Guide to the Mechanics of BLACKTAIL

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The first thing to do before you begin is decide if you want your morality to be good or evil. This will influence dialogue, quests, your allies and enemies, as well as your abilities and playstyle. Here are the key differences between them. Hocus Both sides gain access to a 'hocus' aka magical attack. Good's hocus is a short range aoe damage and slow, which is particularly useful for clearing small mobs and as a panic button to stop from being overwhelmed. The damage isn't great (before damage upgrade) and its short range puts you in danger, so in combat it's best used defensively or only when necessary. Out of combat however both hocuses be used to interact with many things you could use arrows for, but without consuming ammo. The good hocus struggles quite a bit with this, it's basically just as effective as the deflect hex that both sides get. The evil hocus however is a medium-long range lifesteal beam that auto targets and locks onto whatever you're aiming at. The healing is good but not great (until you get the hare hex which doubles it) and it's only single target rather than aoe. However it still has comparable stun to the good hex, as both of them will stagger enemies when their duration ends. Evil also has access to other aoe options to make up for this (namely their aoe damage broom), just has good has access to another heal option (also their broom). Passives Each side also has an increasingly strong passive. Good's passive is that they harvest additional resources from the environment compared to evil. This bonus is significant - as evil I needed to farm sticks and honey for almost every upgrade, whereas that wasn't something I had to consciously do once during my good run. This is supposed to be balanced by evil acquiring more resources from destroying the environment (sticks+feathers from bird nests, feathers from birds, sticks from stickbugs, honey from beehives) but in practice it just results in evil needing to spend much more time farming for resources than good does. This is made even worse by the fact that you need to wait 5 full seconds for each beehive and 3 full seconds for each bird nest to get the max benefit from them. Evil's passive is that they have a chance to get a healing blood orb whenever they kill an enemy. This starts out fairly low but gets to near 100% once you're in tier 3. At least so far in my evil run I haven't even needed to use these orbs to heal as my hocus with damage upgrade and hare hex provides plenty of healing, but they are still incredibly useful. To be quite honest I mostly like them because they show exactly where each enemy died, so you can easily collect all the items they dropped. Compare this to good, whose only sources of healing are from deploying brooms, drinking potions, and eating berries. This is enough most of the time (if you have both the inventory upgrades), but it requires that you completely fill your inventory for every significant fight which isn't much different from evil's extra time spent gathering. Without having beaten the game with evil yet I feel that good is much stronger early on while evil surpasses it once it gets a chance to get going. Evil is able to take a lot of damage and gain all of that health back while doing damage, while good is more focused on crowd control to avoid taking damage with limited options to heal it back. Brooms Both sides have access to a 'broom' (magic artifact) that you can deploy at any time to draw all enemies towards it until it's destroyed. The base broom and broom upgrades are the same for both sides, but once you reach tier 2 morality you unlock an additonal effect. Good's effect as previously mentioned is that the broom will heal you an increasing amount when you use it. In my experience this was primarily a few heart burst heal on deploy and very little healing if any afterwards, despite it saying ingame it restores your vitality over time. The main problem with this heal opposed to evil's options is that it requires resources for every use. This starts off at just 4 wood, but later includes and eyeball and a crystal after you get the two broom upgrades. This doesn't sound too bad, until you consider that you need wood for arrows and eyeballs+crystals for potions and crystal arrows, requiring you to choose whether to heal or dish out more damage. Meanwhile evil can do both effortlessly as all damage heals and the hocus heals even more, all at no cost. Evil's effect is that the broom does increasing continuous aoe damage to enemies around it. The main problem with good's broom is that many enemies will pile up on it leading to it getting destroyed quickly unless you constantly clear the enemies on it. This doesn't sound too bad, until you use the evil broom, which is almost entirely self sufficient and lasts much longer than the good broom on average. If good's effect truly is a heal over time, you get minimal benefit from it lategame because the more powerful enemies destroy it faster and faster. Meanwhile evil gets access to a second damage source that also takes enemy aggro and damage for them. Resource and Morality Sources As previously mentioned good's primary way of acquiring resources is harvesting the enviroment, while evil's is destroying it. This ties in logically to the ways you gain good or evil morality. There is very little stopping you from gathering resources in an evil way as good or vice versa, but for two exceptions - red roses and stickbugs. If you are good and approach a stickbug, Yaga will comment about how cruel someone would have to be to kill it to use as a stick. Even if you try to press e to do that, you will get the same line and nothing will happen. If you're evil however, you can snap that thing no problem. The same is true for red roses - as good you can sheathe your bow and approach them to pick their eyeball out, but as evil Yaga will only comment about how the rose stole the eye and is torturing it so she should just let it be. Beyond these two examples, the only penalty for not gathering resources thematically is a morality ding, but you only need morality for so long - as soon as you reach 'pure good' or 'pure evil' (see next section) you will permanently unlock all benefits and losing morality progress has no effect. Once you reach tier 3, grand mushrooms will offer you a haste orb if you're good, and cursed mushrooms will offer you a healing orb if you're evil. Below is the maximum resources and morality you can gain from each source for each side. Birds, beehives, and boboks are affected by the favourite/specialist titles in the next section. Totem - good or evil : pray to your respective god (+regeneration) Red Rose - good : kill it (+nothing) or sheathe bow and press e on eye (+eyeball) evil : none Trapped Bird - good : press e on the trap to free it (+nothing) evil : kill it (+feathers) Bird Nest - good : none, but can press e on the nest (+feathers) evil : destroy the nest (+feathers and sticks) NOTE: Takes around 3 seconds for the nest to break. Bird - good : none evil : kill it (+feathers) Beehive - good : offer a red herb to the bees (+some honey) evil : destroy the beehive (+more honey) or offer a red herb to the bees then destroy the beehive (+most honey) NOTE: Takes around 5 seconds for first honey to appear. Stickbug - good : none evil : kill it (+sticks) Anthill - good : destroy it with magic (+nothing) evil : none Hedgehog - good : knock down the apple (+nothing) evil : kill it (+nothing) Fox - good : none evil : kill it (+nothing) Mr. Larva - good : help him (+occasional rewards) evil : deny his request or lie to him Ant Queen - good : deny her request or lie to her evil : help her (+occasional rewards) Titles The titles system allows you to obtain 6 lost pages as well as 3 unique effects depending on your morality. Each title will have a progress bar and a checklist of activities to unlock it. Some of these activities contradict not only the morality system but the title system i

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GHub Platform · автор26.08.2026, 01:55:08

The first thing to do before you begin is decide if you want your morality to be good or evil. This will influence dialogue, quests, your allies and enemies, as well as your abilities and playstyle. Here are the key differences between them. Hocus Both sides gain access to a 'hoc…

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Guide to the Mechanics of BLACKTAIL — Blacktail · GHub Cloud