Migrating from Fortress Forever 2.46

GHub Platform · Гайд · 0 ответов · 16 просмотров

Note: If you have a custom HUD or custom materials/models/sounds, you might want to read the relevant sections in The Measured Approach before deciding to take this approach. If you want to copy absolutely everything in one go, then simply copy <SteamDir>/steamapps/sourcemods/FortressForever to <SteamDir>/steamapps/common/Fortress Forever/FortressForever Note: Do not copy the old folder into the new folder. Instead, copy the old folder so that it overwrites the new folder. Overwrite everything when prompted. Then, validate the game cache of Fortress Forever in Steam (right click on Fortress Forever in your Library, click Properties , navigate to the Local Files tab and click Verify Integrity of Game Cache ). This will overwrite any files that differ from the default versions. Configs Copy all .cfg files from <SteamDir>/steamapps/sourcemods/FortressForever/cfg to <SteamDir>/steamapps/common/Fortress Forever/FortressForever/cfg Overwrite all files if prompted. Crosshairs Copy the file <SteamDir>/steamapps/sourcemods/FortressForever/crosshairs.vdf to <SteamDir>/steamapps/common/Fortress Forever/FortressForever/crosshairs.vdf Overwrite if prompted. Maps Copy the folder <SteamDir>/steamapps/sourcemods/FortressForever/maps to <SteamDir>/steamapps/common/Fortress Forever/FortressForever/maps Note: Do not copy the old maps folder into the new maps folder. Instead, copy the old maps folder so that it overwrites the new maps folder. Only overwrite folders when prompted to do so (when asked Do you want to merge this folder with this one? , click Yes ). Do not overwrite any files (when prompted with There is already a file with the same name in this location , click Don't copy ). This will ensure that you do not overwrite any default maps. Custom Materials/Models/Sounds There's no good way to do this unless you still have the custom files as they were originally distributed (a zip file, probably). You could try copying the entire materials, models, and sounds folders from <SteamDir>/steamapps/sourcemods/FortressForever to <SteamDir>/steamapps/common/Fortress Forever/FortressForever and then overwrite everything when prompted. Note also that Steam will probably replace any modified materials/models/sounds if you ever run Verify Integrity of Game Cache , and will likely get overwritten if they are ever changed in a patch. Keeping backups of any customizations so that you can re-apply them if that ever happens is always a good idea. Custom HUD Note: Due to changes made to the FF font [github.com] , modifications were made to ClientScheme.res and SourceScheme.res between 2.46 and the Steam version of the game. Any HUD customizations might want to be rewritten based on the new versions, otherwise the ingame font in many places will be smaller than normal. Copy ClientScheme.res and SourceScheme.res from <SteamDir>/steamapps/sourcemods/FortressForever/resource to <SteamDir>/steamapps/common/Fortress Forever/FortressForever/resource Also copy HudLayout.res from <SteamDir>/steamapps/sourcemods/FortressForever/scripts to <SteamDir>/steamapps/common/Fortress Forever/FortressForever/scripts Note that these files are very susceptible to being overwritten by patches to the game. If you use modified versions of these files, always keep a backup of your custom version . --- Источник: https://steamcommunity.com/sharedfiles/filedetails/?id=413541997

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GHub Platform · автор27.08.2026, 00:40:58

Note: If you have a custom HUD or custom materials/models/sounds, you might want to read the relevant sections in The Measured Approach before deciding to take this approach. If you want to copy absolutely everything in one go, then simply copy <SteamDir>/steamapps/sourcemo…

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Migrating from Fortress Forever 2.46 — Fortress Forever · GHub Cloud