Cobalt Core 100% Achievement Guide
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The New Kid - Unlock Isaac Win a run. Recommend playing on Normal difficulty with Dizzy, Riggs, and Peri. This composition is recommended for most runs. They're well-rounded and all have at least one win condition card that can trivialize runs (explained in more detail in the God Of War achievement). Now We're Cooking - Unlock Drake Win a run with Isaac in the party. Recommend playing on Normal difficulty with Isaac, Riggs, and Peri. Dizzy and Riggs are interchangeable, but Isaac provides a versatile mix of defense and offense in Dizzy's place and Riggs' mobility allows better adjustment around Isaac's midrow objects. We're In - Unlock Max Win a run with Drake in the party. Recommend playing on Normal difficulty with Dizzy, Riggs, and Drake. Drake is a solid alternative to Peri, and upgrading EMP Slug and Heatsink early can give you damage and mobility to carry you to the final zone. Bookmarked - Unlock Books Defeat the Crystalline Entity 5 times. Books will start interacting with you after defeating the first zone boss over multiple loops. After enough loops, she'll ask to join your crew and become playable after the end of your run. I've Been Here The Whole Time - Unlock CAT Unlock all 18 memories, then beat the finale. CAT becomes playable after beating the finale. This achievement unlocks alongside the Prism achievement. I'll go into further detail about the finale when discussing that achievement. God Of War - Unlock the Ares Win a run on hard difficulty. Recommend playing as Dizzy, Riggs, and Peri. For higher difficulties, you'll want to find a win condition card and build your deck around it. Payback with multiple defensive cards for Dizzy, Strafe with multiple movement cards for Riggs, or Weaken Hull with multiple attack cards for Peri. Focus upgrade path B for all three cards unless you don't have the 4 energy required to play the card by the time you upgrade. Prioritize energy boss artifacts like Dirty Engines or Glass Cannon so you can consistently use your win condition card, or if you just need that little extra damage, block, or movement. Choose paths with multiple elites and repair yards if possible. Elites have a higher chance for uncommon and rare card rewards, which increases your chance to obtain one of the win condition cards, as well as potential energy artifacts like Prepped Batteries, Energy Refund, or Overclocked Generator. Upgrading your win condition card at repair yards should be a priority, after which you should upgrade cards that synergize well with the win condition, or remove anything unnecessary like starter cards (Basic Shot, Basic Block, Basic Dodge, etc.). Good Communicator - Unlock the Jupiter Collect 40 different artifacts. This should unlock naturally as you progress through the game, but focusing artifact and event locations and playing as different characters with their own artifacts should speed up the process. Of Two Minds - Unlock the Gemini Win a run without Dizzy, Riggs, or Peri. Recommend playing on Normal with Isaac, Drake, and Max using the Ares ship. Upgrade Drake's EMP Slug and Heatsink down path B early and fight elites until finding a Battalion and the Drone Piercer artifact. Upgrade your Battalion and any Attack Drone down path A. That should tear through enemies for the rest of the run. Be sure to also pick up some Droneshift cards to keep your midrow alive and on target. Defensively, Isaac's Bubble Field or Max's Reroll and Security System are solid card options, but alternating Ares cannons to reduce damage and using Attack Drones to block high damage attacks are good alternatives if needed. Max also has some helpful utility that can make this build far more reliable, like Math.Max for card draw and Cloud Save to bring back Battalion once it's been exhausted. Smooth Sailing - Unlock the Tiderunner Win 10 runs. This should also unlock naturally as you progress through the game. Use this time to experiment with different ships and characters to see if you enjoy their unique playstyles. Prism - Beat the finale Unlock all 18 memories, then beat the finale. Once you unlock your final character memory, the future memory will be selectable in the memories section. This memory has you control CAT piloting the Cobalt to escape the loop. To do so, you'll need to fight through a gauntlet of 10 ships while gathering characters after each fight. As you do, you'll gain energy and a set attack card from that characters deck. 1.) Dizzy - You'll only have a single energy, but Dizzy will always be in range of at least one of your cannons. Use Basic Shot every turn until he's destroyed. 2.) Riggs - Riggs will gain 3 Autododge at the start of every turn. You won't be able to hit her on your first turn, so just use Block Shot and Basic Block. Riggs will then move to the left side of your ship at the start of every turn, leaving her ship open to the last shot of your ship. Use Block Shot and Basic Shot for two turns until she's destroyed. 3.) Peri - Always keep one of her attacks hitting an empty scaffold between the cannon and missile bay. Keep attacking with Block Shot, Evasive Shot, and Basic shot until you win. 4.) Isaac - His attack drones may seem like a problem, but his ship will be in range of 3 of your cannons. Fire Multi Shot and Block Shot to take him down. 5.) Drake - Wipe her out with Multi Shot, Block Shot, Evasive Shot, and Basic Shot. Take care of any residual attack cannons from Isaac's fight or they could cause problems for later fights. 6.) Max - Move to where at least 2 of your cannons are in range of his ship and hit him with EMP Slug first, then whatever other attacks you have in hand. 7.) Books - Move to where at least 2 of your cannons are in range of her ship and hit her with Shuffle Shot first, then whatever other attacks you have in hand. 8.) Evil Riggs - Her Dreadnought will be in range of all 4 of your cannons. Unlucky. She has quite a lot of HP, so it might take more than one turn, but you should have close to full health and shield at this point, so just tank any damage if you can't EMP Slug any of her cannons and h
ИсточникGHub Platform · автор26.08.2026, 02:16:45
The New Kid - Unlock Isaac Win a run. Recommend playing on Normal difficulty with Dizzy, Riggs, and Peri. This composition is recommended for most runs. They're well-rounded and all have at least one win condition card that can trivialize runs (explained in more detail in the God…
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