Beginner Guide
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This guide is a collection of commonly asked questions from Discord, combined with insights I've gained from playing the demo, betas, and now the early access version of Soulmask. It focuses on the basics and getting started, as my experience only extends to the first boss encounter so far. Soulmask isn't just a survival game; it also incorporates elements of automation and even has some roguelike features. In Soulmask, you may think you're playing as your Initial Character (IC), but you're actually playing as the mask. In the opening cinematic, when you bond with the mask, your consciousness gets uploaded to the mask. From that point onwards, your IC is effectively just a meat puppet for you to control when you aren't controlling your followers. That is why when you control a follower, your IC just sits on the ground and can't be given orders like every other follower; they are effectively braindead until you control them again. The developers have confirmed that the game is balanced around the assumption that you're controlling a follower during combat. You can definitely defeat the first boss using just your IC, but camps, barracks, and bosses in the other regions are going to be a struggle if you aren't controlling a follower. From the Developers: As a sacrifice who escaped the tribal ritual, the initial character was simply lucky enough to obtain the mask. After uploading their awarenesses, they transcended them original self. The mask bestowed its powers upon the character. This is why the initial character in Soulmask is unimportant, serving more as an "ultimate safeguard" when you're stripped of everything. Initial physical form remains the ideal vessel for fusing with the mask, granting them the ability that they can be revived at any time and instantly be summoned at bonfires and resurrection devices. Your Initial Character has their skills capped at 50, a level 1 outcast follower will have significantly higher skill caps than this, and rarer followers will have even better caps and traits. Until you have defeated the first boss, any followers that die are dead permanently. Hence the roguelike comparison; after the first boss, there is a way to get them back, though. At which point the game becomes more similar to a soulslike where if they die they simply lose XP and progression back until the last point you "uploaded" their body. The automation comes from the AI commands you can give your followers. You can assign any follower to harvest, mine, chop wood, farm, make items, etc., with some pretty advanced configurations if you delve into it. This is similar to some dedicated automation games, and I go into more detail further down the guide. I respawned as a tribe member, how can I play as my IC (Initial Character) again? It is possible, though currently not very obvious. If you go to a campfire or bonfire and select "Remodel Initial Character," your IC will respawn sitting beside that fire. "Remodel" in this context means the mask is literally recreating the body of your IC from thin air using the power of the mask, hence the odd wording. My tribe members say "Too far away" when I ask them to do a task The maximum distance a tribe member can travel for a task is 150 meters. If you need to ferry resources over larger distances, place chests approximately 140 meters apart (leaving some room for error) and set up a follower to carry the items from one chest to another. How do I recruit lots of followers at once? Carrying them back to beds in my base is slow and boring. You don't need to place a follower in a bed to convert them. They can convert just fine on the ground, albeit more slowly (I think). What I normally do when I need more followers is go to a barracks with a stack of 20 broth. Deter as many as you can. Once they are on the ground, open their inventory and force-feed them a single broth, then leave them. Go clear the rest of the base, doing the same for anyone else you deter. By the time you have cleared the whole base, the first person you deterred should be ready, or close to being ready to be recruited (depending on your difficulty). Recruit them, then check their traits. If you like them, then deploy them and get them to follow you back to base using your mount. Set them to passive and follow me, then dash through the jungle on your mount, and they will teleport to follow you when they get too far away. This is much faster than carrying their unconscious body. If you dislike their traits, then just dismiss them on the spot, or even better, kill them for some XP. Do the same for each person you deterred until your tribe is full. How can I move all my tribe members from my old base to my new base? The simplest way is to deploy them and move them one at a time. If you have a mount, set them to passive and follow me, and then just sprint through the jungle. They will teleport every 50 meters or so to your location. Make sure they are passive, otherwise they might fight stuff and die. They might still take some damage in passive, but should normally teleport again before dying (this is difficulty dependent). This is a bit annoying, but it seems to be a deliberate design choice by the developers. If you could make your whole tribe follow you, it would make barracks and other combat situations very easy and give you an almost unlimited carrying weight. Other, more complicated ways of moving them involve using patrol routes or taking advantage of map markers and AI commands to move them larger distances. Be warned that using these methods can be buggy and can easily lead to them being eaten by a jaguar on the way. The easiest option is to just dismiss all of them, except for red quality tribe members or ones whose traits you really like. It's generally faster to recruit new ones than it is to move them all one at a time. Also, don't hire a ton of tribe members if you aren't planning for that spot to be a permanent base. With only 3-4 tribe members, you can get logging, mining, and harvesting automated with your basic workbenches too. You need a really big base with lots of crafting to actually keep 10+ tribe members busy all the time. Check my walkthrough below if you want a more detailed guide on base building. If you die, you will first enter a near-death state. In this state, your health will rapidly decline, and your enemies can still see and attack you. If you remain inactive for about 5 seconds during this state, you will enter a feign death state. While feigning death, hostile entities will cease their attacks, and you will slowly recover health instead of losing it. However, any movement or use of items while in the feign death state will revert you back to the near-death state, where you will start losing health and become visible to enemies again. The best strategy to survive after entering the near-death state is to apply a single bandage, then stop, take your hands off the keyboard, and hope you aren't killed before entering the feign death state. Once in feign death, wait until your bandage finishes. If enemies are still nearby, wait for them to move far enough away before applying another bandage, as applying a bandage will put you back into near-death state for 5 seconds, making you visible again. Continue applying bandages until you fill up your near-death HP, at which point you will revive with a quarter of your health. If you actually die, you can choose to respawn at any active bonfire or campfire (if it's still alight), the starting spawn points at the far southeast of the map, or at ruins you discover which have eternal campfires. What this means is if your are about to take on a barracks, or a dungeon. Make a campfire or bonfire outside first, it only takes a minute to gather the resources for a campfire and you don't even need any tools, if your worried about rain then it only takes a few more minutes to gather enough resources build a thatch wall and roof to
ИсточникGHub Platform · автор26.08.2026, 02:16:02
This guide is a collection of commonly asked questions from Discord, combined with insights I've gained from playing the demo, betas, and now the early access version of Soulmask. It focuses on the basics and getting started, as my experience only extends to the first boss encoun…
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