The Other Side – Player Guide
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Identify contracts are the classic ghost-hunting experience. Your main objective is to correctly determine the ghost’s type by collecting and analyzing evidence throughout the map. 🎯 Goal Identify the ghost’s type using 3 pieces of evidence and escape safely. Bonus rewards can be earned from secondary objectives. 🛠️ Required Tools You'll need to bring tools that detect: EMF levels Thermal (temperature) Radiation Ultraviolet (UV) traces Audio (Spirit Box) Writing (Blank Book or Easel) 📱 How to Play Buy equipment from the laptop store in HQ or bring the Loaner Package. Start the contract and explore the map carefully. Use your evidence tools to scan each room and gather 3 types of evidence. Use your phone’s Identifier App to compare the evidence and pick a ghost type. Optional: Complete secondary objectives (like taking flawless ghost photos or escaping hunts). Return to HQ alive to receive rewards based on accuracy and bonus tasks. 💡 Tips Always bring a flashlight or headlamp. Use your cell phone to access Vitals and Tasks mid-match. Cleanse contracts are about spiritual containment and ritual cleansing. You won’t be identifying ghost types — instead, you'll find cursed artifacts, scan for spectral anomalies, and eliminate paranormal threats.All six evidences will exist for a ghost on this mode. 🎯 Goal Complete a full spectral scan of the house and remove all ethereal artifacts. Escape alive once the cleanse is complete. After the artifacts have been removed the ghost will be cleansed. 🛠️ Required Tools Must-have gear includes: Spectral Affixer UV Light or Glowstick EMF Reader Thermometer Radiation Reader Spirit Box Blank Book or Drawing Easel 📱 How to Play Equip yourself at the laptop store with the tools listed above. Enter the house and place down the Spectral Affixer once you've found the ghost room. When using tools to search for evidence take note of their exact values, sound or look. It all matters. Add evidence type to the Affixer once you are sure. Example: Add Thermal 2 Once you've identified all six evidence values type scan and enter. Stay 16 feet within the scan for it to complete. If it turns red you did not meet the criteria for the required evidence for that game difficulty. If it turns green your scan and evidence types were correct and you can now move onto using the ethereal Artificator Locator. Use the Ethereal Artificator Locator to find cursed artifacts. The Ethereal Artificator Locator will shine brighter the closer you get and then start throbbing when you are on top of its location. It can be a ball, bottle or any type of object. Once all artifacts have been removed the ghost will cease to exist and be cleansed from the map. Escape safely to receive rewards and cleanse credit. 💡 Tips Ghosts do not detect electronics and open hiding spots. Always look for a closet. Out in the open spots behind boxes aren't as good in this game as they are in Phas. Values you see on evidence might change up. Be careful when scanning on the Spectral Affixer too early. Make sure to complete secondary goals before removing all the artifacts. EMF LEVEL 1 – Weak Anomalies The readings could be sporadic and minor, indicating the presence of paranormal but not providing clear or consistent evidence. (Indicated by an EMF reading between 1.5 and 2.49 mG) LEVEL 2 – Moderate Disturbances More noticeable and consistent disturbances in the electromagnetic field. (Indicated by an EMF reading between 2.5 and 9.99 mG) LEVEL 3 – Strong Emissions Significant and prominent electromagnetic emissions. The EMF readings show strong and continuous fluctuations. (Indicated by an EMF reading between 10 and 19.99 mG) LEVEL 4 – Overwhelming Fields Overwhelming and intense electromagnetic fields. Extremely high and consistent EMF readings, indicating an extremely powerful and active presence. (Indicated by an EMF reading of 20+ mG) THERMAL LEVEL 1 – Mild 33.5°F to 40.0°F / 0.5°C to 4.5°C LEVEL 2 – Moderate 32.0°F to 40.0°F / 0.0°C to 4.5°C LEVEL 3 – Significant 26.0°F to 40.0°F / -3.3°C to -10.0°C LEVEL 4 – Frigid 5.0°F to 7.0°F / -20.5°C to -13.9°C The ghost will lower the temperature of the room it is currently in, however the favorite room will drop faster. ULTRAVIOLET STAINS LEVEL 1 – Faint Traces At this level, players may come across faint traces of UV evidence. It could be subtle, barely visible markings or slight discoloration that indicates the presence of the ghost. The UV reactions might be minimal, making it challenging to discern specific details or patterns. LEVEL 2 – Moderate Residues This level represents a moderate presence of UV evidence. Players would come across strong UV reactions, such as glowing objects or surfaces, or intense patterns that are unmistakably linked to the ghost’s activities. LEVEL 3 – Easily Identifiable Patterns At this level, players would encounter more noticeable UV evidence. There could be clear and distinct patterns or markings that become visible under UV light. It might include handprints, footprints, or other imprints left by the ghost. RADIATION LEVEL 1 – Minimal Players uncover slight fluctuations in radiation levels, hinting at the presence of spectral energy. The readings are sporadic and minor, requiring closer proximity or specific conditions to register, suggesting a ghostly presence but lacking clear evidence. CPM Range: 100 - 500 LEVEL 2 – Moderate Within the haunted environment, players encounter noticeable disturbances in radiation levels, with moderate fluctuations or sustained anomalies. These readings are consistent, indicating a stronger presence of the ghostly energy. CPM Range: 501 - 1000 LEVEL 3 – Intense These readings are pervasive and highly dangerous, indicating a potent spectral presence resonating with the aftermath of past tragedies. CPM Range: 1001 - 2000 Example: graphite emits radiation that simulate the ghost’s radiation levels. WRITING LEVEL 1 – Incomprehensible Scribbling Writings would appear as chaotic scribbles, unintelligible symbols, or cryptic patterns that are challenging to decipher. Despite players' best efforts, the meaning or purpose behind the writings remains elusive. LEVEL 2 – Symbolic Enigmas At this level, players would encounter cryptic and symbolic ghost writing. The messages might be in the form of intricate symbols, ancient scripts, or coded language. LEVEL 3 – Hostile Manifestations At this level, players would encounter exceptionally aggressive and malevolent messages in the ghost writing. The writings would exude a palpable sense of hostility, menace, or even direct threats. AUDIO LEVEL 1 – Unintelligible Sounds This initial level of audio evidence features nonsensical sounds and garbled noises with no discernible words or phrases. It suggests a presence trying to form communication but unable to produce coherent speech. LEVEL 2 – Single Word Responses At this stage, the ghostly presence begins to articulate single, distinct words. These brief verbal cues, although minimal, are clear and direct. LEVEL 3 – Intelligible Phrases The evidence now includes complete, understandable phrases that provide clearer insights into the intentions or thoughts of the spirit. Spectral Affixer The Spectral Affixer is a specialized device used during Cleanse contracts to scan for spectral characteristics based on known evidence types and levels. Proper configuration and usage are critical for success. In Cleanse missions, players must collect evidence to complete a Spectral Scan. The number of required evidence types varies depending on the contract’s difficulty: Novice Difficulty: Evidence Required: 2 Intermediate Difficulty: Evidence Required: 3 Expert Difficulty: Evidence Required: 4 Master Difficulty: Evidence Required: 5 To succeed, players must observe, record, and assign the correct evidence types and their intensity levels using the Spectral Affixer before initiating the scan. Command Inputs: The terminal accepts typed commands to control the device. Type COMMANDS for a l
ИсточникGHub Platform · автор26.08.2026, 02:15:31
Identify contracts are the classic ghost-hunting experience. Your main objective is to correctly determine the ghost’s type by collecting and analyzing evidence throughout the map. 
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