Complete Vasari Guide
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This guide will provide you with the most detailed explanation of Vasari ins and outs. Wee will go from basic understanding of Vasari mechanics to some of the most exclusive strategies about them within this guide. If you are completely new to the game, you should start with this guide first. Every game starts with a lobby. When playing as Vasari you can choose between the Exodus or Alliance factions. Each has a set of unique features and will unlock special play styles. Alliance Exodus The first 10 seconds of the game often take players by surprise, as you do not have any starting planet. Worry not, as you start with a small fighting force, which will arrive at a Ferrous planet. Your initial force will consist of one capital ship (Jarrasul Evacuator), 3 Ravastra Skirmishers and 2 scouts. This unique start represents the lore of the Vasari, who are fleeing from their former worlds and enter TEC space. You should not worry about the defending forces, as your fleet will easily overcome them. Your capital ship will automatically go for colonization of the Ferrous planet. You can leave it doing so, as there are no siege frigates at the planet, so that you can colonize it even before you have destroyed all the enemies at the gravity well. Even though you will have to spend resources to upgrade your home planet, as Vasari you start with significantly more resources than other factions, and this includes exotics. Having exotics from the get-go also means that you can get another 2 capital ships once you build a Fleet Beacon (capital ship factory). Therefore, the Vasari are the only race who can begin with multiple capital ships with no additional effort. There are many strategies to be played as Vasari, but to make an informed decision let's take a look at their capital ships. Let's start with the capital ship already in your fleet – the Jarrasul Evacuator – also known as the “EGG“ in the community, due to its form. The Egg is the Vasari analogue of a colonizer capital ship. However, it significantly stands out of other race’s colonizers, thanks to its superior beam weaponry, which has decent DPS with high pierce. The Egg could easily take on 2 TEC Akkans and come out as a victor, so do not get fooled by its role. Furthermore, the Egg is your only source of early game AOE damage, with its “Subspace Rupture“ ability. Kortul Devastator – This is your “battleship“ class capital ship. It has one of the highest DPS in the game with great survivability. It's more of a brute force kind of capital ship, which you simply send out to kill, with little control needed on your part. However, this may also be its weakness, as it's not as specialized as other capital ships. Skirantra Carrier – As the name suggests, it's your carrier-class capital ship. The Skirantra has a decent amount of point-defense guns, to combat neutral militia missiles, and it fields multiple strikecraft squads. The catch is that the Vasari only have access to bombers, so that you can never really achieve an air superiority over enemies. It's kill, or be killed. Antorak Marauder – The Antorak is a support capital ship. It allows you to sabotage enemy production which can be helpful while being aggressive, or can hide allied ships in phase space, to protect them from huge missile salvos. Plus, its ultimate ability allows you to prevent the death of any allied ship, which can be extremely handy. Vulkoras Desolator – The Vulkoras actually plays a very similar role to the Kortul Devastator, as it brings insane DPS to the battlefield. However, most of its DPS comes from missiles which can be shot down, so that in the long run the Vulkoras becomes less reliable. It's a siege capital ship, so you will bomb out enemy planets faster, but the best part of the Vulkoras is its ultimate, which allows you to damage a % of the enemy’s hull. This can be used on titans for the biggest impact possible. Now, knowing what capital ships have to offer, we go back to our Ferrous planet. The very first step is to upgrade your Mining track to the max: This will setup our metal economy very nicely but note how those upgrades lack any crystal income. This makes it crucial to expand to the closest asteroids and crystal rich planets. Before we do that, we have to make a choice: How many capital ships will we be using in the early game? As mentioned at the start, you have enough exotics to build up to 2 additional capital ships, so how many do you actually go for? Let's break it down. In this scenario you do not get any additional capital ships and just play very similarly to other races, except your colonizer capital ship can clear almost any neutral enemy force with the exception of the heaviest derelicts. Even those become a mere inconvenience once you research a few military technologies. You should level your capital ship to level 6, which will unlock the Egg's ultimate ability to drain resources from enemy planets while bombarding. You will also want to get a standing army of smaller ships early on, as the Vasari excel in early aggression. Depending on your play style, you could go for “parallel colonization:“ aka colonize not just with your capital ship, but also with a secondary fleet. Since we only have 1 capital ship, your secondary fleet would consist of 10-15 Defensor corvettes and a colonizer frigate. This number of Defensors will be capable of suppressing any defender missile frigates, and their flying behavior makes them perfect to counter enemy light frigates. This leaves heavy cruisers and flak frigates as the only threat, but the number of Defensors should be capable of overcoming the few Harcka Cruisers and Garda Flak Frigates you encounter. Alternatively, you could double down on aggression, and push towards your closest opponent. In this case it's very dependent on your enemy as to what ship class you should build. Consider going Defensors against other Vasari, and Ravasatra Skirmishers or Kanraks against other races. We will talk more on frigate roles in a dedicated section later. Actually, let's talk about triple cap-ship first. Going triple capital ship is very much an “all-in“ kind of strategy. Even though your starting resources are abundant, and you possess some exotics, you will still lack the resources to build a third capital ship from minute one. This means you will need to stockpile some before you can begin doing any economy investments, which then delays the entire early economy snowball by quite a lot. Therefore, if you fail to deal significant damage to your opponent, you have just crippled your entire economy for nothing. Another thing to consider is that even though you have 8 exotics, you cannot go with things like double Kortul Devastators, as that would cost you 4 Tauranite (red) exotics, but you only have 2. For this reason, if you do go for triple capital ship, this usually involves going for a Vulkoras Desolator and then either a Skirantra Carrier or an Antorak Marauder. Both Vulkoras and Kortul are heavy on Tauranite (red) exotics, and you could replace one by another. However, since it's an early game rush, the enemy will often lack PD to overcome the higher DPS of a Vulkoras. While the Vulkoras, being a siege capital ship, will bombard enemy planets faster. The decision on Skirantra vs Antorak is up to you. The Skirantra will provide better chances of killing an enemy fleet, while the Antorak will do a better job at supporting the bombardment of an enemy planet, as it will protect your Vulkoras. This also makes the Antorak a better choice if you have homeworld victory enabled, and just want to make a single push to eliminate your opponent at any cost. Going triple capital ship is a high risk, high reward strategy, as you may well kill your opponent in under half an hour. However, at the same time, if you fail to do significant damage, you will likely lose the game. By its name, it may sound like a middle ground between an all-in and economy approach but is actually not one
ИсточникGHub Platform · автор06.09.2026, 06:00:03
This guide will provide you with the most detailed explanation of Vasari ins and outs. Wee will go from basic understanding of Vasari mechanics to some of the most exclusive strategies about them within this guide. If you are completely new to the game, you should start with this…
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