How to Shark 1.14

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From this point on I'll be retiring as the guidesmith and the rights to update the guide go to Flishster so How to Shark can still serve Depth's community. I'll be just providing support when it comes to images and datamining when needed. ~Ray G. Quit I’ve decided to create this guide for other shark enthusiasts, covering mechanics as well as basic and advanced strategies for underwater predators. Something as simple as movement or attack can sound trivial, but I will go into it with the most important details that many newbies can easily miss, especially when it comes to thrashing which is misunderstood by a lot of players. Even experienced sharks might find some valuable information here, because this guide covers almost all of my knowledge of the game (but only the sharks’ part). This is a long lecture and intended to be a very detailed one, so it’s only for people dedicated to mastering the ways of shark-jutsu. How to Shark will explain many nuances of gameplay, but the knowledge you gain will amount to nothing, unless you practice enough to forge it into skill. Depth is a game with a high skill cap for both divers and sharks. So if you want to get good, you will have to invest your time to account for the steep learning curve. TL;DR: I am aware how long this guide is and there will be people that can’t handle this amount of information. So if you want a shorter version then you can skip the sharks you are not interested in from part I (but don’t skip the thrashing section!). You can easily skip part IV and part V if you are not interested in them. Reassuming: thrashing and your chosen sharks from part I, part II and part III - those are pretty important, so be sure to read them. This guide is a counterpart to my other guide about Depth, so if you are looking for a similar guide about divers, here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=532137970 All of this is based on my over 1000 hours of experience and over 3000 matches as a shark. That includes testing, researching, data mining and consulting how the game works. Most of this is very accurate, but some information is based solely on my opinion. There are aspects of game that can work for you in a different way (better/worse) and that is fine. You have the right to disagree and play the way you want. What you will do with all the information in this guide is up to you. I worked hard to make this guide the best I could, and I would appreciate any feedback that you guys may provide. So without further ado I present to you … These icons will be used across the guide. From the left there is great white, hammerhead, bull, tiger, mako, thresher, and goblin. Be sure to know that. Some basic abbreviations and terms you will see: GW – great white HH – hammerhead WT – Whitetip Dart – shorter left mouse button attack Lunge – longer right mouse button attack Cooldown – the period of time immediately after using an attack or ability during which it can’t be used again; the period of time the ability spends “recharging”. Hit and run - tactic where shark attacks one target (sometimes two) and then runs away to hide and regenerate before next attack All out aggression - tactic where shark tries to take as many targets down as possible, until it's dead or diving team is wiped out Terms for groups of sharks you might see: Tank sharks – great white, hammerhead, bull Speed type sharks – tiger, mako and thresher Big sharks - great white and hammerhead Medium sharks - bull, tiger, and white tip Small sharks - mako, goblin, and thresher A few dozens of facts about Depth's sharks; what makes them stand out, their strengths, their weaknesses and how to use each one of them. For this part I will assume that you have played your first few games as a shark and you know how to move in-game. I will also assume that you have played the tutorial, if not do it before continuing this guide (you will recieve a free shark skin for doing so plus you'll have a better understanding of the games basics). You should know what an evolution is (shark’s trait/talent) and its unique active ability (activated by the E key). Evolutions will be explained later in part II. If you're looking for exact numbers on each shark I would suggest checking out part V: Shark Statistics - you can find everything important there. Okay, let's get this started, but before we jump into classes … Let’s start with the most important thing. The act of thrashing was the main reason why this guide came into existence. It was supposed to be only about it, but somehow it expanded to this huge wall of text. So why is it such a big deal? Thrashing is the act of killing divers one by one and by doing so you are progressing towards victory. So thrashing is a pretty big deal if you do it wrong. And trust me, a lot of people don't understand exactly how it works. So let’s get myths out of the way: It does NOT deal more damage the harder/faster you shake your mouse. It does NOT deal more damage the more pixels the diver travels (water resistance has nothing to do with it). It does NOT require full swings. It does NOT deal damage only with left and right movements. Basically moving your mouse the hardest you can will deal maximum damage, there is no doubt there. But you will pay the price for it in vision and suffer from disorientation. The fun fact here is that shaking your mouse like a madman will end up in a pain in your arm or even in your back (trust me, I’ve been there). A lot of people overdo it because they want that kill so badly. Who needs a gym anyway? But let’s get to the point. The secret to thrashing is nothing else than keeping your mouse on the move. That’s it! You can go home now. Ok, let’s go deeper into it. You can deal a certain maximal amount of damage (depending on shark species) in intervals of every 1/4 of a second (0.25sec) and you can't exceed that. That limit is easily accessible simply by moving your mouse in ANY direction as long as your mouse is on the move. And by any I actually mean any direction. You can move your mouse in circles, up-down, you can even go only to the right across you whole desk with your mouse and you will still deal maximum damage possible. By easily accessible I mean it can be performed with every reasonable mouse sensitivity. If you can move your camera freely and do an easy turn around with your shark then you will have no problem with achieving maximum damage. There is no right sensitivity – even the best players have their own setting, some of them have it really low and some of them have it ridiculously high. You should set your mouse sensitivity to your preference so you can easily turn your shark in the right direction, not to thrash the hardest you can. The main concern here is your comfort. If you are thrashing to a point where you use your muscles, you should adjust your mouse sensitivity – lower or higher. Find your own way. Great white, tiger and mako are able to shred divers with thrashing in 1.4 seconds, no less. Thresher and hammerhead can finish a diver off with just trashing (without Tail Lash ability and slaming diver on the wall) in 2.8 seconds at best. Bull shark's thrashing damage depends on its ability and build-up on it. Without ability it can devour its victim in 1.9 seconds, with ability activated at 50% build-up it’s 1.4 seconds and with full build-up it’s 1.1 seconds. Those are the limits and yes, those are easily accessible and you are probably reaching them already, it just feels much longer in game. The best way of thrashing (for me) is half-swing left-right-left-right. There are some videos from best shark players down this link, so you can check how they are doing it, if you want. http://steamcommunity.com/sharedfiles/filedetails/?id=509523241 Another matter is sprint thrashing that will be mentioned a few times in this guide. Let me explain it here. All sharks can do it with the exception of thresher. It is simply holding your shift down, while having a diver in

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GHub Platform · автор26.08.2026, 00:35:28

From this point on I'll be retiring as the guidesmith and the rights to update the guide go to Flishster so How to Shark can still serve Depth's community. I'll be just providing support when it comes to images and datamining when needed. ~Ray G. Quit I’ve decided to create this…

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