Walkthrough "Final Adventure" (v1.3)
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About this mod Final Adventure is the third mod by steam user and Grimrock 2 enthusiast Adrageron (after "Lost City" and "The Guardians"). His mods are considered by many (including myself) to be superior to the vanilla Grimrock 2 campaign, so I highly recommend you give those a try as well. New concepts and changes from base game This mod has some unique concepts which are not found in Grimrock 2 vanilla. Some existing concepts have also been changed significantly. Score and achievements: You are given a score upon completing the game, as well as a number of achievements to earn. Harder difficulty and fast completion earn higher scores. Learning spell scrolls: A character cannot cast a spell before learning it first from a spell scroll, so you must find (or buy) the scroll first. The scroll is consumed on learning, so you need one scroll per char. Some spells can now only be learned by certain character classes. Cooking food: All food must be cooked in the cooking set before it may be consumed safely. Monsters like turtles, wargs etc. only drop raw ingredients. Mining and sapping: You can destroy rocks and some walls using pickaxes and blow up cave-ins using firebombs. Item crafting: You can craft and upgrade items (including entire item sets) using a forge formula and crafting materials. Enchanting items: You can improve items using an Enchant Item scroll, e.g. to give a weapon more damage, a piece of armour more protection or a wand increased cooldown speed. Money & merchants: You can buy gear from merchants and sell stuff you do not need anymore for dollars (paper money), which is found and dropped as loot thoughout the game. As in the base game, you can also use gold keys to unlock specific treasures. Improved firearms: All firearms deal more damage and now gain bonus damage from Dexterity. Reworked skill and trait selection. New spells, buffs and negative conditions. New and rebalanced character classes. New recipes for food, drinks and potions. New items including new item sets and set bonuses. New and reworked monsters, most significantly harder than in the base game. What to look out for during character generation Some of the higher level spells can only be cast by certain character classes. If at all possible, bring at least one character to cast Nature and Arcane spells. Sacred spells are helpful, but optional. It is possible to beat the game without spellcasters, as you will find some relics which can also cast those spells. However, they must be recharged every few uses using a shard of Recharging. If you are playing on the higher difficulties, late game monsters do so much damage that armor becomes almost useless. A very high evasion is a much better option here, so do not skimp on Dexterity on the frontline fighters. What to look out for during play Some of the enemies in the endgame are very strong, so try to save up the strongest power-ups for later (crystal shard of Healing, rage potions, Force traps, frost bombs etc.). All stores in the game replace their inventory with random items at midnight on day 7 every week. Save and reload if you do not like the new selection. Always buy these items when on offer: lizard on a stick (you need at least one for a secret, better two - to get it early) and palenuts (for the Evasion enchantment on items). If possible, keep one spell scroll for each school (common, sacred, nature and arcane), i.e. do not learn it. You will need these for a puzzle in the Seven Tombs under the Burning Sands (you can learn them afterwards). Otherwise, you will have to buy the missing scrolls from a merchant or library. You will need pickaxes to mine (i.e. shatter) rocks and lockpicks to open locked chests and iron locks. You will find some of these throughout the game, but to split every stone and plunder every chest in the game, you will need to buy some. You can buy lock picks in Garnodat for blue gems and in Cheeseburg for dollars. Pickaxes may be purchased in Garnodat or the Undershop for one blue gem apiece. For a green gem, the Undershop also provides magic pickaxes, which have thrice the durability and can be used underwater. You can buy a tome in the Undershop which improve your mining skill and another one which allows your firebombs to clear cave-ins. The Herder hamlet has one which improves your cooking skill. Once you have the trait to pick complex locks (which allows you to pick most locks using 2-4 lockpicks), begin saving one key of each kind (brass, skull, ornate etc.). You will need these for a puzzle in the Pyramid. If you plan selling excess items for cash, consider buying the "Art of Trading" tome in Cheeseburg beforehand. For a price of $500 this will allow you to get about 15% higher sell prices. You will find a limited number of Enchant Item scrolls (as well as minor Enchant Item scrolls). These can be very powerful, but are consumed upon use and each item can only be enchanted once. So do not use them until you have found the most powerful gear you can use until the end of the game. When you reach the Crystal Lake, you can also get a tome there which increases the power of your enchantments. Completing the game There are three ways of completing the game: 1. Find all the power gems and elemental essences for Beleth. He will then open up a teleporter near the starting location, which will take you back to the adventurers guild. This may make you miss out on most of the later parts of the mod and is also kind of anticlimactic, so I do not recommend it unless you are doing a speedrun. 2. Fully repair Outkeep using the Rod of Ruin (found in Urhold Dungeon), 16 power gems and the essence of Balance. This way, you do not miss out on the latter part of the game, but you will not get the boss fight. 3. After finding the power gems and essences for Beleth, ally with the Livingrock watchers, get new power gems from the Garnodat Dungeon, recreate the elemental essences and kill Beleth in his quarters. This walkthrough will follow this scenario. What to do here Step through the teleporter to the Wetlands to start your game. Your goal for now is to find the mage who hired you, Beleth. He is found in castle Garnodat to the east. To open the way to Garnodat, you will need the Horn of Awakening, which is locked in the Abandoned Dungeon below. In the Wetlands, you must first find the key for the iron lock, which will allow you to enter the Abandoned Dungeon below. This in turn allows you to reach the skull key in the southern part of the Wetlands, which is needed to get the Horn in the Dungeon below. Adventurer's Guild About this area Before starting the actual mod (use the teleporter to the Wetlands), you can select game options (using the levers) which can make your game harder or easier. This can also affect your final score. Difficulty affects the game options available (as well as your final score). After completing the game, you return to the eastern part of the level. Here you can view your achievements and final score. Wetlands About this area You arrive here with all your gear gone. There is no way to prevent that. Most of the level is inaccessible at the moment. You cannot fully explore the level until you have a magic pickaxe (which will allows you to destroy the underwater rocks) and have opened some doors in the Abandoned Dungeon (which can only be unlocked from the areas north and south of this area). This will not happen for quite some time. Hints Be sure to return once you have an underwater weapon (you can find one in Glades Domini or buy one in Garnodat) to destroy the underwater reed. This gives you access to another small area. The scroll of LAST WORDS allows one of your chars to talk to corpses when learned. Corpses often give hints where to find secrets and buried treasures. Make a habit of inspecting every cracked wall, sewers grate or hollow tree you come across. The mod's creator likes to hide items there, the scoundrel. There is a turtle swimming
ИсточникGHub Platform · автор25.08.2026, 21:20:09
About this mod Final Adventure is the third mod by steam user and Grimrock 2 enthusiast Adrageron (after "Lost City" and "The Guardians"). His mods are considered by many (including myself) to be superior to the vanilla Grimrock 2 campaign, so I highly recomme…
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