Как сломать игру за один ход

GHub Platform · Гайд · 0 ответов · 25 просмотров

Cly can just destroy groups of enemies in a single turn, depending on setup. All you need is 1-3 Scouts and Cly, that's it. Use Combat Recon on Scouts to farm advantage points. Then use Cly's Jetpack to: get in, use Electroweb Dart on everyone, use Electroweb Surge to kill whole groups off, then move or jet out. The more they're grouped up, the easier the cleanup. Gunslinger is a must as its passive (Onslaught) triggers with darts (same with team-ups, as it counts as an attack), meaning she can do even more damage per action used. If someone lives, her high crit chance plus Quickdraw (if needed to kill someone low), on top of Onslaught makes her so strong at cleanup and overall. Leveling Electroweb Dart is a must, as at max it will cost 1 Adv point instead of 2. Then level up the jetpack for range or Electroweb Surge for damage. Jae's Talent to pick off low-health targets at range is also powerful with this setup. Using Sharpshooter as a secondary (I think) makes her able to final-blow people across the map, plus with the passive of the Scout class (80% chance for an extra Adv point, which does work with final blow), means you can farm better to keep the chain going. Basically, the setup: Use Combat Stim on Cly Use Scout to farm points Use Cly's Jetpack to get close without moving Scout again for more points and move Jae into view for final blow setup Tag everyone with a dart and pop it when done Jae will final-blow anyone lower than 10 HP; otherwise use Quickdraw if anyone is low and out of Jae's view Shoot to make someone low enough for final blow, or farm points if needed Repeat the dart + Surge until out of actions Jetpack into cover once out of actions End turn Repeat next turn The more Scouts you have the better, but for me, I use the Jedi instead. Being able to pull and push people off the map for a free kill, move out of cover, or to move close together for a bigger chain, I find better than a 3rd Scout. Jae however is a must just for final blow for low targets and how it can trigger double points from it. Her secondary class doesn't matter, but I believe Sharpshooter increases her final blow range, that or using the sniper does. The only class that's needed for this to work is Scouts, but I'd say bringing a Medic is worth it for Combat Stim, for the increase in health, damage, and bond. Other then that, you can run whatever other secondary class for each scout. Weapon mods should be crit-focused, like the Assassin's Scope for better crit %, Crit + Damage, and Custom Ergonomic for +1 per shot to make her stronger. With Utilities I find movement mods can be good, but Targeting Visor gives big bonuses to crit chance and hit chance. By the end of the game, she had a near 80% chance of a crit for me. There is a level 7 bond you could get (doing a mission seems to change the pick pool) that DOUBLES crit damage on shock targets. Since her darts do shock already, its a perma crit boost. This plus the Onslaught trigger on darts carried me to the end, destorying bosses after a area clean up. Near the end you get a weapon that as the ability to lower amour with a 1 action use. This is worth noting as the amour gets higher and higher later, so using it might be worth. But that's basically my setup but the short of it is: Enable the hell out of Cly as much as you can, and she'll carry groups by herself in a single turn. --- Источник: https://steamcommunity.com/sharedfiles/filedetails/?id=3793327613

Источник

GHub Platform · автор04.09.2026, 19:47:03

Cly can just destroy groups of enemies in a single turn, depending on setup. All you need is 1-3 Scouts and Cly, that's it. Use Combat Recon on Scouts to farm advantage points. Then use Cly's Jetpack to: get in, use Electroweb Dart on everyone, use Electroweb Surge to kill whole…

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