How to git gud at thronefall

GHub Platform · Гайд · 0 ответов · 19 просмотров

I've noticed that there are plenty of guides for achievements and challenges for the main levels, but almost all of them are just exact build orders. What this guide sets out to be is a general overview of many aspects of the game in regards to endless mode specifically, and some advanced tips and tricks to help with the greatly increased difficulty endless mode provides. The enemies that you fight in thronefall are absolutely not created equally. Some of them are complete pushovers, and others will destroy you without mercy, especially their elite or 'golden' version which appear on later stages. Here is a brief overview of each of them: Peasant/slime These two are lumped together as they have almost identical stats, fill the same role, and the only real difference is that slimes get distracted by whatever is closest and will happily munch an entire wall line, while peasants are slightly smarter and will try to break the towers first at least. Both of these enemies are individually very weak, being one-shot by anything maxed out, and easily dealt with by even tier one buildings. Their strength lies in the massive numbers they will sometimes spawn in, sometimes more than 100 per spawn location on higher waves, which can easily overwhelm any defense not prepared for them. What's worse is that they almost never arrive on their own, but rather act as a meat shield for archers, exploders, or catapults. Archers/crossbowmen While on paper these units act very differently, they really tend to function as tier 1 and tier 2 enemy ranged units, with the archers appearing in much larger numbers and having longer range, and the crossbowmen doing much more damage and having much more health. Archer mobs will usually spawn with basic units to shield for them, but even golden archers are very low health, and can be dealt with simply by walking to the back of the swarm with your melee units grouped and kamikazi'ing them, then letting towers mop up the stragglers. Where things get tricky is the crossbowmen. While quite short ranged, they deal heavy damage and are surprisingly well-armored. Avoid rushing into crossbow mobs like you would with archer mobs, and rely on hit-and-run tactics. they tend to be rather slow-moving, and will stop shooting at building to target you whenever you are near. Take advantage of this by moving close whenever you have full health, then quickly sprinting away as they fire to draw their shots away from your buildings. Golden crossbowmen are a force to be reckoned with, and can two-shot every unit in your roster, and deal with even a fully leveled king shockingly fast. These should be priority targets whenever they appear, as their damage can stack up very fast if left unchecked. Swordsman Basic infantry units, moderate heath, low damage, come in groups of 5-30 depending on wave number. Can safely be ignored if they are all that's coming from a particular direction, as 2-3 tier one towers or 1-2 tier twos can easily deal with them. Spearmen low health, low damage, and utterly terrifying. While they cannot go toe-to-toe with any of your units, and towers make quick work of them, they will single out the king and deal heavy damage, slowing you down to a crawl for extended periods with every hit. If any wave contains spearmen and your main weapon is melee, then things might get tricky. They will take you down very quickly if you charge into a group of them, they slow you down to their speed making it almost impossible to get away without killing them, and worst of all they can attack you through walls and gates, making the most reliable cheese useless against them. Fortunately, their actual stats when attacking anything else are rather lackluster, so just let your units and towers deal with these menaces. Spiky slimes Just tougher slimes right? Well, yes and no. They are just slimes, with the same AI and speed, however they have roughly triple the health and damage, multiplied again for golden spiky slimes. Add in the fact that they will still spawn in large numbers, and they can become a problem very quickly. Avoid sending your melee units in, have them focus on other enemies when present. Spiky slimes can make short work of most of your units, and no melee troop will get decent value against them. instead, have your archers hold position a little ways back from the wall. Slimes will always attack the nearest thing to them first, whatever it is. If you make sure that nearest thing is other sections of wall, then they will be distracted for quite a while, allowing your archers to thin the horde while you deal with all the other enemies, then bring all your forces back around to finish them off. Ogres Big, tanky, heavy hitting, you can tell all this just from one look at these ugly beasts. Despite that, the basic ones are relatively uninteresting. While they are tanky, they have no resistances, and any concentrated force will bring them down easy enough. Where things get tricky are the golden ogres. You can imagine golden enemies as having the extra health and extra damage campaign challenge modifiers on, and if you played through those then you remember how difficult just a few ogres were. Now take into consideration that they can spawn in groups of up to 30, and we start to reach the point where it is simply not possible to gather enough damage to stop them in time. Any group of more than 10 golden ogres should be enough to send your entire army to, leaving the other spawns to your towers if at all possible. The exact point they spawn from matters heavily; if they spawn far away and give you time to pick away at them, then you might pick off 5 or 6 before they reach your walls. If they spawn nearby, then things will be very difficult. They can break even stone walls in just ten hits, and almost any tower in just as few, and with ten or more in a group they will sweep through your base shockingly fast. If more than one golden ogre gets on top of your castle, its all over. You can draw them away by attacking them, as they will target whatever last damaged them for roughly 5 seconds. Use this to lure as many away as you can to lighten the load on your defenses. Boiling oil towers in the front and as many balistas as possible in the back are your best bet, but be aware it might not be enough. When you see these coming, be ready for a difficult fight. Racers These enemies are the weakest enemy that has resulted in an embarrassing number of losses, and shouldn't be underestimated. They will go straight for your castle, and only attack walls that are directly in their way, completely ignoring everything else, not even damaging fields they pass over. On their own, they don't deal a lot of damage, and have low health, but in large groups can punch through your walls and rush past your towers and army. The real problem comes when you ignore them, and trust me when i say you will. you will crush waves upon waves of these lil guys without a sweat, and start to ignore them. Then there will be a wave of racers on one side of the map, and a huge mixed wave on the other! of course you leave the racers to your towers, and tier twos should be enough, right? The racers will take your hubris and shatter your pride (and your castle). if allowed to bunch up just 20-30 are enough to punch through most of the wall lines in the game. just leave around 4-6 melee units at the wall they will be running into, this will be enough to break up the group and make sure not all of them are attacking at once, while adding some extra damage to thin them out. Hunterlings Low health, high damage, and will always gun straight for the king wherever you are on the map. whenever large groups of these are around (any number greater than 20), avoid standing behind your walls. leave your army and towers to take care of anything else that spawns, and go out into the most open spot you can find, then run in circles, best if its near a tower or two. The hunterlings will follow you relen

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GHub Platform · автор26.08.2026, 00:34:28

I've noticed that there are plenty of guides for achievements and challenges for the main levels, but almost all of them are just exact build orders. What this guide sets out to be is a general overview of many aspects of the game in regards to endless mode specifically, and some…

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