All the information for the first playthrough of the game
GHub Platform · Гайд · 0 ответов · 17 просмотров

Hi everyone, this guide is for those who encounter some problems while playing the game. Here I will try to describe the basic things you need to know to pass this game. Plus at the end I'll leave a full walkthrough of the difficult areas (in my opinion). We have a total of 7 pools (checkpoints) that we need to pass. From the easiest, to the hardest. If you've gone past a couple pools, you might have noticed that the game gradually teaches you all its mechanics, Pontypants took care of that. We'll start with the theory, followed by the full walkthrough at the end, WITH SPOILERS! To get the full range of emotions from the game, I advise you to read the walkthrough at the end only if you are completely desperate, or have already completed the game. THERE'S A LOT OF LETTERS BELOW Same guide on Russian https://steamcommunity.com/sharedfiles/filedetails/?id=3196092152 Important things you need to remember when going through the game: 1. There are mechanics in the game, something along the lines of "friction". When you fall from a great height and grab a ledge, you roll down for a while while the "friction" works. Each object in this game has a different value of this parameter. Somewhere you are able to cling almost without rolling down, somewhere you will be dragged down anyway until you slow down completely. This can be used to your advantage. In some places, when falling down, you can hold down the RMB LMB and slow down almost completely, thus not falling to the bottom. This is mostly useful in the last location 2. The game does not like sudden movements. If you pass the game as I passed it (keyboard and mouse), then this advice is very relevant for you (I do not know about consoles). Sharp movements most often you make either because of the high sensitivity of the mouse, or when trying to make some kind of jump or spurt. Sharp movements will most often cause you to just roll off the object when swinging. Don't try to go through the game on high sensitivity. Of course, it also depends on the DPI of the mouse, but still, in the game, set the sensitivity from 50% to 75%, preferably keep in this range. Believe me, 100% sensitivity will not help you jump further and pass the game faster. 3. The most important thing you need to master is jumping. Undoubtedly, throughout all levels you will encounter the need to jump. But it will be especially important in the last 2 stages. If you pass the first 5 pools by poor jumps, then in the last two you need to firmly consolidate the skill of jumping. 4. There are enough skips in the game. I will talk about it at the end of the guide to avoid spoilers. It is desirable to use them only as a last resort, otherwise the interest of the passage may gradually disappear. Let's start with the most important thing, how to make jumps. As mentioned earlier, there is no sense in making sharp movements. The most important thing you need to understand is how to move the mouse when jumping. Let's look at the most common jump, to the right. Most often at the beginning of the game you can notice such movements. A - the beginning of the movement B - the extreme point when swinging to the left C - the moment of release the LMB In fact, everything seems to be logical, swing to the left, a strong swing to the right, and at the end release. But as it is not so, in fact you will get something like this. The correct jump trajectory should look like this: Swing to the left in an arc, then a quick movement to the right up diagonally. This is the technique that should be followed. Naturally, the higher the green arrow looks, the higher the angle of flight will be, so you can adjust the height/length of the jump. The most difficult thing in this moment, to understand when to release the left button (we are talking about jumping to the right, performed with the left hand on the wall). Dot C marks the approximate position when you need to release your hand. It looks something like this: If you release your hand too late, the jump just won't happen and you will fall down. Same story, if you let go of your hand too soon (point C) just fall down. You need to feel for yourself at what point you need to release the mouse button, and how to do the swing with your hand correctly. I want to say right away that strong swinging is not necessary in any case! It helps only at rare moments in the game, but it is far from necessary, and often interferes with your process of perception of movement. The game, as you progress, will still make you learn to jump. But it's better to learn how to do it a little bit beforehand, so that you don't get all wooden on the cliff at the end of the checkpoint, where there's a chance to fall to the start section. Jumping is the hardest part of this game, once you learn how to do them, consider all roads open to you. Of course, doing them all the time without mistakes is almost impossible unless you're a speedrunner, so by no means get discouraged, and practice! Again, you should not do anything abruptly! Quickly and smoothly, but not abruptly! Now let's talk about snagging on distant objects. There are a decent amount of obstacles in this game that are seemingly a decent distance away from where you hooked into. In case you're playing on a keyboard, try the W button. Personally, I pass these moments by pressing W, and just try to point the mouse at the desired pixel, with this scheme there is no need to additionally lead the mouse up, and you can focus only on taking it to the right place. The main thing in this case is to point accurately and press the LMB/RMB in time. I can't advise you anything here, it will come gradually as you learn to feel the game and the mouse. It is important to always start the movement with your hand diagonally. If you need to reach the upper right object with your hand, the movement should start with the hand on the lower left and vice versa. The more diagonal distance the leading hand travels, the higher your character will be able to reach. Another important point here is that if you don't reach the object and start to fall, there is a chance of slipping with the leading hand. To avoid this, you can make the downward stroke of the NEEDED hand smoother. To do this, when "falling" simply press W repeatedly until you smoothly slide down. Next, " SPOILERS !" will walk you through the main areas that I think may be difficult for a beginner player, or raise questions. Here everything is quite simple. But as I have already shown earlier on the screen before, there is a small cut at the very beginning of the game, it helps in passing by shortening part of the road through the left, and is not mandatory. Immediately after it, our very first jump awaits us, which does not have to be done with the correct technique, in most cases even with a simple swing it is possible to get caught there. Since this is the beginning of the game, doing such things is forgivable for now, the main thing is don't get used to it later. Next we have the standard climbing, just climb slowly and smoothly, you will get to the rock above the second checkpoint. Right above this rock there are bushes, which you can safely reach with your hand. It is much easier to climb here than from the second pool checkpoint below. Thus we climb to the top, reaching up to the log. If you do find yourself in the water for some reason, it's a bit more difficult. Here you may have problems with the log, to get it from the rock a little problematic, but quite doable. The easiest option is to hook with a swing. If this option for a long time does not work, you can try to make a jump with a small swing, this option is a little more difficult. In any case, you have a small bush at the bottom, which at some point can save you from falling, if you successfully catch yourself. The main thing at this location is not to get caught on the waterfall, in almost 90% of cases it leads to a fall. Next, the path is as fo
ИсточникGHub Platform · автор26.08.2026, 02:16:01
Hi everyone, this guide is for those who encounter some problems while playing the game. Here I will try to describe the basic things you need to know to pass this game. Plus at the end I'll leave a full walkthrough of the difficult areas (in my opinion). We have a total of 7 poo…
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