time, but updates may have rendered part of it obsolete or flat out wrong. I will not be updating this guide anymore or answering to comments. After getting tired of se…
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