Полное руководство по военно-морскому флоту; Шаблоны кораблей и состав флота (обновлено 08.01.2026 г.)
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Link to land combat guide here The Götterdämmerung update brought some special projects (of which, only the 'underway replenishment' is good technology), and design philosophy has remained unchanged. Therefore, the guide remains unchanged. Navy Guide in Russian [//] . Translated by Vasko [//] . This guide will cover everything there is to know about navy, from gameplay basics to advanced ship designs! I'll start this guide with a very important quote: This quote perfectly describes what the navy is is used for; cutting off enemy supply lines, and securing your own supply lines. The army and air force have a bigger impact on the war than the navy. For this reason, 1936 ship designs are shown for most ships. Large ships also take long to complete, and you want them finished before WW2 starts. The only techs that are really good are Fire Control and Submarine Hulls; many other navy techs aren't worth the investment. You'll achieve more with planes at sea, so build planes, and don't build dockyards. Let's get on with the guide! Terminology CA = Heavy Cruiser (Cruiser hull with heavy primary gun) CL = Light Cruiser (Cruiser hull with light primary gun) CV = Carrier (Carrier hull) BB = Battleship (Heavy ship hull with battleship armor) BC = Battlecruiser (Heavy ship hull with batllecruiser armor) DD = Destroyer (Destroyer hull) SHBB = Super Heavy Battleship (SH hull) Screens = ships in the screening/'front' line When you press F2, the naval interface will pop up. Although the interface might seem daunting at first, using your navy is actually easier than using your army as it doesn't require any babysitting when properly set up. A quick overview: Each admiral can have up to 10 task forces under them. Each admiral has selected sea zones assigned to them. Each Taskforce performs their mission ALL those sea zones. Three Main Missions Patrol : Most important mission. Gains supremacy by actively searching the sea tile for enemy ships (spotting). Over time, adds naval dominance relative to the ships. Will use a lot of fuel so balance it to 1:4-6 ratio for capital ship and screens. Strike Force : Ideal for large navy. Once the patrol spots the enemy fleet, the strike force will multiple the naval dominance and will engage the enemy fleet. Cost effective for fuel and large fleets Convoy Raiding : Ideal for a small navy. Will raid enemy convoys and fleets (depending on engagement) in an effort to lower enemy naval dominance. Submarines and screens work best Other Missions Naval Exercises : this trains your taskforce, leveling up your ships, which increases their damage; just like army training does. In addition, it will also grant a lot of navy XP. If you are low on fuel, try exercising submarines, as these use very little fuel. Convoy Escort : Protects your convoys against enemy ships. Typically performed by Destroyers. Minelaying : Lays mines, giving you extra naval superiority, and increases the chance of enemy ships randomly sinking, and reduces enemy ship speed by up to 80% (!). Minesweeping : Removes mines, removing their effect. Naval Invasion Support : Escorts convoys carrying troops. Naval Targeting Options[/b[: Here you can set if you want a certain fleet to not fight against submarines or capital ships. Good to use if your fleets does not have depth charges against submarines Hold : Stand still in their current location. Provides Shore Bombardment, which debuffs enemy troops. Old meta, pre 1.16 The task force missions. Missions Naval Exercises : this trains your taskforce, leveling up your ships, which increases their damage; just like army training does. In addition, it will also grant a lot of navy XP. If you are low on fuel, try exercising submarines, as these use very little fuel. Patrol : Actively search the sea for enemy ships (spotting). Both surface ships and submarines can be spotted. Once you spotted the enemy, you can immediately fight them, or keep observing them from a distance, depending on engagement rules for that taskforce. Strike force : Your ships stay in the harbor, waiting until an enemy fleet is found. Then they will attack that fleet (or not, depending on engagement rules). This also passively projects naval superiority on sea zones; more on that later. Convoy Raiding : Attacks enemy convoys. Typically performed by submarines, but any ship can be used for this, even your strike fleet. Convoy Escort : Protects your convoys against enemy ships. Typically performed by Destroyers. Minelaying : Lays mines, giving you extra naval superiority, and increases the chance of enemy ships randomly sinking, and reduces enemy ship speed by up to 80% (!). Minesweeping : Removes mines, removing their effect. Naval Invasion Support : Escorts convoys carrying troops. Hold : Stand still in their current location. Provides Shore Bombardment, which debuffs enemy troops. Hello, Casapillar here to show off how patrols have changed in patch 1.17. Patrolling is now fundemental to gaining naval dominance over the seas, requiring not just good spotting but also some attack as well. Think of patrol as a mini-fleet that has to detect the enemy before they do, then unleash the first attack. I recommend putting the task force on low or medium risk. If the sea zone isn't contested and you are a minor nation then I recommend paying attention to the sea zone and fitting the ships equivalent to fit the minimum requirements. Shallow Seas - minimum 150 Fjords and Archipelagos - minimum 150 Ocean - minimum 375 Deep Ocean - minimum 375 HOWEVER for most nations you will need a balanced patrol fleet that is light, gives enough naval dominance for the area and can potentially do some damage. For this, I have three sets of patrol fleets. Templates Spotting Patrol Destroyer The seaplane tenders and hydrophones are used to detect enemy ships out patrol while the guns and torpedos are to inflict damage. Feel free to replace a gun with depth charges if you want. Remove the sonar and anti-air to save production cost. Design is expensive so feel free to replace with light cruiser if you can Spotting Patrol Light Cruiser Relying mainly on light attack, they are more potent than destroyers and could replace all the destroyers if playing a major. Spotting Patrol Heavy Cruiser The powerhouse of the patrol fleet. Will deal a lot of heavy attack so relies on CL or DD to deal the light attack against screens. Catapults and sonar for air detection. Escort Carrier Cheaper than a heavy cruiser, this carrier can contain 30 planes (I usually pick 10 fighters and 20 naval bombers) that is built for detecting both submarines AND surface ships. The only drawback is it being a special project, but after a year it will dominant your patrol fleet, as it was historically. Why these templates? Some modules give better dominance. For some reason, the coding of certain modules actually reduce naval dominance such as armour reducing CA and CL by up to 10 naval dominance points. The patrol group's goal is dominance, so I've focused entirely on getting that bar up. Old meta, pre-1.17 Below is the old meta, pre 1.17 Be aware that the enemy will also be able to spot you; you'll want to be faster than the enemy at spotting, or they will destroy your spotting taskforce! If you want to use your patrol to fight skirmishes, put the task force at low or medium risk; if you want them only to be used for spotting, use 'never engage'. Remember you can use small strike forces if you want to catch small fleets; no need to waste all your fuel. When enemy naval bases (holding a strike force) are far away, this hit-and run tactic can actually work; you'll have won the battle before the enemy strike fleet arrives. Possible engagement risks. Spotting Cruiser The best design for a spotting taskforce is 1 Cruiser, filled out with sonar, radar, and floatplanes and anti-air. You don't need to deal any damage with this; it's meant purely for spotting. Make sure to put it to 'never engage', and you'll have an extremely good
ИсточникGHub Platform · автор04.09.2026, 19:06:08
Link to land combat guide here The Götterdämmerung update brought some special projects (of which, only the 'underway replenishment' is good technology), and design philosophy has remained unchanged. Therefore, the guide remains unchanged. Navy Guide in Russian [//] . Translated…
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