Complete Guide

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1939 - the eve of World War II. Nazi agents are about to get their hands on a weapon more dangerous than the atomic bomb. Only one man can stop them before they unleash the deadly secret that sank Atlantis. And all he's got is a jar of mayo, a wax cat, a fish on a string, a balloon invoice, a spare plunger, some beads, a few statue parts, some used chewing gum... What a game this is! Indiana Jones and the Fate of Atlantis , first released in 1992, got a lot of people hooked on the point-and-click-adventure genre — or even on gaming itself. The scenic backgrounds and art style were peerless, the puzzles were thoughtful and challenging, and it still boasts a better narrative than at least two of the films. The game has been available on Steam since mid-2009, patched for compatibility with modern-day operating systems without the need for utilities like ScummVM [www.scummvm.org] or DOSbox [www.dosbox.com] . I couldn't believe there weren't any guides up on the Steam Community; I think it's about time I fixed that. This is a complete guide for the game. Every place, Path, puzzle and point are listed here, along with a big helping of bonus material and additional stuff about the making of the game. Because this is a point-and-click adventure, and because most of the satisfaction comes from discovering clever solutions by yourself, the answers to most of the game's puzzles and dilemmas will be spoiler-tagged. For some of the tougher ones, a hint or two will be given right before the solutions, covered by spoiler tags...can you resist the temptation to mouse over them? (Didn't think so...) First off, I'm going to jump right into the playable intro sequence before explaining the controls and gameplay mechanics. This is because the game's controls are ultra-simplified during that part, and it'll give you a good idea of what to expect from the rest of the game. So let's get right to it! [This brief sequence serves largely as a clever means to display the opening credits. You should go through it if you've never played the game before, but everyone else can skip it at any time by pressing Escape. Pressing Escape once more during the ensuing cutscene will take Indy right to New York, where the game begins in earnest.] The game starts you off nice and simple; as I mentioned previously, you don't even need to know most of the controls yet. To move Indy somewhere, just click on the floor and he'll walk there if the way is clear. Move your mouse over various objects. If an item's name appears above the cursor, that means Indy can interact with it; simply click the item, and he'll perform an action automatically. Usually, he'll just say something brief about the object. We begin with Indy's dramatic (well, for 1992) entrance into a mysterious, artifact-laden room. From his first line of dialogue, it's clear that you're searching for a statue of some kind. Click around and see what Indy has to say about the objects in the room. To proceed, examine the peculiar statue on the left side of the screen. In the next, examine the rope. If Indy examines the staircase here, he'll note that it's closed for repairs, so you can't leave the area that way. Look at the "books on statues" at the far left to continue Indy's bad day. In the next room, examine all the cat sculptures on the table for a crazy surprise. Last room. You can't walk back up the coal chute, and Indy isn't going to leave until he's got the statue, so it'd better be here. Fortunately, it is - in one of the lockers at the back of the room. The statue will always be in the third and final one you open, no matter what. As you'll shortly find, however, Indy's streak of bad luck is only just beginning... Before you can find the lost city of Atlantis, you should know how to control the game itself. To access the game's save/load menu, press F1 or F5 . To save, click a save slot and type in a name for your game, and hit Enter to finalize the save. If you're saving over a previous spot, just click the file and hit Enter. Be careful if you're saving over an existing file, as there is no prompt to overwrite the save. Pressing Space, or clicking anywhere outside the window, will pause the game. Pressing Alt+Enter will toggle between windowed mode and fullscreen. Clicking the game's window icon (while in Windowed mode, of course) will give you a menu with a few options: Graphics Smoothing - This option, checked by default, applies a pixel-smoothing filter to the graphics, making things seem a little smoother/curvier instead of pixelated. You can press Alt+S to toggle between the two modes at any time, and see which style you prefer. Correct Aspect Ratio - If this is unchecked, the graphics will appear to be slightly squished; this is due to the slightly different aspect ratio of the game's source files. This option is also on by default. Never Switch Resolution - This option, unchecked by default, applies only when the game is running in fullscreen mode. If it is checked, the game will attempt to scale the game up to your current resolution while in fullscreen; otherwise, it will run fullscreen in 640x480. You might check this option if running the game in such a small fullscreen resolution causes problems with anything. Here's a list of some good controls to remember: Esc (or press both left and right mouse buttons at once): Instantly skips a cutscene. Period key : Skips the current line of dialogue. F1 or F5 : Access the game's Save/Load menu. F8 : Brings up an option to reset the game. Spacebar (or click outside the game window): Pauses the game. Plus/Minus keys : Adjusts text speed. Bracket keys : Adjusts volume. I - Displays the Indy Quotient (IQ) points screen over the inventory. Indiana Jones and the Fate of Atlantis is a game where you interact with a series of environments (and the many characters and objects they contain) in order to find the lost city of Atlantis, and - of course - put a stop to the Nazis' diabolical plans in the process. Good stuff. The game primarily takes place on the Action Screen - that's the big part of the display where all the scenes and characters are shown. You control Indy by constructing actions on the Sentence Line , just below. Verbs You have nine verbs with which to make a sentence, in the lower left. For the vast majority of the game, these verbs are: Give, Open, Close, Pick up, Talk to, Look at, Use, Push, and Pull. (Sometimes, in extremely dark areas, "Look at" will be replaced with "Touch".) If you want to, say, open a door in the game, you would first click "Open", then click the door. The verbs all have keyboard shortcuts, which I highly recommend using. The keys are the first letter of the verb, with two exceptions: Push is S (think " s hove"), and Pull is Y (think " y ank"). The game also has a very handy "quick verb" feature. When you move the cursor over an object, one of the nine verbs will be highlighted; simply right-click , and Indy will automatically perform the action with the highlighted verb. For example: upon arriving in New York, you'll start by a ticket booth. Mouse over the ticket taker, and you'll see that "Talk to" is highlighted. Right-clicking on the ticket taker will automatically make Indy talk to her. In some cases, the quick verb for a given object can change if Indy discovers something interesting or useful about it. Always pay attention to which verb is highlighted; it'll save you some time, and it might just nudge you in the right direction. Inventory and IQ To the right of the verbs list is your Inventory screen. There's no limit to how many items you can carry; if you have more than ten, you can use the up/down arrows to view the rest. To solve most of the game's puzzles and dilemmas, you'll need to make good use of what's in your inventory. You will predominantly be using items with various objects on the Action Screen, but there will also be a few occasions when

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GHub Platform · автор06.09.2026, 06:07:35

1939 - the eve of World War II. Nazi agents are about to get their hands on a weapon more dangerous than the atomic bomb. Only one man can stop them before they unleash the deadly secret that sank Atlantis. And all he's got is a jar of mayo, a wax cat, a fish on a string, a ballo…

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