FAITH CHAPTER 3 - COMPLETE WALKTHROUGH
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NOTES IN ALL OF SECTION 1: [1-8] NOTES IN THIS SECTION: [1-7] Note 8 is specific to the secret covered in 1.1. The prologue begins with the events that occured before the first chapter of FAITH. Follow Father Allred into the house, and then follow everyone up into the kitchen. Go down the stairs with the Father after the dialog and he will begin following you. Go up and around all the clutter to get down to where the girl is and the sequence will end. [NOTE 1 - Automatically from the start of the game.] The main game starts in control of John. To the right of your bed is the next note. [NOTE 2 - Picked up beside your bed at the start of the game.] Going to your living room to the right there's a letter, but let's go to the kitchen one screen up first and get Note 3. [NOTE 3 - In the kitchen at the start of the game.] Now you should grab Note 4, it's an important one. [NOTE 4 - In front of your door at the start of the game.] You can leave the house through the door in the living room, and head off to your first destination by walking to the car outside. Clinic - Outside Go to the left, and through the fence wall. Grab the note in front of the poster. [NOTE 5 - Picked up by the poster on the fence to the left of the clinic entrance.] Then go to the right but below the fence this time, the clinic entrance is on the left side of the building. Inside of the clinic there's a note by the window. [NOTE 6 - From inside the clinic to the right by the window.] In the clinic, go down a screen, and exorcise the IV drip for a note. [NOTE 7 - From exorcising the IV drip in the clinic hallway.] Continue down and around the elbow and grab the crowbar at the end of the hall. Then return back to the clinic entrance. Clinic Basement After a short cutscene you will be in control again. Your movement is now more like a struggle, so to move around just tap the movement in the direction you want. If you haven't realized yet, John will point out, "I need to hide!" Do so by hiding him on the screen by the left curtain (you can move down behind it in a way that your character is obscured). Your pursuer will eventually stop and face the other direction. Once the pursuer is in front of the bed to the right, move down a screen. It won't be long before it realizes you've evaded it, so quickly go to the bottom to hide again. This time, go around the corpses in the bottom and tuck yourself in between the gurneys near the closed door. Eventually your pursuer will return to the screen above. Now you can approach the stairs for some brief dialog. The Police Officer The police officer is now following you; let's get out of here now. Return up to the clinic entrance, the checkpoint indicates that we're in imminent danger. When you advance upwards eventually a demon will pop out of the window; ward it off with your crucifix (default; space). The demon will flee but then approach from another window. It will start randomly popping out of one of the windows (broken or not). It will chase you until warded off by the crucifix and bullets. After enough fire from the cop it will die and a cutscene will begin where the boards on the door are broken. Follow the cop to his car and then go to the right if you wish to follow up with his story. You can leave now if you just want to continue the story, but if you want a secret note and progress for the true ending, we're not done yet. Go to Section 1.1 if you want the secret, otherwise skip straight to Section 2. Quick Aside on Endings There are multiple endings to this game. You get one by doing everything normally. You get another by defeating all the secret bosses. There's also one for just sleeping through the crisis. Return to the inside of the clinic, go down two screens, and enter the door with the broken wood in front of it to get back to the gurney area. Step up to the gurney to get a prompt to get back on. You might have to go to the right side of the gurney for this to appear. Now that you're back on... you'll find yourself unable to leave now and you need to do something a bit unintuitive. You can see the words "JOIN US" on the bottom of the screen. What this hint means is that you're supposed to stop moving completely while among the gurneys. It will take a while so sit still. When you've done it correctly, you will see the door to the left open. Another way to get this to happen is to go up a screen (to the surgery room you were first taken to) but do so while on the very left of the hallway. For whatever reason this seems to progress it the same. This method seems to be a bug or something, and it's worth noting but it's simpler to just do it the intended way. After the cinematic, you will find yourself in a new area. For reaching this area, you will be granted a checkpoint. Steel yourself and head north for another cinematic. Little Shop of Horrors Immediately hold your crucifix up to the orange lady. She doesn't really do anything directly in this fight but don't be deceived, because this fight can get a bit hectic. Baby demons are going to be pouring out of the walls. They will stream in constantly before long. If they touch you, they will slow you down. The regular babies do not kill you when they grab you. With enough time, the crucifix will dispel them. Damage the orange lady until the babies get too close, and then move up a bit and get some more in as you can. Even though these ones aren't lethal like demons we're used to, you still want to make sure there's as few as possible. There's some methods you can employ to achieve OBDPS (Optimal Baby Damage-per-Second). First, if you circle around them in the right way, you can group up the babies to dispel many at once. This is very helpful when the screen gets full of them. Second, you can line up the babies so that you're continuing to damage the boss while getting rid of them. Just mind you aren't standing where another baby will drop out. After enough time the babies will begin to latch on to the orange lady. It's now even more critical you dispel the demons as fast as you can. They're still arriving, but over time the demons will jump off the orange lady. When they do, one at a time, the empowered demon will have glowing red eyes. Try your best to ignore the little ones currently on you because it is essential to stop the empowered baby from reaching its destination. It seems that the baby will go for one of the four windows, and when it reaches the light there, it will begin to transform. It can be damaged before, during and after its transformation, but ideally you'll dispel it without reaching that point. When a baby transforms, it will be very tall and start screeching; you can't outrun it in this state, at least not for long, so you must stand your ground and dispel it. Of course, this is a great concern when you already can't afford to stay still for long. When the orange lady is revealed once more, you can damage her again, so continue on doing so. The empowered babies will continue to appear from near her, and they will begin spawning in pairs as well. You're probably going to have to let a few latch onto you for a second in order to stop the nastier ones, but make sure they don't slow you out of catching one of the empowered ones. After enough damage from the crucifix, the demon will disappear, and you can leave the room. For dispelling this evil, Note 8 will lie on the ground in the exit hallway. [NOTE 8 - From banishing the evil that lies below the clinic.] Exit the clinic now as you did before. There isn't anything more to do here (the streets will loop) so return to your car and leave. [NOTES IN THIS SECTION: 9 - 28, 27-28 only from secret] After Nightmare Returning to your front door you will see three letters on the ground, so grab each of them. [NOTE 9 - First note by your door on the second day. ] [NOTE 10 - Second note by your door on the second day.] [NOTE 11 - Third note by your door on the second day.] Return to your car once more beca
ИсточникGHub Platform · автор30.08.2026, 03:11:55
NOTES IN ALL OF SECTION 1: [1-8] NOTES IN THIS SECTION: [1-7] Note 8 is specific to the secret covered in 1.1. The prologue begins with the events that occured before the first chapter of FAITH. Follow Father Allred into the house, and then follow everyone up into the kitchen. Go…
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