100% прохождение достижения House of Ashes

GHub Platform · Гайд · 0 ответов · 17 просмотров

📖 Welcome to the Walkthrough! This guide is designed to help you unlock every achievement and collectible in the most efficient and least confusing way. It has been tested multiple times, and the structure below reflects what works best for consistent 100% completion. Before jumping in, it’s important to understand how this walkthrough is organized and what to expect from each playthrough. Before You Begin: Key Information 1️⃣ Multiple Playthroughs Required. To unlock everything, you will need to complete three full playthroughs, along with one partial playthrough and several Chapter Select clean-ups. In total, the time investment is roughly equal to four full runs. 2️⃣ Structured Approach. This guide is carefully structured to minimize confusion and missed requirements. Following it step-by-step will ensure you don’t miss any achievements or collectibles. 3️⃣ Different Guide Formats. The first playthrough is fully detailed and covers every important choice. Later playthroughs are more streamlined and focus only on key decisions required for achievements. 📋 How This Walkthrough Is Organized The first playthrough is presented chapter by chapter, with every important decision clearly listed. This helps you stay on track and ensures that no collectibles or required outcomes are missed. For the second and third playthroughs, the format changes slightly. Instead of listing every step, these sections highlight only the important choices and goals needed for achievements. You will still have all the necessary information, just in a more efficient format. Character: Balathu This is the prologue of the game. During this section you will learn several core mechanics such as dialogue choices, QTEs, and object inspection. There is one collectible available in the prologue. The scene begins with Kurum and Balathu fighting each other before Balathu is summoned to the King’s court. During the conversation, the King orders Balathu to execute a captured woman. 🗣️ Dialogue Choice: COMPLIANT Since this walkthrough focuses on Head decisions, look for the brain icon behind the dialogue option to confirm you are selecting the correct choice. The woman suddenly breaks free from Balathu’s grasp and begins fighting back. 🎮 Button QTE: Press A The struggle continues. 🎮 Button QTE: Press A The woman manages to escape and starts running away. 🎯 Aimed QTE: Aim the reticle at the woman and press RT when the reticle turns red. Balathu throws his spear and impales the woman. [ ℹ️ ] Note: Killing the woman with the spear as Balathu is important for an achievement later in the game, so make sure this action succeeds. A short scene follows where Kurum is placed in a jail cell, kills a guard, and escapes. The perspective then shifts to the King sitting on his throne, while armies outside the temple begin to clash. During the battle, an eclipse appears. After a brief scene of the two armies fighting, the camera pans below the temple where the sound of something awakening can be heard. Kurum eventually enters the main temple and discovers that all of the Akkadians are dead, except for Balathu, who is barricading the door. Kurum and Balathu fight briefly before deciding to work together to hold the door. After a short exchange, they retreat into the catacombs. Once inside the catacombs, they attempt to open a door. 🎮 Button Mash QTE: Hold A Do not miss this QTE. Failing it will lower your relationship with Kurum, which can lead to him betraying Balathu later in the story, something we want to avoid. Shortly after entering the next room, a rat startles them. 💓 Heartbeat QTE: Press A in time with the heartbeats. After realizing it was only a rat, Balathu bends down to inspect a helmet on the ground. This sequence teaches you how to inspect and rotate objects. Hold RT to pick up the helmet. Once in your hand, rotate it using the right stick. A beetle will crawl out of one of the helmet’s eye holes. You will then gain full control of Balathu and can explore the room. 📸 Collectible: Black Framed Picture #1 – Arisen Walk to the right side of the room. On the floor, on top of a pile of bones, you will find a framed picture. Interact with the picture to view the vision. After the scene finishes, you should see “Premonition Unlocked” appear in the top-left corner of the screen. Press B to return to free movement. Walk slightly to the left of the picture and interact with the door. 🎮 Interaction: Press A Balathu and Kurum will open the door together and walk down a hallway while talking. 🗣️ Dialogue Choice: RESPECTFUL Both dialogue options here are Head decisions, but choosing Respectful ensures Kurum responds positively to Balathu’s suggestion of working together. After gaining control of Balathu again, walk all the way down to the door at the end of the hallway, but do not open it immediately. If you pay attention, when you reach the door you will notice the prompt on screen looks like this: >>>> A Whenever you see this symbol, it means interacting with that object will end the current scene. This is helpful throughout the game so you don’t accidentally progress while still searching for collectibles. When ready, press A to open the door. Balathu and Kurum will see a creature’s hand slowly reach through the doorway and immediately begin running. 🎮 Button Mash QTE: Hold A After returning to the main chamber, they must decide whether to fight together or betray each other. 🗣️ Choice: FIGHT After choosing to fight together with Kurum, you will unlock the achievement: 🏆 The Sword and the Shield The creature then jumps across the hole in the center of the room and attacks. Do not miss the upcoming QTEs! 🎮 Button QTE: Press A Balathu continues fighting. 🎮 Button QTE: Press A During the struggle, Kurum is carried away by the creature while Balathu attempts to open a nearby door. Unfortunately, another creature is waiting for him behind it. The scene fades and transitions to a cutscene featuring The Curator, who introduces the story you are about to experience. This scene can be skipped by holding B. After his introduction, the setting transitions to Iraq, beginning the main story of the game. Character: Eric This chapter introduces the setting of the game. There is one collectible available during this chapter. The scene begins with the screen displaying “Iraq, 2003.” A helicopter arrives, and Eric King steps out, exchanging a few words with Jason Kolchek. 🗣️ Dialogue Choice: IMPATIENT Clarice will then step out of the helicopter and place the briefcase she is carrying on the ground. 🗣️ Dialogue Choice: ANNOYED After the conversation, Eric, Jason, and Clarice enter the building together. Character Change: Rachel The scene briefly shifts to Rachel King, who is in a private moment with Nick Kay. After Rachel puts down her phone, Nick confronts her about their relationship. 🗣️ Dialogue Choice: RELUCTANT Nick reacts negatively to the answer and storms off. The scene then changes again. Character Change: Eric Eric, Clarice, and Jason are now standing beneath a series of archways. After Jason finishes speaking, you will gain control of Eric. After walking forward for a short time, a cutscene begins where Eric is introduced to Merwin. Merwin exchanges a few words with Jason and Clarice before the group moves on. Eric is then introduced to Joey, who is sitting at a desk. 🗣️ Dialogue Choice: POLITE After a short conversation, Jason mentions “The Queen ♥♥♥♥♥.” 🗣️ Dialogue Choice: RESTRAINED Eric then reveals that he knows Rachel, and Clarice explains that Eric is Rachel’s husband. The group then heads into the briefing room. Once inside the briefing room, Eric opens a case and you regain control of him. There is one collectible in this room, so try to pick it up fairly quickly. 📘 Collectible: Secret #1 – Bandit Briefing Walk forward to the tables with computers. On the left side of the tables, there is a piece of paper with a coffee cup sitting on top of it. Approach the glin

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GHub Platform · автор30.08.2026, 19:51:49

📖 Welcome to the Walkthrough! This guide is designed to help you unlock every achievement and collectible in the most efficient and least confusing way. It has been tested multiple times, and the structure below reflects what works best for consistent 100% completion. Before jum…

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