[AOTR] How to play as the Rebel Alliance

GHub Platform · Гайд · 0 ответов · 9 просмотров

My most played mod in empire at war is Awakening of the Rebellion BUT I am in no way the best rebel player out there,this guide only exists because most people ignore the underrated Rebel Alliance and go straight for the Empire (muhh star destroyers so cool muhhh) also the only guides for the rebels i could find specifically for AOTR were very old or barely existed at all.If you're a more skilled player, you're welcome to use the information provided to create your own guide.If there is anything missing,inform or correct me in the comments. The Alliance to restore the Republic is the most versatile faction in the game.Unlike the Empire or the Black sun,your campaign is almost always focused on strategy and intellect instead of raw power and corruption. First a brief overview of the faction as a whole in this mod.The Rebel Alliance trades quantity for quality, boasting a versatile selection of ground and space units out of every other faction,each ship or ground unit is good at it's assigned role.Know what ships to bring or what infantry and ground units to use and you effectively make the Empire run away and fight amongst themselves instead (who would've guessed that will happen).The Rebels main strength is in their star fighter capability if you know how to micro manage them, you will win effectively every battle the empire or the black sun throws at you ,specially early on.Learn to control your fighters early on ,then let your capital ships unleash carnage when you research the appropriate tech levels. For more detailed information, refer to the AOTR wiki : https://awakening-of-the-rebellion.fandom.com/wiki/Rebel_Alliance/New_Republic Or view some of the information in the ingame wiki. Here are some general tips which I found while playing the mod, if you know some more feel free to tell me in the comments and I'll incorporate them into the list: Pause the game: Now I know this is a toddler level tip but this alone has saved my ass countless times,AOTR isn't like other mods.The AI will take advantage of you being a human,so pause,take a breather and access the situation. Read the ingame wiki and ship roles : Unsure of what "screener" , "disabler" or "ship of the line" means? Read the ingame wiki,it can be found in the mission log. Lower the difficulty : Another toddler tip but if things get too hard,there is no shame in lowering the difficulty from the options menu. Turn on all the indicators : Most veteran empire at war players know this but if you are a beginner you should turn on all the indicators so you get information from the planets you own.They can be found on the main tab in the middle along with ship filters. Exiting hyperspace near the enemy : Unlike other mods and the base game,AOTR has a feature called hyperspace sickness which causes your shields to power down when coming out of hyperspace,if you come out in close proximity to the enemy they will chew through your shields.This includes capital ships like the MC80 and the ISD. Always remove corruption : The black sun whenever they find a opportunity will corrupt your planets.Most players would probably ignore the corruption sound effect,whenever you hear it ,look for the planets which are corrupted (usually high income planets) and send a hero or a operative from the academy on Bothawui to remove it. Complete your missions : In AOTR you occasionally get missions from Mon mothma. Completing these missions grants you support,credits and free units(including a captured star destroyer).The more support you get, the better units you get.If a mission is hard you can always ignore it but i suggest completing as many as you can. Group your units : Pressing Ctrl + (any number) will group selected units into that number.After grouping if you press said number the grouped units will automatically be selected.This is very useful for micro managing star fighters.I group 1 with fighters, 2 with bombers,3 with corvettes ,4 with frigates,5 and 6 for different capital ships. Micro Manage abilities: To micro manage your abilities,right click on the ability of a unit,which will allow you to use the ability whenever you want instead of the AI autocasting the ability when it takes damage. When you start the galactic conquest campaign you will be met with an overwhelming amount of spread out territory.Your territory is divided into 6 main sectors , they are : Obtrexta Sector: Includes planets such as Mygeeto, Yago Minor, Dantooine and Muunilinst. Anoat Sector: Including Bespin and Hoth. Gordian Sector: Focused around Yavin 4. Calamari Sector: Dedicated to Mon Calamari. Bothan Sector: Includes Bothawui, Kamino and Rishi Mytaranor Sector: Encompassing Kashyyyk, Commenor, and Chardaan. Once you load in,let a week pass so things can load properly.Your starting credits are always locked at 50,000 ,now I know it may be tempting to spend them on MC80s but that will leave you vunerable. What you should do is fortify important planets such as Muunilinst and Mygeeto which are good money makers, Bothawui, Sluis van and Yavin 4. Your first objective should always be capturing nuetral planets with no ground or space force and fortifying them.There are two neutral planets that should always be on your radar when starting any Rebel campaign: Bespin and Antar , both distinguished as gas giants. Acquiring and securing these planets early on can significantly bolster your economy as each of them gives you a 1000 credits. Antar is located near Mimban, Kuat and Kashyyyk. Bespin is located near Hoth After capturing Bespin you will get a brief cut-scene introducing Lando as a hero.Build gas mines on Bespin ,Antar and Yavin 4 each mine generates 500 credits, but bear in mind that building each mine costs you 5000 credits. So keep some spare change in case you get attacked.Sell the Ion canon on Hoth and build supply depots on planets with 120+ credits income ,this will boost them up to 300 credits per week and 500 credits if the supply base is upgradable you can also build freighters above planets with supply bases although they cost a lot of population. A good way of earning a lot of money at the start is sending out Alliance envoys from Bothawui to high income imperial planets such as Coruscant, Eriadu and Aargau .Some envoys may already be built and spread around the galaxy so you have to search for them if you can't build less than 4.These envoys when used correctly can gain you 4000 credits per week. While you are on Bothawui build a infiltrator academy there.Rebel infiltrators can be used to attack imperial planets and take out important structures,for example there is a ground to space turbolaser on kuat,you can send infiltrators there to destroy the weapon before invading traditionally.Some undefended planets can even be captured. While you are building up your defenses and economy,take a look around the galactic map.Pause the game and carefully assess which planets are susceptible to attacks,don't fear on loosing planets just keep the important ones under your control. If you see any undefended planet and you don't have any money to fortify it,move the space forces from that planet to another and fortify that one instead. Sell the structures on the undefended planet when it is attacked.The Empire almost always attacks Onderaan and the Black sun attacks from Tatooine . One key thing about space defense is the Dockyards .They are basically reskins of the base game space stations but now they get a random free defense fleet whenever the planet is attacked.These defense fleets range from a fleet of Nebulon-Bs and some cheap fighters to the might of the Rebel Navy.The strength of these defense fleets correlates with the level of the dockyard. Tier 1 provides a small fleet, Tier 2 yields a medium fleet, and Tier 3 grants a Large fleet with at least one capital ship. As you progress through tech levels, the quality of these fleets improves.One thing you should abuse is that the units you get i

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GHub Platform · автор04.09.2026, 19:26:13

My most played mod in empire at war is Awakening of the Rebellion BUT I am in no way the best rebel player out there,this guide only exists because most people ignore the underrated Rebel Alliance and go straight for the Empire (muhh star destroyers so cool muhhh) also the only g…

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