The (almost) Perfect Start to a New Game
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This overly long, in-depth guide will cover the very early-game, everything from taking your first steps as a baby in the safety of Vault 101, to leaving Megaton for the first time, ready to explore the horrors of the Wasteland. I could go on past this point and write a complete walkthrough covering everything, but I feel that this is a game where YOU choose what you want to do and that there is no definitive way to play (that and the fact that this is probably way too long already for about 30 minutes of gameplay). As such, everything in this guide is completely optional. You can choose to follow it exactly, just a few things or nothing at all. Since this guide is so long, I added a summary of the main points for each part but I recommend reading it all if you want to know everything as it goes quite in-depth. Now, with all that out of the way, let us begin. Anyone who has played Fallout 3 before should be pretty familiar with this section of the game as it is pretty linear and there aren’t a whole lot of tricks. If you’re new, or just want to know everything, there are a few things to keep note of. This section covers: Gender S.P.E.C.I.A.L. Birthday Party G.O.A.T. Escape! Summary Female is better “Now let’s see, are you a boy or a girl?” The only reason it is better to play as a female is because of Black Widow, a perk that unlocks at level 2 and gives you +10% damage to the opposite sex in combat. Male characters get the same perk, renamed Lady Killer, which affects women. It is better to play as a female and take Black Widow, rather than the male variant, as the vast majority of enemies, if human, will be male. Race does not matter, so feel free to create your character however you want. Summary Never put 10 points in one stat Endurance and Intelligence – extremely useful, almost always set to 9 Perception and Charisma – borderline irrelevant, almost always set to 1 1 year later, after disobeying Dad and breaking free from your playpen, you will be able to choose your S.P.E.C.I.A.L. stats by reading the ‘You’re S.P.E.C.I.A.L.’ book on the floor. Either flip through each page individually or skip to the end to set your stats. Some perks in Fallout 3 have certain S.P.E.C.I.A.L. requirements to unlock but since we are focusing purely on the usefulness of each stat in general gameplay, set Perception and Charisma to 1 and Endurance and Intelligence to 9. A higher Perception stat will increase the range that enemies are shown on the compass which is pretty much useless as you can just use your own eyes to see in the distance. The slightly more useful Charisma will give you a higher percentage to pass speech checks, giving you a small amount of XP, caps or general information. This isn’t worth the investment as they can all be easily acquired through other methods. Endurance and Intelligence, on the other hand, are far more useful. Every point of Endurance will give you +20 HP and +2% to poison and radiation resistances so investing 9 points in this stat at the start of the game will give you a big boost. Intelligence will give you extra skill points to spend every time you level up and with only 30 levels and a bunch of skills to increase, you will want as many as you can get. Never put 10 points into a single S.P.E.C.I.A.L. stat as you will find bobbleheads later in the game that can boost each stat by 1. If you put 10 points into a stat now and find a bobblehead of the same stat later, the bonus from the bobblehead will end up being wasted. Luck is a solid stat to invest points in as it will increase the chance of critical hits as well as increasing all skills by a few points. Strength is the better stat to max out, compared to Agility, as it increases your carrying capacity and damage with melee weapons, whereas Agility increases your Action Points. All stats will affect the starting number of the corresponding skill, for example, Strength raises Unarmed and Melee Weapons, Perception raises Energy Weapons and Lockpick and so on. It is best to ignore this as you can always raise those skills later by levelling up while still having the unique bonuses from the S.P.E.C.I.A.L. stat. Below is my preferred build when making a new character: Summary Save comic book until you take Comprehension This sequence is the most linear and as such, there isn’t much to say here. The main thing would be to not read the Grognak the Barbarian comic book Amata gives you. Reading skill books in Fallout 3 will grant you +1 to the corresponding skill, in this case, Melee Weapons. The Comprehension perk that unlocks at level 4 will allow you to gain an extra point when reading skill books, bringing the total to +2 for every book read so, with this perk and hundreds of books to find in the Wasteland, you can gain a lot of skill points as well as levelling up. Instead of reading the comic book straight away, save it until you take this perk later. Once you get the word from Dad to go and look for Jonas for your surprise present, you can skip the interaction with Beatrice and her disturbing poem by hugging the wall on the left and running down to the reactor. Summary Tagging at least one combat and support-like skill is important Barter and Speech are the worst skills Explosives 25 and Repair 30 for Megaton After your Dad tells you about the G.O.A.T., be sure to look down on his desk and grab the Medicine Bobblehead, permanently raising your Medicine skill by 10 points. On your way to class, you’ll see Butch and his gang bullying Amata. Pay him a visit and swing your fists at him a few times until he backs off and wanders into class. You will gain Karma by doing this which will effectively cancel out the Karma that will be lost shortly. Apart from companions who have certain Karma requirements to convince them to join you on your travels, Karma isn’t all that important. Upon entering the classroom yourself, you’ll be greeted by Mr. Brotch. If this is your first time playing Fallout 3, you’ll most likely want to take the test as it is quite enjoyable the first time. If you’ve already taken it too many times before, you can skip the test by saying; Whichever option you decide to take, you will be brought to a screen where you can choose your tagged skills. When you tag a skill, it will raise it by 15 points. Tag at least one combat skill such as Big Guns or Energy Weapons, depending on what you want to use. Also tag at least one supportive skill, such as Medicine or Repair. If you have one tag left, you can choose another skill based on the playstyle you want to play. Make sure Explosives is at least 25 and Repair, 30. You’ll need these once you get to Megaton as there are 2 quests you can finish instantly. If you don’t tag these skills and get them up now, you will need to do so when you level up. If you’re not sure you’ll get these skills up from the next level, tag them now and, once you do level up, you can focus putting points into these two skills before working on others. Explosives 25 and Repair 30 are optional as you can always raise them later and go back to finish the quests in Megaton but for the sake of this guide, and getting the best start, you will want to complete them straight away for their rewards. I choose to tag Medicine, Repair and Small Guns as these are thee of the most important and useful skills, especially early-game. Medicine will increase the HP gain from Stimpaks as well as the Radiation cured from Rad-Away. Repair will allow you to repair items up to a higher percentage, this is useful as many times you find weapons they will be in low condition, dealing less damage and jamming more frequently. The more weapons and armour you find, the more you can use them to repair your current equipment, allowing you to deal the most damage and have the highest damage resistance. Small Guns is the best combat skill, at least to start out with, as you will find plenty of weapons and ammo throughout the game that are affected by this skill. With these skil
ИсточникGHub Platform · автор04.09.2026, 20:00:02
This overly long, in-depth guide will cover the very early-game, everything from taking your first steps as a baby in the safety of Vault 101, to leaving Megaton for the first time, ready to explore the horrors of the Wasteland. I could go on past this point and write a complete…
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