All Items Guide!
GHub Platform · Гайд · 0 ответов · 15 просмотров

WARNING: I suggest leaving the item collecting after beating the game casually since the most efficient way to fully fill out the item log is by replaying certain areas of a chapter by abusing the auto save (or save-scumming as I call it), which greatly tarnishes the experience. ALSO HUGE SPOILER WARNING The remaster adds a feature in the Item Library extra menu, detailing the specific chapter and screen where the item can be first located. Additionally, many items can be found pretty easily by just exploring each chapter as best you can. I would also like to thank and credit the folks over at the Dept. Heaven Wiki and Lacrima Castle for documenting these years ago, they continue to be incredibly helpful even to this day. General Tips: Always check out the rewards (Both for S and A) before initiating a battle to see if a specific enemy has an item you’re missing. Keep in mind that practice battles only drop their A rank reward and that the last demon defeated will drop their item. Bosses have S rank rewards (even the final boss), make sure to get them!!! Make sure to visit everyone in Elendia whenever you get the chance, they have goodies that they are willing to share with you, so don't be a stranger. To facilitate the collection of the random chest QTE items, it’s best to beat the game first and unlock the option to choose the item. (or save-scum a lot). Keep in mind that the game also has a “use all over-skill” achievement for every character, make sure to unlock and use them at least once! (will still count even if save-scummed) The best way to specify a location in a Chapter in the game is by using the X-x, where X is the Chapter it is located, and x is an area of said Chapter. For example, 1-8 means that the item is in Chapter 1, in the 8th area (or square as shown in the map of the Chapter by pressing Start during gameplay, or Enter with mouse and keyboard). Many of these can be acquired in Chapter 8, but I will not count this Chapter for the purpose of this guide. Every chapter has a hidden X - 9 screen (Elendia also shares this number), and in each secret area you will obtain many hidden goodies, be sure not to miss them! Chapter 1: After the dragon fight in 1-5, be sure not to miss the jump QTE. Chapter 2: Go to the final screen of 2-5 and interact with the jeweled chest. Chapter 3: When everyone tries to investigate the shine in 3-4 be sure to not fail the QTE. Chapter 4: Reach 4-8 before 120 turns. If done, after the encounter on the second screen, Ein will mention that they can jump onto the statue if you investigate them, don’t fail the QTE. Chapter 5: Follow the ank guide detailed below in the Chapter 5 section. Chapter 6: Make sure to jump down on the third screen in 6-3, from there you will be able to go left and enter the hidden area with tons of goodies. Make sure to investigate everything here, so try to preserve “Trigger points”. You will also get a cutscene with Malice. Chapter 7: Make sure to not get hit by the Bomb Kid’s over-skill in any of the encounters in 7-2. You must also S rank them and get a bomb to blow up a hidden entrance on the second screen of 7-3 (Only if you did not get blown onto the lower floors). Quite the hassle but well worth it since this area contains 50 uses of Rosier. The locations I will mention will be what I consider to be the easiest way to obtain the item, not necessarily the first time the item is accessible, nor all of the possible ways to obtain them for some of them. I tried my best to order them as they appear in the Extra Menu Item Library, but some of them will be out of order due to the way I made the list. Einherjar: Ein’s starting weapon and is available at all times! Fun fact, after every chapter, Einherjar becomes a different version of itself, this can be seen by pressing LT/RT in the item library. Lorelei: The one we are looking for is obtained by S ranking Ledah’s boss fight in chapter 6, not the one he has in Chapter 1. Skadi: S rank Malice’s chapter 7 boss fight. The one in chapter 6 will drop the Hair Ornament instead. Iron Sword: Can be obtained by giving Chappi the rusted sword obtained in Chapter 1, but