Your first NATO deck

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1.FOB It is a must have in every deck. Any game that runs longer than 20-30min will have you completely deplete a FOB so be sure to bring a second one especially when using ATGM or Artillery. 2.M557 This is your primary Command vehicle (CV). Placing a CV in a control zone will generate points that will enable you to buy more units. These units are expensive and should be protected heavily at all times. The M577 is a good choice for your primary CV since its lightly armoured, but still cheap. Making it affordable, but enabling you to move it out of the way in case of direct mortar fire that would otherwise kill a lighter CV. You can how ever only bring 2 per game. The only difference between M577CPC and M577G is their nationality. 3.M114A1 Not as well protected as the M557 and just as expensive, but you can field 4 per match, therefore it is a good choice when securing zones well behind your own lines. The HMG can be disregarded since CV are not ment for fighting. 4.HEMTT Your standart resupply unit. It carries a fair load of resupplies and is lightly armoured. For 30$ the ideal choice for resupplying your troops on the front line. Once dry make sure to send them back to your FOBs ASAP to keep your fighting units supplied. 5.CH-47C Super Chinook It carries a lot of supplies, but is very vunlerable. If you have a safe spot and need to repair and resupply a lot of units this is your unit of choice. Its superior speed compared with the HEMTT makes it also come in handy on larger maps. Recon is one of the most important aspects of WEE. If you dont see your enemy, but he can see you, you have already lost the game. 1.M151A2 MUTT Very Good optics and the low price of 30$ makes this a good light recon vehicle. It wont survive enemy fire and it cant defend itself, but it doesnt have to since its only purpose is to hide and observe. Some people myself included prefer Recon Infantry for this role, but the MUTT is easier to manage for a beginner. 2.Gazelle AH.1 The cheapest Recon helicopter with excellent optics. Need to cover a big area or want to check out an unprotected flank quick, this is your recon of choice. Just be careful, because PACT AAA will shoot it down in no time if you get to close to the front line. It is also a good place to get a feel for choppers. 3.M3 Bradley CFV ->M3A1 Bradley CFV Very Good optics and a price of 80$ doesnt make this a cheap unit, but the Bradley with his mighty Autocannon and accurate missles makes it effective against light vehicles and Main-battle tanks (MBTs) alike. Field one with your main tank force and it becomes a great addition to your army. 4.SpPz Luchs->SpPz Luchs A1 The Luchs A1 has Very Good optics like the MUTT, but for the extra money you spend you get a bit of protection. It doesnt explode from the first impact of mortar fire and it can defend itself against some light vehicles should it be discovered, which also adds a gun to your main army should you use it as part of it. So it is not quite as small and sneaky as the MUTT and not as big and mighty as the Bradley, rather something from both worlds. Tanks are the back bone of every army. Their cannons kill Infantry, light Vehicles and other tanks alike. The only thing they really need to fear are other tanks and ATGM tankhunters. Also dont get them to close to regular Infantry or into enemy woods. With other words they are your babies. Protect them well and they will carry you to victory. 1.AMX-30B->Valorise->30B2 The AMX-30B2 is the perfect tank to kill light vehicles and with enemy attacks mainly consisting of APCs and light tanks I advise you to have between 4-8 on the field at any given time. Their cannon is very accurate, but not strong enough to compete with the armor of heavy tanks. They also have an autocannon mounted for when the fight gets close and personal. Also they come cheap at 55$, so beginner mistakes wont cost you a fortune. 2.Leopard 2->2A1->2A4 With the best front armor and best main cannon in the game this beast will cost you 145$, but apart from skilled tankhunters there is very little that can touch it. In skilled hands sorrounded by a good army set up a heavy tank can still rule the battlefield, but equally every little mistake can cost you 145$. If you have become comfortable with controlling tanks and have a lot of spare money give it a try and i assure you you will enjoy playing this unit. (Alternatively the Challenger 1 offers better protection, but fields a worse cannon and the M1A1 Abrams is right in between the two.) 3.M60A1 Patton->AOS Patton->Rise Patton->A3Patton->Super M60 The Patton series of tanks is a recommendation by "Ribar". Rise Patton has one more AP power with the cannon compared to the AMX30B2 and costs 40$ instead of 55$, but he is less accurate. For 60$ you get the A3Patton with upgraded gun and front armor. Still not as accurate as the AMX30B2, but stronger and with bigger AP power. If you really got money to spend for fire support you can even go for the Super M60. It costs 85$ is not well enough protected for a heavy tank and has to much firepower for a medium tank. So it is a nice mix should the situation call for it. Woods and Cover are more important in WEE than in any other game and the Infantry rules the woods. There are Infantry units for almost every task from Recon over fighting and Anti-Air to Anti-Tank. In this guide i will not mention ATGM infantry or AAA Infantry since its vehicle counter parts are more effective. Those Infantry units have a usefull place in the game, but for a beginner I will try to keep it simple and as manageable as possible. 1.2e REP +VAB The cheapest recon Infantry in the game with $25 even 5$ cheaper than the MUTT. Place them anywhere they can hide in every bush extremely well and give you vital intel. Be sure to move the VAB somewhere else. Either down a road you hope is unprotected or save a couple of empty VABs. With the empty VABs you accumolate this way during the match you can either try to sneek around the back and try to kill CVs or spearhead an attack to give the enemy something worthless to shoot at first. 2.Chasseurs Famas+VAB The more expensive variant of the Chasseurs (20$ instead of 15$). These units are a lot better than their cheaper counterparts. Place them in positions that are more important and you are willing to spend/loose more money on. 3.Delta Force + UH-1D Huey ->1H->Blackhawk Delta Force are among the best Anti Infantry,Recon and short range Anti-Tank units in the game. You want eyes on the enemy base, cut of a spawn or assasinate a CV this is you unit of choice. They come in 3 different helicopters that mainly differ in range and speed. You need to be somewhere quick at the beginning of the round? Blackhawk! You only need to hop over a river to cut of a spawn? Huey! 4.Fusiliers+FV603 Saracen For 15$ this Infantry unit is just as expensive as the Chausseurs and comes in a vehicle that is not even nearly as good as the VAB, but they are just as good in Anti Infantry combat as the Chasseur FAMAS and just a little bit better with their Anti-tank rockets than the Chasseur. So If you only want to clear out Infantry. For example in a big forest. Buy Fusiliers. 5.Panzergrenadiere + Marder 1 For 55$ per Unit they are expensive, but the combination of Panzergrenadiere + Marder is powerful. The Panzergrenadiere themselves have 10 accuracy and 2 HE Power in Infantry combat, which makes them almost as good as SpecOps (Ac10/HE3). They also carry a guided ATGM that does great damage to morale with AP 12, but they only hit something on close range with accuracy 5 making them very cost effective in defensive positions. The Marder 1 is a good support vehicle. Front and side armor 2 makes it quite though and the autocannon adds some serious firepower. I wouldnt recommend using them as your main Infantry unit, but in the defense they get more than their points worth with the added bonus of the Marder 1 beeing able to s

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GHub Platform · автор26.08.2026, 02:26:20

1.FOB It is a must have in every deck. Any game that runs longer than 20-30min will have you completely deplete a FOB so be sure to bring a second one especially when using ATGM or Artillery. 2.M557 This is your primary Command vehicle (CV). Placing a CV in a control zone will ge…

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