Full walkthrough [TEXT VERSION]

GHub Platform · Гайд · 0 ответов · 17 просмотров

Interrogation Select any conversation option. Pick up the newspaper from the desk and the fan from the bookshelf. Combine these two items in your inventory to create an air funnel. Use this on the coat rack to knock it over, then pick up the umbrella. Use the umbrella to get the keys I Can Break These Cuffs!. Now use the window on the right. Choose any conversation option once more. Prologue Adversary Proceeding There is an achievement for starting this chapter Prologue. Walk left and enter your quarters through the only open door. After Herman leaves, flip the light switch to turn off the lights. Now pick up the mysterious letter from the desk Who Turned Out The Lights?. Interact with the wax seal 3 times to open the envelope and read the letter. Put on the new blue suit, then head back out of your room. Go left into the kitchen carriage to talk to the kitchen staff (1/9). Now head right and listen to the woman on the phone (2/9) until she notices you. Head right into the dining carriage and save your game. Talk to Gunter (3/9) and Hagen (4/9), and choose to say you prefer tunnels Tunnel Head, or bridges Bridge Buff. You will need to load your game and select the other option to get both achievements. Further to the right, talk to Susanne (5/9) and Don (6/9) - Don will give you a note. Show the note to Susanne, but she won't take it from you. Continue right and listen to the conversation between Shelly and Isaac (7/9) until they notice you. Next talk to Ron (8/9) at the bar, followed by the bartender (9/9) Arthur Ackerman, Attorney At Law. Now head right to meet up with Lady Unterwald. Once she asks you to open the window, try to open the locked left desk drawer 4 times Respect Your Elders!. Now open the window. Leave the room to join the speech. Choose any conversation option about the missing will. Part 1 The Late Lady Unterwald There is an achievement for starting this chapter Part One. Try to get the will from the window, but it will blow away again. Go left and talk to Don - he will talk to Susanne and they will both leave. Pick up Don's room keys from the floor. Examine this in your inventory to see they are for Room 303. Head left to the sleeper carriage. Look at the doors until you find Room 303, then use Don's room keys to unlock the door and head inside. Examine a few objects here, then go to leave, but you will hear someone coming. Just stand there and wait to be caught and subsequently interrogated Foggy Memory. You will now get another chance to hide, so hide under the sink. After Don and Bergmann leave again, open the closet and take the wire hanger. Now leave the room. Go right through the dining carriage, casino carriage and lounge carriage. Try to go further right, but a guard will stop you. Talk to him about everything, then give him the love note to trigger his allergies. Once you are in Lady Unterwald's quarters, use the wire hanger on the bottom left drawer. Take the accounting ledger. Talk to Herman, who is hiding in the left closet. Leave the room and go left twice to reach the dining carriage. Talk to Bergmann, then return left and enter Don's quarters again. Pick up the huge magnet from the desk. Leave the room again and go right twice to enter the casino carriage. Use the huge magnet on the roulette table (you will likely need to try several times to get the timing right, which is when he starts using his magnetic watch). Now quickly run left to Don's quarters and hide automatically. After Don leaves, open the secret compartment in the bed and take the casino chips. Leave the room once more. Part 2 Burden of Proof There is an achievement for starting this chapter Part Two. Talk to Diana at the bar, and she will give you a mysterious napkin. Examine this in your inventory, but you cannot see anything on it. Head all the way to the right into Lady Unterwald's quarters. Doctor Hirsch will ask if anything looks different. Examine the left edge of the rug on the floor. Examine the locking mechanisms on the vault to see there is a combination lock and a voice-activated lock. Talk to Doctor Hirsch about everything. Pick up a petal leaf from the bed on the right before leaving the room. Go left to the casino carriage and examine the red curtain - you will be offered a handshake, but don't know how to proceed. Continue left to reach the dining carriage, and speak to the artist about everything. Go right to the casino room and talk to the cashier on the far right - she will exchange your chips for a bag of cash. Go back to the artist in the dining carriage and give him the bag of cash. Return to the far right and give the sketches to Doctor Hirsch, who will then teach you the correct phrases. Leave the room and go left to the casino carriage. Examine the red curtain again, and say the correct rhyming phrases. Once you are in the secret meeting room, ask the waiter in the corner if he has seen the briefcase. Wake Mr Masson (the sleeping man) but he is too drunk to talk to you. Talk to the waiter again to learn about the Rosebud cocktail. Leave the room. Go left to the dining carriage and talk to the bartender. Order a Rosebud, then give him the petal leaf and the love note to receive a Bud-Lite. Also pick up the corking device from the bar. Head left to the sleeper carriage and enter your quarters. Take the mouthwash from near your sink. Leave your room again and go right 3 times to reach the lounge carriage. Talk to the twins - when they start arguing and their mother stands up, quickly take the hearing horn from the table on the right. In your inventory, combine this with the corking device, then pour in the Bud-Lite and the mouthwash. Drink the Rosebud. Once you are back in the secret meeting room, talk to Mr Masson to get a storage key. Leave the room and the bartender will help you sober up. Go left 3 times and use the storage key on the luggage storage room door. You will find Doctor Hirsch's briefcase on the floor on the left. Leave the room and go left to see the twins. Talk to them, then give them the briefcase - after they break it, you will pick up the medical records. Head to the far right into Lady Unterwald's quarters again. Examine the medical records in your inventory, then examine the safe again. Enter the code based on the date of birth in the medical records (this is random with each game). Leave here and go left to the casino carriage, then through the curtain into the secret meeting room. Talk to the society member reading the yellow book, then ask to borrow it. Leave again and go left twice into the sleeper carriage, then enter Don's quarters. Grab the yellow book of poetry from the bed. While you are here, use the corking device on the champagne bottle on the right Sealed The Deal. Also pick up the recording device and magnetic ball from the floor. Go back out of the room, then head right to the casino carriage and enter the secret meeting room again. Use the poetry book on the yellow book on the table to swap them, then examine the invisible ink book in your inventory. Leave the room and go left 3 times to reach the kitchen carriage. Once you agree to help with the rodent problem, go left and take the purple oven gloves from the front of the oven (if a chef is blocking them, leave and come back again until you can take them). Now enter the kitchen pantry on the left, where you will automatically pick up Lady Unterwald's cane. Break off some cheese from the cheese wheel on the left. Now you need to block each of the mouse holes using your corking device: to the right of the kitchen, in Don's quarters, and in the secret meeting room. Now head to the luggage storage room. Put some cheese near the chewed up fence, then use the oven gloves to catch the mouse. You will also automatically take Herman's key. After showing the mouse to the kitchen staff, feed the rest of the cheese to the mouse in your inventory Cheeses For Us Meeces. Use your mysterious napkin on the stove-top to the left and you will see the number

Источник

GHub Platform · автор26.08.2026, 01:55:59

Interrogation Select any conversation option. Pick up the newspaper from the desk and the fan from the bookshelf. Combine these two items in your inventory to create an air funnel. Use this on the coat rack to knock it over, then pick up the umbrella. Use the umbrella to get the…

Войдите, чтобы писать в группе