Bad Dream: Coma Bad Route: прохождение

GHub Platform · Гайд · 0 ответов · 17 просмотров

For this ending, you want to hurt yourself and others as much as possible. You lay down to sleep and your nightmare begins. Start off by punching a bird. The good ending is immediately closed off. On the lower right is a battery underneath an old paper. Pick it up. You'll see a little RC car next to a tire. We'll get to that soon. Head forward. You'll find news clippings around saying stuff about a missing nurse, a hospital ad, bad weather reports, the bridge being closed, and people trapped in this dream unable to wake up just like you are now. This information is important to the plot later on. There's an RC controller to the left. Use the battery with the RC controller. Pick up the RC controller. Take note of the long wooden planks on the side. Head forward. North of the first big hole in the middle of the road is a magnifying glass. Pick it up. Head forward. On the ground is some car keys. Pick them up. There's a gap ahead. Can't go any further than this so for now, head back to the RC car. Use the controller with the car. Click the stick until it faces right and press the forward button. You'll hear a car crash. Examine the car with the magnifying glass. Oh no, there was tiny person inside that car. He's holding a bottle of booze. Pick it up. Use the keys on the trunk. There's a crowbar inside. Pick it up. Head back to where you saw the wooden planks. Use the crowbar to take a plank. Head back to the gap. Use the plank to cover the gap so you can get across. You attempt to cross and there's an earthquake. When the rumbling stops, cross forward. There's a lift gate and some exposed wires. Drag your mouse cursor over to the wires and it lifts the gate a little but not enough to let you pass. You hear a baby crying. Head back until you see a baby carriage. Examine the baby carriage to see a wind-up baby doll inside. Break its head open with the crowbar and take one of the wires sticking out. Head back to the wooden plank bridge. You attempt to across, but there's another earthquake and this time it breaks your wooden plank. You'll need the other one and your crowbar's gone too. Head back to the start. There's a blind homeless man with shopping cart full of junk. He asks for a drink. Give him the booze. He shows you some papers. All you have to do is spot the difference. Picture 1: Dead bird left of the car, car trunk is open, a fish in the water, brick lines left just above the water surface, stones above the left archway, and distant taller building on the right. Picture 2: brick lines on the lower left, small splat of goo left of the top-middle splat, a small feather above the top left big feather, a small feather next to the bottom right big feather, cross shade markings on the south pointy end of the bird leg, a tear above the bottom right corner. The homeless man gives you the crowbar then tells you to leave him alone. Head back to the last wooden plank. Use the crowbar to take the last wooden plank. Head back to the gap. Use the plank on the gap. Head forward. Use the wire on the exposed wires. The gate lifts up and then lightning strikes and breaks it. It starts raining. Head forward. There's a wooden bridge ahead, but there's coin on the ground. Ignore it. Head forward. OH MY GOD!!! WHAT IS THAT THING?!!! You encounter some bird-headed demon thing. You can stay put and wait or you can...HEAD BACK, HEAD BACK, HEAD BACK, HEAD BACK!!! *CRUNCH* AAARRRGGGHHH, MY FINGERS!!! Three of your fingers are taken. You pass out and wake up to see a man wearing an ominous mask standing over you then pass out again. Chapter 1 complete. You're in a room with hospital beds. The man with the mask tells you that we're all trapped in a nightmare where neither pain nor fear can wake us up. A rumbling occurs and he has to leave. We need to face facts: Our fingers on one hand are gone so we have get new ones somehow. There's a man on the hospital bed who looks like he's in a full-body cast except his one exposed arm. Nothing we can do about him for now so step out into the hallway. Newspaper clippings tell of the terrible deeds we've done as well as the monster we encountered on the bridge. There are two rooms both left and right of us and a hallway that goes left and right. All the doors are locked except the 2nd right door where we came from. Take the left hallway to the reception area. To your left is the reception desk. Check it out. Grab the scissors on the desk in front of you. Plug in the computer (it'll be important in a later chapter) . Go back to the room with the patient in the full body cast (it's the room we started in) . He has fingers; we need fingers. Take the scissors and cut them off. Take the fingers. He won't miss them. The neutral ending is now closed off. Go back to the reception hallway and head forward to the waiting room. Wow, this place is badly damaged. The lunchroom lady tells you that there are spiders in her kitchen. She wants us to get rid of them. She gives us a key. Go back to the hallway with the four doors. Use the key on the furthest door on the left and enter the lunchroom. There are three spiders. Left on the closest table, on the wall beneath the dirty dishes, left-above the cash register. SMASH THEM!!! Grab the jar left of the cash register. Head back to the waiting room. The lunch lady thanks you and takes your jar then heads back to her kitchen. Head back to the lunchroom. You can now enter the room with the turnwheel on it. Do it. In front of the armchair is a tube of glue. Take it. Head back to the hallway. The man with the mask is back and he tells you that the doctor is ready so we can attend to our wounded hand. Go back to the waiting room. Go into the door on the left to the doctor's office. The "head" doctor tells you to show him your hand so click on him. There's a worm in your hand ewww . Take it out. Apply the glue and then put the fingers on. All better now. There's a key on the stool, but the doctor won't let you take it. Go back to the hallway with the four doors again. There's a light switch between the two right doors. Click it. This will change it from day to night. Go back to the doctor's office. He's fast alseep now. Take the key off the stool. Head over to the hallway-elevator (the right hallway). There's a bird in the window. It has an ear. Use the scissors on the bird and take the ear. Head back to the four door hallway once more. If you go back to the room you started in, you'll find that the patient whos fingers you cut off had his eyes removed as well and his patient card edited. Your patient card has also been edited. Use the key you took from the doctor's office on the furthest right door and enter. There's a key on the table next to the bottled water. Take it. There's headless teddy bear and and an old man missing his eyes, ear, and hair. Go ahead and use the ear on him. Head back into the hallway. Use the key on the closest left door and enter the bathroom or water closet as it is called in europe . Look in the mirror to see a really bad nosebleed. Flush the toilet and it backs up. Check the sink. There's hair clogging the drain. Take it. Use the showe handles and an eye will appear in the peephole (naughty pervert) . Use the scissors to poke out the eye. Go back to the to the room behind the lunchroom. There's a bloody eye on the floor now (poor guy must've ran off after we stabbed him) . Take the eye. Head back to the reception desk. Use the worm on the fish in the fish bowl. Examine the fish bowl. An eye floated to the surface. Take it. Head back to the room with the patient in need of eyes and hair. Put the eyes and hair on the patient. The man with the mask comes in to help. He asks the old man how he suffered his injuries in the graveyard in an attempt to find out why no one can die. Clues might be hidden in the graveyard so off we go. We need to find out why death has stopped. The man in the mask takes the scissors away and gives us a shortcut to the graveyard. Everything goe

Источник

GHub Platform · автор30.08.2026, 23:27:09

For this ending, you want to hurt yourself and others as much as possible. You lay down to sleep and your nightmare begins. Start off by punching a bird. The good ending is immediately closed off. On the lower right is a battery underneath an old paper. Pick it up. You'll see a…

Войдите, чтобы писать в группе