Maestro's Cold War 2 rulebook

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The game is simple, you play as a major power during the Cold War era, and you win by earning more prestige than your opponent. You earn prestige by increasing your relationship with other countries and by signing agreements and treaties with them. Each country has a prestige value depending on its geostrategic importance. For example, the Panama Canal is worth 50 points for controlling the passage between the Atlantic and Pacific Oceans, while landlocked and small Rwanda is worth 5 points. Each playing country also has a sphere of influence. The sphere of influence is a contentious imperialist concept that shaped the 19th and 20th centuries. Each player loses or gains twice the point value of a country in their sphere of influence. The game is turn-based. If you are in a multiplayer game, the USSR plays first; otherwise, the AI opponent will play after you. A turn represents 1 month of real time. You have a fixed budget you can spend on actions each turn. That budget will refill each turn, but remaining $ will not carry over: each $ not spent is lost. $ is an abstraction in the game, not representing an exact sum. I could have used action points, but instead, I chose $. There are no other ways to improve your budget than waiting for positive historical events or freeing up $ tied to fixed expenses like R&D or troop deployments. During the game, you will have tooltips everywhere, so just read them, and you should never feel lost for long. Picking your first game That's easy. Pick a power by clicking on its flag, pick a difficulty level, then a scenario, and press the play button. The difficulty level changes three things: 1) It gives bonuses or penalties to both the player and the AI opponent for most actions. 2) Countries will react more strongly to the player's hostile actions at higher difficulty levels. 3) The AI itself changes and becomes more advanced. The Easy difficulty level is deliberately too easy. Think of it as a way to explore the game. Nobody plays it vanilla I invite you to read the content of the options menu. You can select many game mods that will change the way the game plays. These mods can make the game easier, more challenging, or faster to play, etc. It’s possible that, with some combinations of options, the AI finds itself outsmarted. If so, just let me know, and I will adapt the AI to that particular setting. The main ways to navigate the map are: -scrolling by putting the cursor on the edge of the screen -using arrows and WASD keys -grabing the map and sliding (I admit this last option is not optimized because it is underused) you can zoom in/out the map using: -the mouse wheel -the +/ - buttons on the left of the map -the +/- keyborad keys On the left of the map view, you have several buttons to display maps datas. The most useful in my opinion are: the default view showing blocs and spheres of influence, the threats view, the Hotpots view and the Stability view. Keys, mouse and tooltips The left mouse button is used to conduce most of the actions. The right mouse button is used to close most of the panels and navigate back. Hovering most of game elements will display a detailed tooltip. Hovering a country on the map, will open a giant lateral tooltip, displaying most of the useful informations. I know that most of the players find it very useful, but it can also be annoying and distracting to some. You can turn it off from the options menu. The middle mouse button is used only to display the algorytms of the actions when you hover an action icon. I am against displaying % of success for actions. You should be able to make an educated guess by reading the tooltip and using your common sense and general understanding of the situation. So if you are a system maxer focused on numbers, I made the algos accessible to you. But there will be no middle ground. Cheat codes Maestro's Cold War 2 is one of the rare Maestro Cinetik's games without cheat codes. Instead, you can directly change the way the game plays from the option menu, or modify the Json save files. A) Country's main traits Stability : This is the one most important trait to look at. Countries with a higher stability will better resist to subversion, will fight better in wars and counter insurgency operations. They will also feel stronger and so will be less likely to join your bloc by signing a defence agreement. Positive actions like economic aid will have more positive effects on stable countries. If ever the stability fell below "chaos", the government might change. Government : This is another important trait. It directly influences the reactions of governments to subversive actions. Dictatorships for exemple will rarely tolerate oppositions and be harder to subvert. When the USSR overthrows a government, it installs a People's Republic. When the USA overthrows a government, it installs a Dictatorship. Wealth : This trait is used to resolve many actions. Wealthy countries tend to produce smaller and less dangerous guerillas. Armies of wealthy countries are also considered as better equiped by the game's algorytms. Stable countries tend to develop by themselves over long period of time, but this process can be sped up by economic aid actions. Economy : used for some actions, this trait is the ultimate indicator of integration into one of the two blocs. B) Secondary traits they are many secondary traits: just hover long enough this section to display the tooltip explaining the country's traits. Some traits have a deep impact on the game. For exemple, jungle terrain will make guerillas harder to unroot. C) Treaties and relations This displays what are the current treaties with this country. The Defence treaty is the most important thing here: once a country has signed such a treaty, it joins the corresponding power's bloc: no other player will be able to sign such a treaty. D) Wars and guerillas This will show you if the country is at war, or has active guerillas on its territory. It is possible to inspect guerillas or interact with them: just click on their flag. E) Actions Available from the right part of the screen, are the actions a player can conduct in this country. Only available actions will be displayed. If an action is not there, it is either because you don't have the budget, either you already have done this actions and don't play with the "unlimited actions" mod, or its conditions are not met. You will read more about that in the "Actions" section. F) Telexs Clicking on the newspaper icon will display the list of recent events that occured in this country. That is the easy way to understand what is happening here. Guerillas are an important feature in the game. just like countries, they have A) relationship with playing countries B) and traits you can interract with them D) and inspect them C) Guerillas are one of the main ways to overthrow a government. But most of them will just be annoying forces sticking around forever to ruin a country's stability. The traits of a guerilla are what makes them very hard to erradicate. A player financing a guerilla has good chances to make them last forever. To take the power, a guerilla will need not only to feel strong enough to go on the offensive, and the government must be weak enough to be overthrown. Sometimes, you may want to create or finance a guerilla just to pin your opponent's attention away from your real objective. Guerillas have their own agenda: they may decide to fight another guerilla rather than the government, carve their domain and live quietly from drug or diamnds trafficking, or lay down their weapons to reach a negociated solution. You can influence a guerilla by infiltrating it, then suggest it strategies. They are two kind of guerillas: -historical guerillas, which usually appear by event -guerillas created by players There is a limit to the number of guerillas a player can create in one country (around 3). The intesrest of creating your own guerillas,

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GHub Platform · автор06.09.2026, 07:00:01

The game is simple, you play as a major power during the Cold War era, and you win by earning more prestige than your opponent. You earn prestige by increasing your relationship with other countries and by signing agreements and treaties with them. Each country has a prestige val…

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