Как быть палеолитическим суперхищником (первый день, ранний доступ)

GHub Platform · Гайд · 0 ответов · 7 просмотров

American Lions - Extinct Megafauna, - Not Yet found in Early Access Bears - They are always right behind you. Aggressive and Dangerous (1-2 found at a time) I've only found two variants so far, I imagine the Dev will add more black, brown, grizzly, kodiak, cave bear etc. The cave bear no longer exists as megafauna. Bison (Buffalo) - Found mainly in the plains. Large Groups that all Agro at Once. (4+)Highly Aggressive in Early Access, Quite Possibly more dangerous than Mammoth. Note: Avoid at all costs as the entire pack will attack you and your entire family. Boar (Wild Pigs) - Randomly charge in a straight line at you, aggressive, easy to kill. (2+ groups). Weakness: Bone Spear Caribou (Reindeer) - (Found in 2+ groups), everywhere. Runs away from you, doesn't run if injured. Easy to sneak up on. Chicken - Found randomly in forests, usually will hear their clucking, won't attack but will run away from you. DIre Wolf - (Usually found in pairs), uses hit and run tactics, fairly weak, unfortunately not able to be tamed. Would be great opportunity to have them as a tribe member. Ground Sloth - Not in Game. This megafauna did not survive its encounter with humans which are the super-predator in history. Fish - Found in Rivers, requires fishing pole to catch. Mammoths - Found Mainly in the plains, found in very large groups like Bison. Not Speciated, only generic model exists. Peaceful unless attacked, will kill at least one of your party members, if attacked. Only the attacked mammoth will fight back. Mastodons - Various Species, Not Found in Game. Neanderthals/Other Humans - Do not exist as enemies in game. Would be an Interesting choice for the Devs to add as it would be a very divisive enemy decision. Otzi the Iceman and various other archaeological sites show conflict between tribes in pre-history. Rabbits - Found everywhere. Fast and agile, not worth the hassle. Sabertooth Cat - Not Yet Found in game, I don't believe they exist in the Early Access of the game. Wooly Rhino - Does not exist in early access. Doubt it will be added as its a very forgotten about megafauna. You can build buildings by accessing the crafting menu by pressing C. Buildings can be placed down in the world to give it more life/ gameplay options like the ability to save the game by placing down a sleeping bag/ bedroll. There's no limit to where you can build. The most valuable material is stalk, since its used to make string and string is in the majority of recipes in game. Hide Rack You must put it down in the world by using your hotbar. Used to refine all your crude hide and fur. Grindstone Required to craft, Polished Ivory, Polished Rocks, Polished wood, a shovel, Red Dye (Ochre required), Chisel, Bone Needle, and Blade. You must put it in your hotbar to place it down in the world like a crafting bench. If you were wondering where to get a blade like I was, the grindstone is your pal. Blades are required to make arrows and improve yield from butchering animals. Tools - Press C to open your craftin menu, tools are crafted here or on the grindstone. Chopper - Crafted under tools, using two rocks. Your very first tool, just let it sit in your inventory and it will do the rest. Bone Needle - Crafted on grindstone, used for creating buildings. Blade - Crafted on the grindstone, a better more efficient chopper. Torch - Very valuable if solo, can be used for light at night or to scare off animals. Mileage may vary. Stone Mallet - Crafted in inventory, lets you build buildings. Antlers - Haven't found a use for yet, obtained from butchering Caribou. Bone - Obtained from all animals, used in most items like buildings and spears. Clay and Ochre - Clay is required to make most buildings and can be found alongside rivers. Ochre makes red dye and can be found alongside rivers. Crude Hide - Obtained from animals like caribou and wolves. Use a hide rack to turn it into hide. Hide - Created on a hide rack from 2 crude hide, Obtained from certain animals. Used in nearly every recipe. Crude Fur - Obtained from certain animals like mammoth and bear. Can craft into Fur by using a hide rack. Fur - Haven't found a use for yet. Created from two crude fur on the hide rack. Fat - Haven't found a use for yet. Obtained from butchering animals. Flint - Bang two rocks together in the crafting menu and boom you have flint. Logs - Obtained from cutting trees down with an axe or finding the occasional lone log on the forest floor. Rocks - Found nearly everywhere on the ground in the world. Generally as easy to come by as twigs. Sinew - Gathered from butchered animals, your gonna need a weapon and skill to get this. String - Crafted from stalk, stalk is easier to find in open areas. Twigs - not much use other than building a fence(still requires string), and starting a campfire. Can be found on the ground in forests. You will be 1000x more effective in combat if you have one other tribe member with you. However the game punishes you by tanking happiness if the tribe member gets hit. Meaning you will have to wait however long it takes to get happiness back up to 35% to recruit more tribe members. Not only can a tribe member help you attack hostile animals like boar, bear, and bison (buffalo). The tribe member can pick up arrows/javelins in the vicinity that you cannot see, like if they land in a bush. Not only that, they can carry extra replacement gear you might need, alongside out of combat bonuses like an extra pair of hands to collect resources and overall more inventory space. The current weapons are as follows. Club Stone Axe Javelin Bone Spear Bow and Arrows The Current Weapon Meta. Club: The first and weakest weapon in the Paleolithic. A refined log, the only thing its good for is last resort hitting. Stone Axe: One of the first tools that is actually useful. You can chop down trees or boar with it, it never ceases to be needed. It seems to be superior in DPS compared to the club but requires more resources to produce. Javelin: Expensive to produce since it consumes, essentially 6 stalk which are used from 2 string. Especially since it despawns when it goes past your vision range. Bone Spear: Inferior to the Stone Axe since its much harder to hit small targets like boar/ wild pigs. Good for large targets like Bear, Caribou and Mammoth since they have large hit boxes. Bow and Arrows: The weapon to rule all other weapons in this game. Does the same damage as a javelin more accurately and with a cheaper production cost. Arrows cost only wood making them cheap to produce as wood is 1000x more plentiful than stalk. Since stalk is needed to make string, and string is required at least once in most recipes in the game. Tip: Spacebar lets you do a mid combat roll. Tip: Animals are generally scared of fire, using a torch can scare away animals. Tip: Arrows can be lit on fire by standing next to fire sources. Each different food item has benefits in the games current state. Each bonus from food is temporary. Berries: Increased Player Speed Fish - Haven't caught one yet. Roasted Meat: +10% Damage Increase Roots: +10% Stamina Recovery Increase Nuts: Increased Max Stamina Berries are gathered from bushes. Fish are caught using fishing poles in rivers. Roasted Meat is crafted at fires using Meat. Meat is gathered from butchering animals. Roots are gathered from the ground in forests. Nuts are gathered in forests from orange leafed trees. The only way to increase happiness I've found so far is to just wait passively in game for a while. You have to have a minimum of 35 out of 100 happiness to add a tribe member at the Tribe Elder. Happiness will go down if people get injured. My hope is the game developers will add more ways to increase tribe happiness rather than just letting the game run in the background. I would personally like to see a happiness boost if you manage to triumph over megafauna. As that would be akin to a knight slaying a dragon. The only time the game saves is when you use a sleeping bag. Y

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GHub Platform · автор06.09.2026, 07:11:35

American Lions - Extinct Megafauna, - Not Yet found in Early Access Bears - They are always right behind you. Aggressive and Dangerous (1-2 found at a time) I've only found two variants so far, I imagine the Dev will add more black, brown, grizzly, kodiak, cave bear etc. The cave…

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