How to Automate Phase 4
GHub Platform · Гайд · 0 ответов · 15 просмотров

Okay, obviously you've made a decision by clicking this guide, but I still want to say that the point of this game is figuring out how to tame chaos. The solution you create would be different from mine, and it would be your solution, which is worthwhile, and presumably what you bought this video game to do. Anyways. Yes, that's it. It connects to the panel tunnel bringing ducks to the anomaly machine. The level 2 magnet with a shifter is to divert a portion of registers to the lvl 2 cannon you see behind it by warping their trajectory slightly. This prevents clogs as each auto crafter produces at a different rate. It's set to pulse OFF every 1.5 seconds for 1 second . That's off, meaning it's usually on, and it switches off every second and a half for a full second, meaning there's a 0.5 second window where registers pass it towards the anomaly machine. What time you pick is going to vary, since it's going to largely depend on when you switch the cash register auto machine on. It's not going to be perfect, but at this stage of the game, you don't need perfect, you just need things to work. Level 2 cannon direct from the machine output. Angle it towards the anomaly bowl. You can preview the arc of a cannon without equipping it by picking it up as an object , loading it by moving the rear end towards a product, and it will show an orange line for its trajectory. Once you release it, (either loose or stuck in place), it WILL fire , so either have some reloads handy or get the angle right and stick in in place before releasing it. Another magnet to divert overflow. This one's timing is important, it's PULSE ON every 4.5 seconds, for 1 second . Syncing it up will again, vary, but I managed to get it so a pinata was in the bowl crafting, with another ready to go without clogs. Okay, this bit's important too: the pinata won't make the full distance. You can use [R] to grid place a tractor beam in the middle of the machine. This should be left on, it'll hold objects in the bowl ready for crafting. You need a ramp and something to push the pinatas up that ramp into the tractor beam. The ramp should be made from cushion plates so they don't pop, but it doesn't need to be fancy, just up into the tractor beam, job done. Don't do what I did here with the magnets. Avoid magnets or anything that could pull stray objects out of the bowl or tractor beam. I tried to get fancy with three repel magnets, one just before the point pinatas land (so they don't hit the massive fan I put right where they land) and another off to each side to push stray products back to the middle. There's also another attract beneath the ramp. That's a lot of pulling and pushing you don't need as long as you divert a portion of the pinatas to the pit and don't put your fan right in the middle of your ramp like a dummy. Okay, basic tunnel from the auto duck machine, up to ABOVE the bowl, dropping ducks and cash registers in. If you place fans on top of the chute, angled slightly down, you don't need it to be fully roofed. Walls all made of cushion plates, floor is made of slick plates. Remember to have an opening for the cash register cannon to aim for. Pictures are the duck diverter. This one can definitely be improved, it's just a small cushion plate box above the chute, with a cannon and a magnet that shift switches on to pull ducks up into the cannons load radius. The cannon shoots ducks into the pit. I went with Pulse OFF every 3 seconds for 2 seconds , so a 1 second window where it is ACTIVE . Buuut I also ended up with too many ducks on the other side, but not enough to clog the anomaly machine, which is all that matters. YMMV depending on when you turn on the machine, feel free to fine tune, it's not critical. Okay, what are you looking at? It's the chute output. As you can see, it goes up pretty high, above the bowl to drop ducks and cash registers in. This is something I'd rather do with cannons in hindsight, but oh well. Point is, you don't want to block pinatas by putting stuff in front of the bowl , and it's slightly angled, so there's enough space to drop stuff from above. When stuff drops, the tractor beam catches them. Check the pinata section if you don't know what that entails. Then the intern placeholder doodad will start the machine the instant it has all 3 ingredients. If the timing is right (it won't be, but don't worry as long as it works) it'll finish and a fresh round of ingredients will be in the tractor beam to go again. That's the portal plate . You only get two , one in one out or visa versa. This one goes directly over the anomaly output , the other goes glossy side face down over the pit. No need to fuss with transporting anomalies and their pseudo-random velocity vector shifts. If you haven't unlocked it yet, make more money before you dismantle your factory to make anomalies. I think that covers it. There's plenty of room for improvement, but you need less that 30 minutes of crafting anomalies to finish the game. It takes like maybe a hundred, probably less. So you don't need to worry about making it perfect. If you haven't gone hunting for secrets, go do all that first before this ending, you can reload your save from the main menu and then feed. the. pit. thanks froke for the fun game. --- Источник: https://steamcommunity.com/sharedfiles/filedetails/?id=3788040791
ИсточникGHub Platform · автор25.08.2026, 20:08:50
Okay, obviously you've made a decision by clicking this guide, but I still want to say that the point of this game is figuring out how to tame chaos. The solution you create would be different from mine, and it would be your solution, which is worthwhile, and presumably what you…
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