Shadow over Mystara in-depth guide
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Welcome to Xanathor's Guide to Dungeons & Dragons: Shadow over Mystara! Hopefully this guide will level you up from figuring out which button opens the inventory, to being able to clear the game with 1 credit, but contains useful reference to veterans aswell. This guide has been written entirely from my experience and hopes to have (mostly)everything covered, if there is anything missing or incorrect, or just a suggestion, feel free to let me know, infact please do so. :) And now... the guide. There exists an alternate version of each character that lets people make parties of say 2 fighters and 2 elves, they are dressed differently but function the same with the exception of Magic User and Cleric which each have certain unique spells to them, to select the alternate character without there being a main one press Spacebar or Start button. Holding down Attack while hitting an enemy will do a knockdown attack, it doesn't do much damage though, can also be done by selecting "nothing" in the inventory and using it. Pressing Attack multiple times while hitting an enemy starts a combo chain attack that varies by character. Magic User cannot do this. Pressing Jump + Attack simultaneously will execute a desperate attack that varies per character, mostly an area attack except for the cleric who can turn all lesser undead and destroy them instantly, the Magic User doesn't get a desperate attack. Landing a hit with this attack will drain some hit points, but the Cleric can turn undead safely without sustaining damage. Pressing the Inventory button opens the Inventory wheel, hitting Inventory again will cycle through its elements, to confirm, press use or swing your weapon. Cleric, Elf and Magic User get 2 aditional pages for their spells and can change pages by pressing jump. Double tap forward will make your character run, then you can alter your running path, but you will stop if you turn around, you can run then move directly up or down to quickly change your horizontal lane, colliding with an enemy will knock them down and you can also knock down smaller bosses such as Tel'Arin. Double Tapping Jump does a backhop/backroll/tumble/teleport as a defensive maneuver depending on your character, the teleport and tumble offers invincibility. Forward + Attack will do a power attack that knocks down enemies, the Magic User's power attack is a special dagger stab. Attack (hold) + Back will raise your shield without selecting it from the inventory, the Magic User and Thief can't do this. While Blocking, you can move back, up or down very slowly, but cannot advance while blocking. As soon as an attack is blocked, pressing Towards will execute the character's Down + Up attack as a retaliation. To stop blocking, release attack. Up + Jump will make a high jump, good for avoiding projectiles like a fireball. There are 2 miscellaneous movement options you can do, that are crouching, by pressing Down and Jump; and sliding, doing Down, Down-Forward, Forward and Jump. Crouching is typically used to avoid projectiles such as arrows and thrown spears, but can also be used to perform crouching attacks. Sliding can also help to evade projectiles but the primary use is to quickly reposition or pick up gold, scrolls and healing potions. Jumping while crouching will make you stand up. You can perform Charging and Aerial attacks by inputting Down, Down-Forward, Forward + Attack and Down, Up + Attack respectively with the exception of the Magic User who cannot use them. Right at the begining of the game, after rescuing the villagers from being kidnapped, you are asked to enter a 6 letter name and depending on the name, you can get a free piece of equipment. Here is how it works: Each letter and symbol has a value ranging from 0 to 9 and the sum of these values in a name are added up are linked to the name Types A through J, if the value in the name exceeds 9, each digit will be added again for a final value, for example: The value 8 means 8(I) The value 18 means 1 + 8 which equals 9(J) The name Maller which represents 2 + 0 + 1 + 1 + 4 + 2 which yields value 10, then 1 + 0 resulting in 1(B) The name EEEE which represents 4 + 4 + 4 + 4 which yields value 16, then 1 + 6 resulting in 7(H) and so on. here is the table with the letters and their values: Value Letters I'm having alot of problems trying to explain it to people but i will try to keep it as simple as possible to avoid confusion. It's all about number of uses of spells per " spell level ", there is no mana/mp here. Say you open your spell wheel, being a cleric, and you see you have 2 castings of Bless available then you turn the page and you also notice you have 2 uses of Hold Person, those 2 spells happen to share the same spell level, and you will not be able to use Bless twice and then Hold Person twice because those are both level two spells, and those uses are shared among them, so this is what you could do in this particular situation: Bless + Bless Hold Person + Bless Hold Person + Hold Person But if you happen to come across a lv 2 scroll and pick it up, it will grant you an aditional use for lv 2 spells! you would be able to do this instead: Bless + Bless + Hold Person Hold Person + Bless + Bless Hold Person + Hold Person + Hold Person and so on... That is from a Cleric's perspective, the other 2 spell users also have certain spells that share the same spell level, those will be described in depth in their own sections. The Fighter: The simplest character, yet very capable in every area offensively and defensively, being 2nd in highest hitpoints (Early on, but maxes it out at the very end, matching the Dwarf) and taking reduced damage. Able to use almost every weapon in the game except staves and wands. He fights and fights well. New players start here. 1/10 difficulty His 4 hit attack chain has good reach and damage, easy followup with charge attack/uppercut His Power Attack is slow but has big reach. The fighter's Charge Attack is fast and carries enemies all the way to the sides and recovers quick enough to follow up with an Aerial Attack in the corner. The Aerial Attack is the fighter's most interesting attack, does an uppercut like move which is great for hitting aerial enemies on reaction like the harpy/shadow elves. Holding down the button will let out a second swing. It's possible to loop this attack again and again into itself after landing with strict timing, one way to guide the timing of this trick is by doing a short slide as soon as you land and performing the uppercut again as you recover from it... or wait until the enemy is almost at the height of the fighter's head, if you do it too early, the 2nd hit will miss and the loop will fail. his trick will be called "looping" throughout the guide. Albeit not a very useful move save for the Magic User and Thief, the fighter's backhop done by pressing jump twice quickly, jumps back a short distance, mostly used as a reposition tool but also lets him do an improvized jumping combo by doing a down attack, neutral attack, down attack, etc. if done fast enough but the timing is tricky(if you can land 4 hits from a single backhop, you are doing great). This combo mostly relevant when employing the 2H Sword as it lacks normal combos and this "Combo" is very fast, damage can add up insanely quick. The fighter's Desperate attack is a spinning attack that hits all adjacent enemies, very quick and effective. Here are the Fighter's throwing weapon speeds: : Very Fast : Very Fast : Fast : Fast The fighter has 2 weapons that change his fighting style, those are: The Short Sword And the Two-Handed Sword or Battle Axe . Using the short sword will let him use it along with his normal sword, this turns your attacks into double swings, including jumping, crouching and running attacks, turns the fighter into a combo crazy maniac at the expense of the ability to use his shield and it will also modify his Aerial Attack, by adding a
ИсточникGHub Platform · автор26.08.2026, 02:00:01
Welcome to Xanathor's Guide to Dungeons & Dragons: Shadow over Mystara! Hopefully this guide will level you up from figuring out which button opens the inventory, to being able to clear the game with 1 credit, but contains useful reference to veterans aswell. This guide has b…
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