Memoria: A Very Detailed Step-By-Step Walkthrough & Achievement Guide (w/ Images)

GHub Platform · Гайд · 0 ответов · 17 просмотров

Fair Warning : Chains of Satinav and Memoria are directly linked. If you haven't played Chains of Satinav, you might not understand a lot of the context in Memoria. Thus, I highly suggest playing Chains of Satinav before Memoria. Beginning the Game : If you haven't played Chains of Satinav or Memoria before, then I suggest saying "yes" to an introduction of the game, because I'm not going to explain any of the gameplay mechanics to you. Whether or not you opted for the introduction to the game, go to the right and enter the clearing . After the little girl asks for help with her pile of sticks, open the chest in the foreground and pick up the glass bottle . Use the destruction spell to break the glass bottle , turning it into shards . Place the shards with the stick fortress , then use the repair spell . Behold, the stick fortress is now in the bottle. Fahi seems to like it if you say "yes, please" to his offer of tea. Achievement: Getting the Job Done Tell Fahi "No, I don't like them" and that will prematurely end the game, but you'll get this achievement before the credits roll. When you get back to this original point: Tell Fahi "Yes, I like riddles" then, "I'm ready." This will lead into Fahi's dream ... Once you have control of Sadja: Talk to Rachwan and the Warrior if you'd like, but the main person that you need to talk to is the Magician to learn more about what's going on in this scene. I recommend reading all dialogues. After talking to the others and inspecting the area, hover the cursor at the bottom-right of the screen and go to the hall . Inspect the area if you'd like, then hover the cursor around the middle of the screen and go to the battle site . Pick up the dagger , which is near the monster's hand.Then, use the dagger on Harun's bag , causing the contents to fall out. Go down the path a bit, and pick up the alcohol , brush , and bandage . Go back to where the others are and give the Magician the brush . To the left of Rachwan is some mystery fluid (marked as ??? ) oozing out of the wall. Use the dagger on the mystery fluid ??? , then give the sticky dagger to the Magician . In the dark room, pick up the dusty silver platter . Combine the alcohol with the bandages , then use the alcohol-soaked bandage on the dusty silver platter , and it'll become a shiny silver platter . Try to take the incense bowl and Sadja will cut her hand on the hook . Try to take the incense bowl again, and this time it'll go into your inventory. Put the shiny silver platter on the bloody hook . After the guardian crashes through, interact with the staff in the upper-left corner . To the left, take the dusty silver platter off the bloody hook . Then, use the bandage on the bloody hook , so that it becomes bloody bandage . Put the bloody bandage with the incense bowl . Then, use the incense stick on the glowing eyes , which will make it into a smoldering stick . Combine the smoldering stick with the incense bowl with the bloody bandage , and it'll become a smoking bowl . Hang the smoking bowl onto the hook . Go through all the dialogue options with the staff . After Sadja is given the new activation/deactivation spell , use it on the darkness . Select "free the staff" and end the conversation. Select the metal ball on the ground behind the guardian's hand. Directly after, select the ring attached to the small pillar/statue. This will send the metal ball through the ring . Select the metal ball again, then directly after, select the hole in the ground. This will release the staff . Pick up the staff . Use the activation spell on the guardian's hand (which is marked remains ). Once the hand is off the fallen Magician , interact with him to receive some items and dialogue. Use the deactivation spell on any of the braziers on the walls. Use the sticky dagger on the sliver of light . Then, interact with the sliver of light . This will show outside of the tomb. You can see Sadja's face through a small hole. [When you hover the cursor near it, a back option will show. But don't go back yet.] Use the activation spell on the guardian . As the guardian , pound on the ground 3 times. A brazier will fall. Pick it up , and throw it at the colonnade . Achievement: Causing Tremors Have the guardian pound on the ground until this achievement pops up. I think I pounded on the ground 5 or so more times, but I didn't keep count. To shut down the guardian , right click . Then, go back to the tomb. Use the activation spell on the darkness again. On the right side of the room, there's a door with a hole in it. Interact with the hole . You'll see the entrance of the tomb. Use the activation spell on the brazier on the ground. Next, use the activation spell on the guardian . Have the guardian pick up its own arm and throw it at the beetle leg . (The guardian automatically deactivates after this.) Now, the beetle leg is close to the door. Combine the staff with the bandage . Then, use that to scoop up the beetle leg . Use the sticky dagger on the beetle leg , which will make it become a sticky leg . Put the sticky leg on the beetle that's still on the door. Come back into the tomb. Notice that there is another hole in the door at the bottom on the left side. Take the metal ball from the hole in the ground and put it through the bottom-left hole in the door. Note : Sadja will not actually take the metal ball from the hole when you initially click on it. So, be sure to click on the hole in the ground once, then directly click on the hole in the door after. This gets her to move the metal ball. This is what it should look like when you've moved the metal ball : Look through the hole in the door again. Use the activation spell on the guardian's arm , which is near the door. With the guardian's arm , select the ornamental arch . Once it's holding on tight, select the metal ball . This will send the metal ball down the tomb entrance a bit. Now, use the activation spell on the guardian (not the arm). With the guardian , select the metal ball . This will cause the guardian to pull hard on it, but it won't be strong enough to break down the door. Again, use the activation spell on the guardian . Have the guardian select the metal ball , then directly afterward, select "to the hall." This will send the metal ball out into the hall. Once you've got control again outside the tomb, use the activation spell on the guardian standing next to the metal ball . As the guardian , select the metal ball . Right click to deactivate the guardian . Notice that the guardian is still holding the metal ball. Next, use the activation spell on the Colossus (shown in the image below). As the Colossus , select the guardian , which is standing on its giant hand . While talking to Rachwan , select "Ruby." Now, we're back with Geron. Go through all dialogues with Rahi . Once Geron is back in his home, select the recipe , which is next to Nuri . Next, pick up the whirlweed plant, which is next to the window. Put the whirlweed into the birdbath , which is in the center of the room. Use the knife on the birdbath with whirlweed , which turns it into birdbath with whirlweed juice . Use the knife on the curtain , which is on the left side of the room. Then, use the strip of fabric on the pot , which is to the right of the curtain . Now, use the greasy rag on the birdbath with whirlweed juice . Use the newly made salve on Nuri . Achievement: Chapter One Complete This achievement automatically occurs upon starting Chapter 2. During the conversation with Nuri , only 3 options can be selected, so choose which 3 things you'd like to read about. Examine the rubble to the right, if you want. Then, head down the stairs to the campground . After the initial scene ends, select Nuri (in the inventory) and have her hide behind the stone pillar that Owlric (grumpy, old guy) is talking to. Select these dialogues: "Eleven to fifteen." "Croc

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GHub Platform · автор26.08.2026, 01:00:00

Fair Warning : Chains of Satinav and Memoria are directly linked. If you haven't played Chains of Satinav, you might not understand a lot of the context in Memoria. Thus, I highly suggest playing Chains of Satinav before Memoria. Beginning the Game : If you haven't played Chains…

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