Disgaea 5 Additional Notes

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If you're new to the game, I have a developing guide at the problem. I'm not a speed runner but I give notes to avoid time unnecessary time sinks when I can. (The beginners section is at the bottom.) Master the Fine Art of Not Ending Your Turn 'Execute' and 'End Turn' have a critical difference. You can execute actions all you desire if you have the characters to do so, and you should program yourself to abuse it. The most classic example is ending your turn and failing to kill a dangerous enemy...where executing with the same result will allow you to bring an additional character or a Maid with the Afternoon Tea skill to reset the turn of someone on the field. Master the Fine Art of Canceling Your Action Lesson One: Lifting Obstructions Enemies or objects block your character's path to a chest, Geo Sphere, Skip Gate...whatever. Have a second character lift the enemy/object, allowing the first character to walk through to their destination. The lifting character's lift action can be canceled and returned to the base panel, dropping the enemy/object back to it's original state. Try not to wrap your head around this, it just works. A little later, you can copy Acceleration Mascot from Plenair and Angel Flight onto one unit, deploy that unit to give all other units 'Flying' status plus two movement, then cancel their deployment once everyone is in position. Heavy lifting is no longer required - Yay! Lesson Two: Monster Toss Monsters have throw ranges too, but they can't HOLD things. When items/characters are thrown at them, they bounce them in the direction they were facing. This does not count as an action and the monster can be moved back in the base panel. When initiating a throw, they cannot 'lift' but the game allows you to target a square within the monsters throw range. This is interesting as they can still move around a max height player ladder that normally could not be lifted by a humanoid character. (If you can't see the Mon-Toss option, it's behind the MagiChange option and to the right.) Lesson Four: Magichange Setup The area around your base panel can get crowded at times, especially when using adjacent evilities in conjuction with Twin Heads . Moving the magichange weapon holder away from the crowd (along with the monsters themselves) to do their magichange does not register as action for the magichange weapon holder. Cancel the movement of the magichange weapon holder to be returned on top of the base panel - Twin Heads will still be enabled. Lesson Five: Buff and Debuffs Many evilities effect characters adjacent to those that wear them and this can be abused to your advantage. Buffing characters and debuffing characters can be both moved into position where they can effect the outcome of an action without ending the turn, then returned to the base panel before the turn's end. This works great with elemental spell casters like Magic Knights who specialize in sniping individual enemies at range. Once the enemy is surrounded with debuffing characters, fire away with a Knight's Tera spell. Withdraw the debuff characters to safety so they can be used again next turn. (Or relocate them to another enemy if you refresh your knight with some Maid's tea.) These ladies prime the Item General for a Magic Knight's Tera spell... Master the Fine Art of Swapping Your Gear Assuming your character hasn't acted, this game allows you to cheese equipment swapping more than just a little. "OH NO, the Supreme One has done too many squats in the gym to jump that ledge! That's SUPER ANNOYING!!" Let's swap out his ...'ahem'...manly armor for spritely sneaks. Three of them. The hulking gorilla now can MOVE! After moving into position to LAY THE SMACK DOWN ON SOME JABRONIES!, you can swap the manly armor back before executing his attack. Again, try not to wrap your head around this, it just works. (Keeping three pairs of shoes laying around in your inventory for anyone to grab for emergencies is a solid move.) Master the Fine Art of Running Away Party wipes...they happen. Fortunately, this game is forgiving in providing back doors for those over their heads, even excluding Gency Exits. When over your head in Mystery rooms, Mil the Gatekeeper cat sits on top of the Skip Gate, ALWAYS. Even should that skip gate be INVISIBLE. You only need to nudge the poor kitty off of it with a well placed kick to enter. You've picked a fight in a 20 star difficulty carnage item. Despite giving it your all, you've only managed to ruffle the bank guard's fur, and he looks MAD. Oh, look at the time - it's time to go!! Mil? Umm...could you move just for a second? ...Hellooo? Aww %#X@ it! Stupid cat... Now, say you used up all of your character actions, you have no dispatches left, and you know a party wipe is only ONE END TURN AWAY. Provided you have a character alive in the Supply Depot squad, you can click on the Home Base square and enter your item inventory and select a Gency Exit to use. HQ? Our intelligence was bad. Can we get an EVAC? ...please? Phew... Whose idea was that? Let's mutually agree to never, ever do that again! (Lie) Master the Fine Art of Using Unique Innocents In case you didn't know, the specialized innocent that lives in unique items stays in effect even if the item is in the off-hand. This is great because unique items aren't known for being powerful. Nothing game breaking here but learning to take advantage of these will make game play easier. Some great choices: Give a Balloon to your thief so they fly past enemies on their way to break chests. Give a Beetle to your wrestlers so they can throw allies even further. Use a Megaphone when farming for prisoners to withdraw Magic Extracts from. A Shovel can be used to make your your backstabbing boss killing character even more dangerous. Tennis Rackets and Leeks will make mastering weapons a breeze when you have Softening Aura equipped on your characters and have them attack each other. (Use in conjunction with Instructor innocents and the Cheat Shop.) If you find the need to leave weak support characters on the map, giving them a Coiling Stick will reduce the chances of being targeted by enemies. Supposively, some weapons have innocents that change the element attack type but I can't talk smart about these as I have no idea how to verify that they're working. But they're there. If you can verify they work, please let me know. That little Freezer innocent seems important, but I can't tell if he's doing his job or this aspect of game is broke, I have no idea. If you find end game content bombastically difficult despite spending hours in the character world, hunting down Carnage gear, and obtaining max stats, my very first assumption is that you need to make better custom curry. In this game, curry is king. The Curry Cook Book Has Many Missing Pages There are detailed curry guides out there, but I've found tons of misleading information and the game itself is extremely lazy on specifics for something that is so complex and game altering. It ALSO suffers from an extreme bad translation. For example, people recommend adding a hundred thimbles (cheapest fist item) to increase critical rate. But a curry made of nothing but thimbles simply gives the effect 'ATK Up.' The CRIT Up effect is even omitted from detailed guides but I have seen the effect in videos that use another release version. Good news is that the effect is still there, so put them in. With all Killia's gear and evilities removed, his crit chance is still maxed with the super yummy curry in his belly. Base Ingredient Here are some main effects that I personally verified. Choose a trait you like and pile on a hundred thimbles and every decent HP boosting item you can get your hands on. You can't go wrong... Item Type Location / Found Effect as Main Ingredient The Gate Key given to you after you wet your feet near the game start counts as a unique item...DON'T SELL IT. Much later in the game, a quest requires it for completion so you might as

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GHub Platform · автор25.08.2026, 21:10:16

If you're new to the game, I have a developing guide at the problem. I'm not a speed runner but I give notes to avoid time unnecessary time sinks when I can. (The beginners section is at the bottom.) Master the Fine Art of Not Ending Your Turn 'Execute' and 'End Turn' have a crit…

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Disgaea 5 Additional Notes — Disgaea 5 Complete · GHub Cloud