Full Walkthrough

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History Dreamtape After your avatar materializes, follow the guiding trail to the right. Triggering the first story bit, follow the guide to the following story bits, one after another. The last story bit introduces the SPACR. A short commercial follows. Earth Orbit Dock You wake up in your ship, with your sidekick Tin giving you a series of questions. Pick up Tin in the top-left quarter of your ship. Pick up a screwdriver from the hygpod, and a hammer and an electric tape from the cooking unit. Try opening the fridge, it is stuck. In your menu, click the "+ FILTER" button and select "flat". A screwdriver gets highlighted. Close the menu, interact with the fridge, select the screwdriver and move it beyond the top edge of the screen to use it. Open the fridge. Open your inventory, select the screwdriver and remove both bolts on the panel. Switch off the power and inspect the wires. Close the menu, use tape to fix the wires, then switch the power on. Sit on your bed to eat pudding. Pick up the spoon, take a bit of pudding and move it below the bottom edge of the screen to eat it. Keep on eating no matter what, you love pudding! After a little accident, wiggle your way towards the EVA suit and wear it, then re-enter your ship. Answer the call by interacting with the flashing console in the top-left quarter. Try closing the door. Use the hammer to close it. Pick up a banana from the toolbox, an apple from the bookcase, and a sandwich from the chest. Store all food items in your fridge. Store all tools in the toolbox in the top-right quarter. Drop Tin into the charger in the top-left quarter. Enter the cryopod in the center. Enjoy the title sequence. Bon voyage! Crashlanding (DEMO starts here) After a rough landing, pick up Tin. Try opening the door, try opening the toolbox. Inspect hygpod, then crawl inside. Walk down the path to the south. After a strange encounter, walk southwest and talk to Flavio. Inspect Flavio's cooker and click the bolt to note it. Close the device and talk to the trader located southwards. Inspect stash in the rock crack located northeast from the trader. Talk to the oracle and let them identify your items. Return to the cooker, use coins to remove the bolts, and open the panel. Solve the Fruit logic puzzle by selecting orange and lemon, then switch the power on. Receive a meal ticket and present it by the soup cart. Get the spoon and eat the soup. Following the secret advice, walk southeast and inspect the red barrel behind the shack. Open the garage and inspect the speeder inside. Use a coin to remove the bolts, open the panel and inspect the wires. Close the device, go talk to the trader and keep trading with them until you receive a bandaid. Walk to your ship and open the door. Get the food from the fridge. Talk to the oracle and have your new items identified. Go to the speeder, fix the wires with a bandaid, put the banana on the potassium catalyst pad, and switch the power back on. After a surprising ambush, hop on your new speeder. Open the map, then zoom it out, you receive base coordinates. It's nighttime! Get off the speeder, find some open area and use the bedroll from your inventory. Use a bedroll to sleep until morning. Interact with the bedroll to pack up the camp. Use a beeper to call the speeder. Hop on your speeder and ride towards a nearby question mark on your map. Get off the speeder, open the southern door and get inside. (DEMO ends here) Beacon Base After a surprising meeting, start exploring the base. Inspect and fix the jukebox, receiving a meal ticket as a reward. Search stashes outside if you're missing any items. Sit at the bar and order a meal. Enjoying the meal, learn a useful secret. Investigate a plant at the top right corner, producing a key. Unlock the door on the right. Mount the loader and clear the boxes off the switch and gate. Return to the bar and continue west, towards some suspicious boxes. Press a switch to open the western gate. Mount the loader, exit through the east gate, drive around the south side of the base and enter through the west gate. Clear the boxes off a staircase at the far west part of the base. Enter the staircase. Walk east through the dark corridor. Don't get deterred by the space worm costume and continue east and south between the machines, then west, south and west again. Enter a stairway down. Walk to the red flashing light and press the switch to turn the power back on. Walk across a short catwalk and press a green switch twice to rotate the platform upwards. Walking north, you find the main computer. After fixing it, you need to find its mindcart. Walk back towards the stairs, but enter a platform marked "auto lift". Exit the base through the east gate and inspect a stash little but north. After obtaining a mindcart, return to the computer and install it. Alien Vision 1 You appear in a strange vision. Follow a guiding trail to find a group of shivering words. Collide with all the words, until the whole message is highlighted. Then continue to the next message. Beacon Base You come to your sense back at the main computer. After an awkward meeting, you receive coordinates of an old cargo ship in the orbit. Get back to the surface. Surprisingly, the region map has been was shuffled around. Leaving the base, you become a spectator to a clash of two factions. Call a speeder and find a way back to your ship. Launch to the orbit and fly to the orbital coordinates on the right side of the map. Cargo Ship Activate the space camera, move over the western part of the ship and zoom in on the entry. Wear the EVA suit. Leave your ship, enter through "Emergency Entry". Drop the suit, walk through the door and east, across the whole ship to the bridge. Press a red flashing light on the console, activating the power. Inspect the closed door on the north wall. Press a red flashing light on the bottom right console to open the closet door. Return to the rear end of the ship and open the brown closet door. Crawl inside a vent. Run all the way through and exit through the vent. Inspect the cryo pod. Press the bottom switch to open the door. Press the top right switch to extend the corridor. Get your EVA suit and return to your ship. Use the docking panel and steer your ship east and south around the cargo ship's bridge. Dock from the western side to the extended corridor. Enter the cargo ship through the dock, walk north and use the console to release the clamps. Return to your ship and move it to the east, to make room below the south-east cargo module. Return to the cargo ship and enter the south-west cargo module. Undock it, steer east and dock it from the south side to the south-east cargo module. Enter the north-central cargo module, undock it and dock it from the northern side to the north-west module. Return to your ship and dock it to the north-east module. Mount the loader (from south-east module), pick up the cryo pod (at the bridge) and bring it aboard your ship (through the north-east module). Use the loader to move any containers from your path. Leave the loader in the cargo module and undock your ship. Close your ship's door, then launch back to the planet. Defrosting Return to the Salty Desert. Your ship is now parked right outside the Beacon Base. Use a local loader to pick up the cryo pod and enter the auto lift with it. Carry the pod across the rotating platform and bring it close to the main computer. Open the cryo pod. Dreamtapes After regaining consciousness, return to your ship. You receive a tape. Continue to your ship and open the chest in the bottom-left quarter. The dreamtape player is placed on your bed now. Use the dream player and play the tape labeled "Bryn". Dreamtape - Artor You materialize as Artor in his old home, back on Earth. Walk towards Anna-Lyz. Walk left and exit the door to the hall. Walk south and east. Open the last white cabinet on the north wall. Follow Bryn east, to the next room, then

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GHub Platform · автор06.09.2026, 03:29:52

History Dreamtape After your avatar materializes, follow the guiding trail to the right. Triggering the first story bit, follow the guide to the following story bits, one after another. The last story bit introduces the SPACR. A short commercial follows. Earth Orbit Dock You wake…

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