are quite abundant in chests in Chapter 2. Flamberg: Obtainable by choosing the sword of flame coffin in 2-9. S rank reward for the Warrior enemies in Chapter 2. In chests in Chapter 3. Thunder Blade: Obtained by giving Chappi the Thunder Onyx event item and all of your swords after Chapter 3. Will appear in chests Chapter 4. Mithril Sword: Obtained by giving Chappi the Mithril event item and all of your swords after Chapter 4. Will appear in a chest in Chapter 6, obtained by reaching the rightmost screen of 6-3. S rank drop for the Warrior enemies in Chapter 5. Zephyr: Can ONLY be obtained by releasing the fairy trapped in the chest 6-6 and having specifically a Mithril Sword in your inventory. Gran Saber: Obtained mostly in chests in Chapter 7. Will also be dropped by S ranking the Warrior enemies in chapter 6 and 7. The Dark Progenitor Isher S, A, and B rank drop. Rapier: Obtained by default when Fia joins the group. Silver Rapier: Obtained by choosing the silver blade coffin in Chapter 2. Can also be Obtained by S ranking the Undead Knight demon in Chapter 2. In chests in chapter 3. Estoc: Obtained in chests throughout Chapter 4. Holy Saber: Can be obtained by giving Chappi the Mythril event item and all of your rapiers. Is also the S rank reward for Undead Knights in Chapter 5. Blue Stinger: Obtained inside the block of ice on the path towards the Zombie Dragon in 5-9. Rosier (the Seth-Rah killer): Can be obtained in a crack in 1-7 but will be replaced by Longinus after S ranking Seth-Rah. Can be obtained in the hidden chest in 7-9. S rank drop from the special Undead Warrior from 5-5 (the one guarding the Kiku-Ichimonji) and from Undead Warriors in Chapter 7. Longbow: Obtained by default when Lina joins the group. Thunder Bow: Choose the Lightning bow coffin in 2-9. In chests in Chapter 3. Elfin Bow: Guaranteed overworld drop after defeating the archer enemies in 4-3. Is also their S rank reward. Iria’s bow: after leaving someone behind on the panel, keep going forward and save the Undine from the three Bat Wizard enemies in 4-3. After reaching 4-6, on the fork in the second screen visit the bottom one fist to trigger Aria’s scene, a minimum of four turns need to pass in order for her to come back with her sister and give you the bow. WARNING, taking too many turns in this area will cause it to be flooded, here is a guide of the optimal way to traverse the area: 1. Go to the bottom path to trigger Aria’s scene. 2. Go back and go forward 3. Defeat the encounter and go upwards 4. Go forward and defeat the encounter 5. Go downwards and pick up the golden key 6. Go directly to the beginning of the fork once more. 7. Go low ground to receive Iria’s bow 8. Go highground and defeat the encounter (remember the golem code) 9. Enter the golden door to pick up the Holy Grail 10. Return to the fork and it should be semi-flooded, go into “Look Mode” and pick up the bottle, then open the bottle for the music sheet (Sorry Fia). 11. Go forward and repeat steps 2-4 and leave the area instead of going downwards. Spiral Arch: In the chest right before the accursed in 5-8. In chests in Chapter 6. Diana’s Bow: In chests in Chapter 7. S rank reward for the Archer enemies in Chapter 7. Hell Scythe: Obtained by default when Serene joins the party Ogre Blade: Chappi can forge this item with Scythes and the Ogrenium after Chapter 2, also in chests in Chapter 3. Burning Sun: In chests in Chapter 4 Black Scythe: Make sure to have Serene stay behind for the floor panel event, very powerful in Chapter 4. In chests in Chapter 5. Silver Moon: After the vampire battle in 5-3, open the chest they leave behind. In chests in Chapter 6. Infinity Arc: In chests in Chapter 7. The Dark Progenitor Death S, A, and B rank drop. Coral Staff: Talk to Gill twice after Chapter 1, he will give it to you free
ИсточникGHub Platform · автор25.08.2026, 20:59:53
WARNING: I suggest leaving the item collecting after beating the game casually since the most efficient way to fully fill out the item log is by replaying certain areas of a chapter by abusing the auto save (or save-scumming as I call it), which greatly tarnishes the experience.…
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