Volume 2 Achievement Guide (MMBN Legacy Collection)

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Hey there! Welcome to my achievement guide for the second Volume of the Mega Man Battle Network Legacy Collection. Perhaps you've read my guide for the first? Or perhaps you've jumped right in Volume 2. In either case, this guide is going to cover all of the achievements in this collection, how to get them, some tips and some helpful links, pointers and resources! One important note first of all: No Achievements are missable! You do not need to follow this guide alongside a blind play. All achievements can be obtained on game files in the furthest possible story state. If you are playing casually, I'd recommend to atleast finish the story of all three games first, and then look at this guide for anything you may be missing. This guide will use spoilers and be very explicit on details, so be warned! Also be warned that getting all achievements in this game is a fairly lengthy endeavor, as you have to complete all 6 games present on this collection, and go well into the post-game on some. I will often be referencing The Rockman EXE Zone [www.therockmanexezone.com] , and you should too, for they are the best knowledge base with genuine true information about this series. A lot of other sites have incorrect info or are not nearly as detailed. All that said, let's get into it! Achievement Routine, set! Execute! This section will cover all achievements you can get by naturally playing MMBN4. Now, BN4 is a little weird, as the Navis you fight and Souls you get are random each playthrough. You never really know what you're gonna get, except that by the end of your third playthrough you'll have all of them. The Navis you face in the tournaments are divided into 3 types, of each of which there are two in each Tournament: Soul Navis, Non-Soul Navis and Generic Navis. The collection gives you an achievement for every Non-Soul Navi. You will always face one Navi of each type as you battle your way to the top, meaning it takes a minimum of 2 playthroughs to get all of these achievements. This section will cover all possible opponents and detail when you could face them. Youthful Pride Defeat TopMan in Mega Man Battle Network 4. TopMan is a Navi fought in the Den Tournament. He's a convenient opponent because the CyberTop gives you access to the AirHockey chips very early. Now Who's Useless? Defeat SparkMan in Mega Man Battle Network 4. SparkMan is a Navi fought in the Den Tournament. His scenario is the shortest one in the entire game, as there are only a set of amount of fixed codes you need to try. They are: 1 8 6 3 5 4 6 1 5 6 3 5 4 6 9 6 8 1 3 4 5 9 6 5 1 3 4 5 7 3 7 4 2 6 2 Fire Fought! Defeat BurnMan in Mega Man Battle Network 4. BurnMan is an opponent in the Hawk/Eagle Tournament. If you were hoping for the collection to finally change his to BurnerMan, I'm afraid you've come up short. Unstoppable Force Defeat VideoMan in Mega Man Battle Network 4. VideoMan is an opponent in the Hawk/Eagle Tournament. Another pretty short scenario. In the Japanese v1.0 version of the game there was a cool glitch you could do to make it even shorter, but the collection uses JP v1.1. Though that does mean whenever you open the menu your step counter gets reset, and you won't get encounters. I've Had Enough of the Cold! Defeat ColdMan in Mega Man Battle Network 4. ColdMan is an opponent in the Red Sun / Blue Moon tournament. Getting this scenario early on is pretty nice because this is where the NaviCust Part Battery is hidden. You're Open! Defeat KendoMan in Mega Man Battle Network 4. KendoMan is an opponent in the Red Sun / Blue Moon tournament. Much like ColdMan, getting this scenario comes with its own little goodie in the form of a RegUp that's not obtainable anywhere else. Make sure to grab it while you're here! Living with a Dark Soul Complete Mega Man Battle Network 4 Red Sun. The first of 6 whole "Complete the Game" achievements. This is unlocked when you beat Duo in BN4 Red Sun for the first time and does not require doing any of the post-game. That said, however, there are other achievements that do... Defender of the Stars Complete Mega Man Battle Network 4 Blue Moon. Congratulations on the second go round! Thankfully BN4 is very short compared to the others, you can beeline the story in about two hours if you want. Keep in mind BusterMAX is on the table for all of these achievements. Deeper into Darkness Reach Undernet 5 in Mega Man Battle Network 4. Undernet 5 is reached in the post-game of your third playthrough of BN4. It's behind the "All Souls" gate in Undernet 4. Funnily enough, this can technically be obtained early because there's a small section of Undernet 5 reachable from Undernet 6. In Blue Moon, you have to go there for the ProtoMan scenario. Whoops. With a Soul, Burning Bright Accumulate 6 Souls in Mega Man Battle Network 4 Red Sun. This goes hand-in-hand with the previous achievement. You will get your sixth soul in the Hawk / Eagle or Red Sun / Blue Moon tournament in playthrough 3, guaranteed. It is not possible to obtain any earlier than that. Though I have heard reports that if you have another version send its Navis to the waiting room and you battle them all you will get this achievement? But I haven't been able to confirm this. The Red Sun's Judgment Use the RedSun chip in Mega Man Battle Network 4 Red Sun. This is a freebie. RedSun is the Giga Chip you receive from Dad near the end of your first playthrough. Just use it in battle. Stoic Spirit Accumulate 6 Souls in Mega Man Battle Network 4 Blue Moon. Not much to say here, except that yes, you do have to complete another 3 playthroughs of BN4. This is about the worst that this collection has to offer in terms of achievements though, so things are looking up from here. Piercing Blue Moonlight Use the BlueMoon chip in Mega Man Battle Network 4 Blue Moon. Same as above. Did you know that you can increase RedSun/BlueMoon's power with a feature called Version Battle? Proof of Power Collect every Standard Chip in Mega Man Battle Network 4. This might be the toughest achievement in the set. BN4 has 150 Standard Chips to collect, and it's no easy deal. Every new playthrough you do, the viruses on the Net upgrade, allowing you to get the 2 and 3 versions of a chip. It is technically possible to get this achievement on Playthrough 2 if you heavily use the 10 Chip Trader in ElecTown, but you'll need a lot of fodder. There's a lot to tackle here. First of all, you will probably find the TREZ Chip Locations [www.therockmanexezone.com] tab useful. This details where to get every single chip. As you can see, some things only drop from Mystery Data in future continues. A fixed (blue, purple) Mystery Data does not "advance" if it hasn't been picked up in the previous playthrough. So in order to make sure you don't miss any important Mystery Data or viruses, I have here a checklist for you. Blue Moon Checklist [docs.google.com] Red Sun Checklist [docs.google.com] If you're just starting up a new playthrough on the other version, you can make your own copy of this and tick things off as you go. Should you already have savefiles on both Red Sun and Blue Moon in Playthrough 3 but you're missing some chips, then I recommend you use the TREZ page, and for anything that you can't get anymore, use the 10 Chip Trader. Keep in mind that V1 and V2 viruses are always around, even in playthrough 3! V1 viruses love hanging around minor comps and V2 viruses rarely appear in the correct areas on the net. Use TREZ's Virus Location Guide [www.therockmanexezone.com] to find them if you need to! Good Luck! Forging a Path Complete Liberation Mission 2 in Mega Man Battle Network 5. These achievements can be obtained on either version. Unfortunately though, you don't get to slack on completing both versions, there's still several achievements for playing both versions. Strategy Forecast Complete Liberation Mission 3 in Mega Man Battle Network 5. There's not much else to say about these achievemen

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GHub Platform · автор26.08.2026, 00:04:27

Hey there! Welcome to my achievement guide for the second Volume of the Mega Man Battle Network Legacy Collection. Perhaps you've read my guide for the first? Or perhaps you've jumped right in Volume 2. In either case, this guide is going to cover all of the achievements in this…

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