Wild Bastards Tactical Guide

GHub Platform · Гайд · 0 ответов · 5 просмотров

Hi! This is a mini-guide intended to sum up enemies by their general deal and give slight and hopefully helpful insights into what characters do, or are like to play! That would be aimed at newcomers, with those who've already played possibly being able to benefit from tactics and considerations they may not have chosen before. I completed a Very Hard Superman Ironman run earlier today, 28\04\2025 and wanted to just poop out all this text to help people because the game is quite fun. Shame about the story but uhh :-P can't win 'em all, eh? As for me, I'm just a weird guy who plays way too many video games and currently has too much free time on his hands. I'm hoping the information here is useful to some extent. Don't be afraid to ask me stuff if I've missed something - I do live with pretty gnarly ADHD so my brain is not good at remembering things until I'm reminded! Version 1.0 (28\04\2025) : Initial write-up and publication containing Character details, enemy details suggestions for mods on characters and the tips&tricks section. Name : Spider Rosa Stunt : Decoy Combat Rank : 11 (Of 13) Planet Rank : 0 (Offers nothing) Power : 3\10 (Quite weak) Gimmick : 4 arms, 2 revolvers. She reloads one weapon with one set of arms while the other keeps firing. Survivability : Mixed (Low\very low HP, but decoy can be incredibly useful...if you can get stunts) Countered by : Ironclads, Rattlers, Armored Kyotes, somewhat countered by Porcupines as she can't reliably hit the crit spot to avoid retaliation. Counters : 1, perhaps 2-hit enemies like basic and unstable Kyotes. That's largely it. Spider Rosa is one of the 2 starting characters in regular Story mode - the other being Casino. On Normal and story mode where you can't escape her, she's a fine enough starter. Her Decoy deploys a holographic image of her which will stay stationary for a decently long length of time, distracting every enemy in the area (Except mortician spirits). It's invulnerable, so you can deploy it when you are getting pelted, or before you run into a den of enemies to thin them out. Without stunts, she has trouble surviving, and her weak shots don't do a lot of damage either. They're also somewhat inaccurate over even medium distances, letting the enemies pelt you. She does have a "Magnum" upgrade that adds a large amount to her attack power per shot, but also makes them even more inaccurate. If you intend to use her, ensure she has some health to boost her survivability from upgrades, or items. Later upgrades tend to focus on psychological trickery. Stuff like the last enemy flees combat, or chance to make an enemy flee per kill of another enemy. These are not great, especially given how late they unlock in her levels - "last enemy flees" still forces you to fight 95% of the fight yourself with her. Unless you pair her with a "+1 \ +3 juice per combat" Roswell, she should only ever be sent to deal with simple fights. Name : Doc Casino Stunt : Jackpot! Combat Rank : 13 (Of 13) Planet Rank : 13 (100 Cramm\planetary deployment) Power : 0-9 (Heavily range dependent) Gimmick : Weapon can have one of four effects roll per showdown, including less spread, double ammo, nothing. Survivability : Incredibly low (Start\mid-game) => Insane (Late-game&with good equipment) Countered by : Anything at even medium range without cover. Armored kyotes, Porcupines due to retaliation barbs Counters : Middle-health enemies you can chunk - Basic Ironclads get 2 shot from very close. Anything very close and under 250 hp is fair game to be one shot. Doc Casino is the other starting character in story mode. And the poor thing is the absolute worst character in the game for a myriad of reasons. He's supposed to be the gambler of the group and it shows in a lot of his kit. Sadly, he starts with an abysmally basic 100 health and has trouble closing the distance with most enemies unless sneaking - which only works until you fire once, thereby alerting everyone on the map. His Jackpot just straight up MURDERS an enemy, no questions asked. I have heard it say it's "random" which enemy blows up but I seem to notice it picking the ones nearest my crosshair - even if no enemy is straight towards it. This works on "Boss" enemies like McNeil, Francisco&Barrabas' 1K + health points, no questions asked. He uses a 2 shot (No modifiers) shotgun that reloads fairly slowly and has abysmal range. Unfortunately, he gets torn apart by pretty much anything unless he gets the drop on them first. Later upgrades give him "damage resistance". Check the Mechanics section for more on this. Until the point where he can have a naturally high damage resistance threshold, he will die - often quickly and embarrassingly. Poor guy is dead weight under almost all circumstances, as other characters can do what he does, but better - or offer more utility. Absolutely avoid like the plague unless you have many upgrades for him. Gets comical if you also put Casino's Bolo on him (+40% damage resist for all types). The "suggested" use for Casino is to skulk around shooting everything but the "tough" enemies and then use Jackpot to eliminate the tougher, higher-health ones instantly. This ignores the fact that those tougher enemies will generally be shooting for you or looking for you. Eventually he gains a core upgrade that gives your team 100 cramm for putting him down on the planet. If nothing else, he can go to safe nodes to collect items. Name : Smoky Stunt : Cookout Combat Rank : 7 (Of 13) Planet Rank : 10 Power : 1-2 (Incredibly weak) Gimmick : Weapon is a machine gun style fireball dispenser; the shots come lobbed and arc with falloff and naturally possess a very small aoe on impact so you can poke corner hiders. Survivability : Low-medium Countered by : Rattlers, armored kyotes, high health enemies that will just shoot him through his own attacks, soft countered by Morticians. Counters : Actually quite a lot of enemies, but is one of the few who can counter Bushwhackers to an extent. Smokey is the group's friendly cook and is probably one of the most infuriating bastards - literal and title lol - for the enemy to fight against. That's because of his indirect fire (ha) capabilities, and the fact that he can peek, shoot 2-5 globs of fire and either make the enemy move from taking damage or actually light them on fire so they slowly take more damage. It's not an infinite length but it is very long, 20+ seconds it feels like. This means you can and should employ dirty coward tactics and let people casually burn to death on their own time while you are safe. Enemies hit take 10 (default) damage per fireball but also have a chance to become "on fire" and tick 10 (default) fire damage for a very long amount of time, so you can just fire\forget. His Stunt, Cookout, makes that comical and nasty all at once - three enemies per use, no questions asked, just get set on fire. I'm unclear if the duration is 20, 25, or 30 seconds, but especially if you skirt the map and kill stuff along the edges, you can just set the others on fire. The damage numbers reveal where those enemies are for the duration - by the way :->. Enemies on fire tend to panic and move around a bit too, but not always. This is really good against "sneaky" enemies like the Hunters and *especially* the Bushwhackers, whose entire deal is just gross. Now, I said he counters a lot of enemies, but you can't just run up to an ironclad and trade hits, or tank rattler poison, or wait for a hunter to kill you. If you can stay hidden however - something that is incredibly trivial in most maps - Smokey can simply outlast enemies. He, like most Bastards, need more health through upgrades to survive as the game gets nastier. He has a fun catch though; if you pick health upgrades for him, he takes double damage from poison. Poison is NASTY but exceedingly rare, so simply don't bring him

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GHub Platform · автор30.08.2026, 03:24:09

Hi! This is a mini-guide intended to sum up enemies by their general deal and give slight and hopefully helpful insights into what characters do, or are like to play! That would be aimed at newcomers, with those who've already played possibly being able to benefit from tactics an…

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Wild Bastards Tactical Guide — Wild Bastards · GHub Cloud