Lore and Secrets of Sunless Skies

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I welcome all readers who are lost or confused in this wonderful game. My goal was to make a handy guide with little bit of everything. I updated the guide with new features from game updates, also some lore about places and the who is who. Please note that the guide is based on personal playing style and experience, I give more information on explored areas and things that interest me more. This guide is divided into - "introduction" about your character, locomotive and how things work - all 4 regions with locations, monsters, curiosities and quests - officers and their quests/promotions - achievement-related information (soul flaws, ambitions) - monsters, curiosities and miscellaneous lore Note that it was published when the official wiki was not a reliable source of information. If you find this guide not good enough, feel free to search wiki and other sources. Please note that I was playing in Legacy mode and this guide has a lot about lineage. At character creation stage you can do some roleplaying, but not much. There is no essential Good or Evil. Your future role is tied to your Skills. One thing to keep in mind if you are into role-playing your character, is the nature of loyalties and their ties to skills. Affiliations are tied to skills: - Iron to Establishment - in the original games it meant zailors, soldiers, constables and monster-hunters, but here it is the mark of a respected person, good connections in the Ministry, society, etc. Iron is important to fighters. It is all about forcing your way, taking damage, it gives access to close combat weaponry. - Hearts to Bohemia - writers, artists, but also church. Hearts is a social skill, more Hearts means more opportunities with "lower class" storylines, it generally helps interacting with crew. It also gives more crew-related upgrades. - Mirrors to Academe, detective work, universities and ancient secrets like the Correspondence Sigils. Obviously, any research business will require high Mirrors. Mirrors is about discovery and often gives rewards to those who seek. Best tactic for cautious players, it gives access to exploration and sniper cannons. - Veils to Villainy, urchins, thieves, devils and smugglers, sometimes also revolutionaries. Veils is about secrecy and is the opposite of Iron just as revolutionaries fight the Queen and seek the Liberation of Night, hence it gives access to explosives - rocketry. Your Past You can choose a history for your character and use either roleplaying or pragmatic approach. When you roleplay a character and know the lore from Fallen London or Sunless Sea you will find a wide range of choices: - A street urchin (Knotted Sock, Fisher-Kings or Regiment) - A poet (Celestials, Nocturnals or Sovereign School) - A soldier (Guards, Engineers or Comissariat) - An Academic (Correspondence, Literature or Sciences) - A priest (New Sequence, Bishop of Southwark or your own parish) - A zailor (smuggler, trader or explorer) - A Ministry Auditor (Information, Sensibility or Corrections) - A revolutionary (fighter, writer or artist) If you like a particular story in Fallen London/Sunless Sea, here is a chance to give it a future. If not, just calculate the most convenient set of skills and affiliations. Skills Skills are needed to pass skill checks and equip better items. The strategy here is a balance of Iron-Mirrors-Hearts and Veils. Mostly, you are going to rely on 2 major skills . I suggest starting with high Mirrors and Iron (Soldier, Academic, Ministry, Zee Captain) for exploration then switch to Hearts and Iron (Poet, Priest) for future captains. There is a base skill stat that increases as you level up, but sometimes you can add to that up to 30 points if you're lucky. See Level up, Wells and Officers sections for more information. When you start, your priority will be to explore the map and level up Officers. Affiliations. These give unique choices and opportunities, and some Officers give +1/+2 to these. The most sought after for me are Establishment and Bohemia, Academe and Villainy only for few encounters. High Villainy gives access to Smuggling. Ambition. In my experience it is best to start with a Song of the Sky. Why? Because you'll need all money you can get for locomotive upgrades. Wealth requires 25k sovereigns to complete. Song of the Sky is all about lazy exploration, making discoveries and collecting items. All other ambitions are riskier for starters. If your captain is not the first in line, you'd know which strategy works best for you. You have Terror at 100, you die. You have Hull at 0, you die. You lose all supplies and crew.... you guessed it. Death may come in many ways, some of them being better than others. When you end an Ambition, you donate your locomotive, 50% of the money and some XP to the next captain. However, the game is merciful and usually provides ample opportunity to heal via onboard encounters and skill checks (repair hull, lower terror) Terror. Terror is a nasty thing that affects your gameplay when it is over 25. Crew might panic or sabotage, then an event pops up and you'll need to use supplies or pass a skill check to keep it low. Next stage is over 50, and over 90 a buzzing sound appears and you know that death is near. The game gives a lot of opportunities on-board to lower terror while it is not too late. There is a "Mutiny" event, or you can drink the troubles away, have trouble sleeping, or a corpse floats by. For most of these or other crew-related events the most important skill is Hearts. Also Iron and Mirrors, but most importantly Hearts. For some events there is a choice: pass a skill check, lose crew or gain terror. Lowering Terror It is important to know places and activities to lower terror. Lower terror by 10 at Wonders (1 for each region): Monument to the Rat, Tower of Chimes, Silver Moon, Chronoscope. Hub Ports automatically lower terror (-30) by docking once in 15 minutes. There are no other facilities there that will help. Reach: Polmear&Plenty - you can remove all your terror if you have enough tickets, so please think about it in advance and every time you pass by take a moment and get some, because tickets are calendar-related. Magdalenes - remove a great amount of terror either at keepsake market (but then you won't get the trinkets) or in the solace chambers at the cost of your visions, tales, specimen, etc Port Avon - provided you have enough Welcome there, you can take walks in the village or pass an Iron check and drink at the bar. Other Ports will reduce a small amount of terror: Lustrum - take tea, Hybras - sing, Traitors Wood - rest, Titania - go to exhibition, L&S Reserve - hunt (depending on the calendar), Carillon - contemplate the statue, Port Prosper - celebrate. Also, in a Homestead, eat your fill and reduce terror by 10. Albion: Home Office - spend some 30 sovereigns for a cup of tea and reduce random amount of terror every time. Mausoleum - inter a crewmember to lose terror, also attend funerals and the Consort's grave. Perdurance - provided you have an invitation, just have fun. Worlebury - drink tea, have a donkey ride, go to the beach and "swim". Other Ports will not reduce much: Royal Society - pass a Mirrors check and help the scientist, or attend a port reception provided you have a gratitude from the mayor (by submitting port reports on the Sun, or the Circus), Parliament - observe the protest and have a scone, Brabazon - recline on a bench in Little Nice. Empyrean: Achlys - sit with a hookah in the house of silks (30 gold). Langley Hall - only if you offer yourself as the lord's lost lover. Also there are minor opportunities in some rooms. Other Ports are not so effective: Empyrean - watch the outrider launch, Piranesi - wander the gardens, House - observe rituals. Berrenger (wreck) is also good for lowering terror, every 15 days or so. Blue Kingdom: Stone-Faced Court - trade drinks for your crew for a Jumble of Souls. If there

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GHub Platform · автор26.08.2026, 01:14:37

I welcome all readers who are lost or confused in this wonderful game. My goal was to make a handy guide with little bit of everything. I updated the guide with new features from game updates, also some lore about places and the who is who. Please note that the guide is based on…

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