Level Editor Guide
GHub Platform · Гайд · 0 ответов · 17 просмотров

Before you write your question in comments, please make sure the answer is not in this list: Key doors don't work, they just don't appear when I select them! - To make it work, your key door has to be on a merged wall. Connect two rooms: select a wall center on the first room, hold SHIFT key, then drag & drop your wall center to a wall center of the second room, and they will merge together. Now you can add locked doors. If your room is supposed to "lead outside", attach a room, and remove it's ceiling, floor & walls by swithing them to the open type / using transculent painting material. Yes, it's a bug. No matter what map name I set, the game keeps saying that Level matching this is already on Workshop ! - That's saying there's an uploaded level that's already the same as yours, not that the name is taken. Try making more small changes to the map, and that error should go away. I save the changes to upload the map to the workshop. But when I play it through, in the end it still says I have unsaved changes. And when I save, I need to play the map again! - Ignore the unsaved changes message you get after saving and finishing your level, just go straight for the upload option. How do I make enemy enter the combat when X amount of enemies been killed? - connect the enemies with an enemie tracker and set it so that it triggers when N enemies are dead. Connect it with a trap, set it's parameters to: active time 5, inactive time 5000, inactive progress 0. place a low-health person behind the map and move the trap so that if it triggers it definitely kills the person. add a logic zone and link it to the person behind the map and the enemies you need to trigger. More about enemie trackers and stuff in Edit Logic section. How can I make enemies befriend with me after I kill somebody like in the prison scenario? - You can't do that. Unfortunatelly, it's a scenario script. How can I make enemies insta pick up some weapon, like biker boss or katana boss in their scenarios? - You can't do that. Unfortunatelly, it's a scenario script. How can I add water like in the pirate cove scenario? - You can't do that. How do I set player spawnpoint? - You move and rotate that blue person that appears in a default room. The three green persons are spawnpoints for multiplayer. You can move all of these four if you are in Edit Characters section. How do I make portals? - find them in props -> other, a portal prop looks like a cube with a >> symbol, its in the end of the list. Add two portals and connect them in edit logic submenu just like any regular logic prop. Is it possible to make a character look angry? - If you pick Boxer and Blackbeard enemy types, the character will get an angry face, yet also big hands (boxer) or beard and a captain hat (blackbeard). Also you can search the workshop for Always-Angry character textures, like this one: Is there a way to build a level together with other players/friends? - Here's the only way for now: 1) you create a level and save it (optionally after doing some work on it, surely). 2) you find the level in your created levels folder and send your level file to your friend. 3) your friend puts the level in his created levels folder , and now he can find the map in his own editor. 4) In turn, your friend sends file back and you replace your previous version with the new file. 5) Repeat. The levels can be found by this path: C:\Users\%Username%\AppData\Locallow\South East Games\Paint the town red\Created levels The Level Editor for Paint the Town Red is designed to allow you to create levels in the original game scenatio style, with lots of variety. It may look complicated for you, but that's why you're here, right? The Level Editor is accessible from the main menu in the game and will continue to be updated with more functionality, weapons, props, characters, etc. The editor presents 3 differend workspaces: The Level Editor itself, The Custom texture pack Creator, The Custom music pack creator. However, you don't have to use all three of these to create your maps, as the level editor is still the main tool. This guide will continue to be updated with more information and video tutorials. Right now the guide is being reconstructed. This gonna last for a while. General Controls Click Left Mouse Button - Select object Click & Drag Left Mouse Button - Select multiple objects Ctrl + Click Left Mouse Button - Add object to selection or Remove object from selection Click & Drag Left Mouse Button on movement gizmo - Move selected object(s) Space + Click & Drag Left Mouse Button on movement gizmo - Move and snap selected object(s) Click & Drag Left Mouse Button on rotation gizmo - Rotated selected object(s) V - Toggle between isometic orthographic camera and free perspective camera W - Move mode E - Rotate mode R - Scale (primitive(s)) mode Esc - Deselect selected object(s) Del or Backspace - Deleted selected object(s) Ctrl + D - Duplicate selected objects 1 - Select Room editing mode 2 - Select Prop editing mode 3 - Select Characters editing mode 4 - Select Logic editing mode 5 - Select Platform editing mode 6 - Select Stairs editing mode Tab - Cycle through editing sub modes G - Toggle snap grid visibility + - Increase snap grid size - - Decrease snap grid size F5 - Quick Save overwrite of current save file Ctrl + Z - Undo Ctrl + Y - Redo Isometric Camera Controls Hold Right Mouse Button - Rotate camera Hold Middle Mouse Button - Pan camera Hold Right Mouse Button & W or A or S or D - Pan camera Scroll Mouse Wheel - Zoom camera Free Perspective Camera Hold Right Mouse Button - Rotate camera Hold Right Mouse Button & W or A or S or D - Move camera Shift + Hold Right Mouse Button & W or A or S or D - Move camera faster Scroll Mouse Wheel - Zoom camera F - Focus on selected object(s) Alt + Hold Right Mouse Button - Rotate camera around focused object(s) O - Toggle local/world space move & rotate axes Level Playing F8 - Capture screenshot as preview image for level Prop Editing Mode See general controls for movement and rotation of selected objects. C - Create selected prop/weapon Del - Deleted selected prop(s)/weapon(s) Character Editing Mode See general controls for movement and rotation of selected objects. C - Create character Del - Deleted characer(s) Logic Editing Mode ADD ZONE Click & Drag Left Mouse Button - Create zone EDIT LOGIC - No Zone Selected Click Left Mouse Button - Select zone EDIT LOGIC - Zone Selected Click + Drag Left Mouse Button on corner - Move corner C + Click Left Mouse Button on wall center - Split wall and add corner Shift + Drag Left Mouse Button on wall center - Move/Connect wall Ctrl + Drag Left Mouse Button on corner - Move zone X + Click Left Mouse Button on corner - Delete corner T (and then Click Left Mouse Button on character) - Connect/Disconnect zone to character Del - Delete zone The picture you see above is your workspace. It has 3 bars: 1: The Main Bar Gives you access to all the ingame environment and mechanics. Enemies, weapons, traps, buttons, and more. This is where you'll spend most of your time. 2: Options bar All the options to do with the level file: name, play, load, save, upload to the workshop or quit. We'll cover some of these options, such as workshop uploading, in further sections. Also, here you can find general setting for your level, such as fog color, gamerules, texturepacks, music packs, and so on. 3: the hint bar On the left side of the hint bar, you'll see aviable hotkeys (for example, if you edit some characters, there will be commands for placing or deleting them), and error notifications. On the right side, you'll see check box options: hide walls makes walls invisible; nawmesh transparency shows the surface NPCs able to walk on; Isometric view switches camera mode from freeflight to isometric; Animate allows to preview character animation. Extra options may add to this list when you're working in different sections
ИсточникGHub Platform · автор30.08.2026, 21:35:14
Before you write your question in comments, please make sure the answer is not in this list: Key doors don't work, they just don't appear when I select them! - To make it work, your key door has to be on a merged wall. Connect two rooms: select a wall center on the first room, ho…
Войдите, чтобы писать в группе