OP Custom Wizard strategies - new strategies beyond MoM Classic

GHub Platform · Гайд · 0 ответов · 17 просмотров

Are you a veteran of the original Master of Magic, now known as MoM classic or MoM(94) and want a update about how the remake MoM(2022) changes things? In particular, are you curious about how the new Wizard "retorts" now known as "traits" added by the official DLCs and content updates or changes the by now decades old and well known/well tested winning strategies? This is the right place! Scope This guide focuses on the new Wizard Traits and new races available from the following DLCs and free content updates (which you can turn on or off individually) Through the Myrror (TTM) - Mar 9, 2023 - Free Rise of the SoulTrapped (ROST) - Aug 28,2023 - Paid Halloween Free update (FREE)- Oct 25, 2023 - Free Scourge of the Seas (SOTS)- Feb 8,2024 - Paid (Update in Progress) The guide is currently based on the 1.09.13 patch released on Feb 8, 2024 . This guide assumes that the reader is a Veteran of the original Master of magic(1994), and is familiar with the basic mechanics of Master of Magic as well as the classic winning strategies set out in works like Master of Magic FAQ [gamefaqs.gamespot.com] Master of Magic Wiki [masterofmagic.fandom.com] In particular, readers should be familiar with strategies [masterofmagic.fandom.com] such as 11-book strategy [masterofmagic.fandom.com] , artificer-runemaster [masterofmagic.fandom.com] , strategies around using Nodemastery to take down nodes quickly [masterofmagic.fandom.com] or other common strategies like Life+Warlord+Slinger/Wolf Rider or other cheese like flying invisible warship etc. This guide will build on the foundations from the decades of knowledge from these documents and share this author's knowledge and insights on how the new content from Master of Magic (2022), changes, extends or otherwise modifies conventional wisdom. While MoM(2022) was created with the mandate to be as close to the MoM(94) as possible (more specifically v1.31), this was not completely achieved for three reasons Technical difficulties - MoM is truly a game of exceptions and to streamline the game certain spells or units were changed. For example, Web was the only spell that used melee attack damage to break through the immobilization effect [masterofmagic.fandom.com] , in Mom(2022) this was changed to a roll against resistance with number of turns immobilized based on the roll (minimum of 1 turn). Similarly, changes were made to Hydras [muhagames.com] , Floating island [masterofmagic.fandom.com] which are now Wandering Islands that can move on land as well as water and also fortress of flying (the replacement for flying fortress [masterofmagic.fandom.com] ) Some spell changed from MoM(94)! Lack of information - Despite being the official remake, the source code of MoM(94) was lost and was unavailable to the developers. Over the years there has been heroic efforts to reverse engineer the code and a lot of the information resides in the MoM wiki which was consulted. Still, there are parts where MoM(2022) may not follow exactly due to uncertainties (e.g. How terrain is created and assigned starting cities, and to lesser extent - rewards from lairs). Deliberate changes - Lastly there were deliberate changes. Many of these were concessions to modernize the game - e.g. increase based movement speed because most perceive the original MoM (94) to be too slow paced. This is not to say MoM(2022) is not faithful to the game, in fact MoM(2022) plays very much like the original game and pretty much all strategies from the 94 game work in the 2022 game! At launch in Dec 2022, there was an unofficial document listing 100+ differences with MoM(94) , since then quite a few differences have disappeared (e.g City unrest reduction/increase was based on % not on absolute numbers) but many still remain. It is impossible to list all the differences, but I will list some below that might affect your game strategy. Major changes 1. Cost of Alchemy is now 2 (up from 1) and Myrran is now 2 (down from 3). This change was not without controversy, if you disagree you can mod it back (using the mod in the steam workshop) , or play the game with 10 or 12 picks as appropriate 2. Maps are hex based now, maps are bigger "Small" maps in remake are bigger than "huge" in classic. Tactical maps are slightly bigger. 3. Movement of most units is now default 2 instead of 1 This is a major change that is designed to address concerns of the slow pace early game. Most basic units like Spearman [masterofmagic.fandom.com] get +1 movement (so they now have 2 movement instead of 1) and Calvary type units [masterofmagic.fandom.com] and engineers and settlers gets +2 movement so Calvary get 4 movement (instead of 2) and settlers [masterofmagic.fandom.com] get 3 movement (instead of 1). The main implication of higher overland movement is that rush type attacks are quicker to get off though this is mitigated by the fact that the maps in MoM(2022) are generally bigger and the new fortress defenses (see next section) It is important to note that this increased speed affects tactical combat as well which has other implications. For example, now ranged units can 'kite'. More importantly, to compensate for the increased movement in combat, most ranged units except for Slingers [masterofmagic.fandom.com] get +1 ranged. This makes Slingers a little less dominant compared to other units like say High Elf Longbowmen [masterofmagic.fandom.com] as they now have 4 ranged (instead of 3) or even normal Bowman [masterofmagic.fandom.com] now have 2 ranged (instead of 1). 4. Wizard Fortresses help defend the city by shooting "disrupt bolts" . e.g. if the defending Wizard has 5 Life books and 2 Chaos books there will be two bolts of Strength 5 life and Strength 2 Chaos that will randomly target your units (they can both hit the same or different units). The defending side will need at least one defending unit though. Disrupt bolts from Wizard Fortress - Death and Chaos bolts! This slows down early rush attacks. The bolts are randomly targeted but if you attack with one or a few units they will quickly wear down your units. The code says they are armor piercing but even with that it seems to bypass magic immunity too well. So, attack fortresses with multiple units (or cast combat summons) or you will not win or at least suffer great losses. A MoM(2022) only strategy is to use Wandering island which unlike their predecessor Floating island does appear in tactical combat. As such, besides the fact that Wandering island is a far better transporter than floating island (which does not move on land but only sea), it can also as a unit to draw fire as it is beefy at 45 hit points. On the plus side this allows you to defend your capital with a minimum defenders, just let your units run around and avoid engagement and let the fortress defenses kill off invaders. 5. Changes to Ranged boulder attack, Lucky It is well known that Slingers particularly when enhanced with Warlord [masterofmagic.fandom.com] , and Crusade [masterofmagic.fandom.com] plus a ton of buffs including Adamantium [masterofmagic.fandom.com] are nearly unstoppable due to the high number of figures. But these next group of changes weaken Slingers [masterofmagic.fandom.com] slightly. I've already mentioned in #3 how most ranged units like normal Bowman [masterofmagic.fandom.com] or Elven Longbowmen [masterofmagic.fandom.com] have become relatively stronger at ranged compared to Slingers. First a slight nerf to Lucky [masterofmagic.fandom.com] . Lucky in the original MoM(94) official V1.31 gives the unit +10% rolls when attacking (to hit), defending (to block) and resistance checks. On top of that lucky also had an additional benefit, when a unit was attacking a lucky unit it's "to hit" would be reduced by +10%. There has been debate over whether the last benefit was intended. Unofficial community patches in MoM (94) removed the penalty for attacks on lucky units and the remake has foll

Источник

GHub Platform · автор25.08.2026, 21:00:01

Are you a veteran of the original Master of Magic, now known as MoM classic or MoM(94) and want a update about how the remake MoM(2022) changes things? In particular, are you curious about how the new Wizard "retorts" now known as "traits" added by the officia…

Войдите, чтобы писать в группе